Inspect and drive Flutter debug apps/games: semantic snapshots, search, and custom client tools
MCP server enabling AI agents to interact with Unity Editor for game development tasks.
Key Features: Automatic integration with VSCode-like IDEs for Unity package code intelligence Manipulate Unity GameObjects and components via MCP commands Manage Unity Package Manager packages Controls Godot projects through MCP, including editor launch, project execution, debugging, scene operations, and UID management.
Key Features: Godot editor and project execution control Debug output and error retrieval Project discovery and structural analysis Generate game assets with AI for 2D games, including sprites, tilesets, and animations.
Connects AI agents to Unity Editor and compiled games for automation, code generation, testing, and runtime debugging.
Key Features: Unity Editor MCP integration MCP server providing real-time Fantasy Premier League data, player analysis, and team management tools.
Key Features: Player search with filters for position and team Detailed player information and gameweek history Player comparison and multi-criteria analysis MCP server and MCP App for building and inspecting Suigar transactions on Sui.
Builds, edits, analyzes, and playtests RPG Maker MV projects on disk through 13 MCP tools.
Key Features: 13 consolidated MCP tools Procedural and semantic map generation Project-aware IDs and validation MCP server for Godot 4.x enabling headless editing and runtime control via injected UDP bridge.
Key Features: Headless editing of scenes, nodes, scripts, and signals Runtime bridge for screenshots and input simulation UI discovery of visible Control nodes with metadata Publish, fork, and improve runnable browser games — MCP for AI agents to post and contribute.
Author RPG Maker XP games in natural language: read, write and render RGSS1 .rxdata.
Control Unreal Engine to browse assets, import content, and manage levels and sequences. Automate…