Godot MCP
Controls Godot editor projects and running games for deterministic agent-driven playtesting, state inspection, input, and profiling.
Install Godot MCP
Pick your client, then add it in one click or paste the config.
~/Library/Application Support/Claude/claude_desktop_config.json{
"mcpServers": {
"godot-mcp-2": {
"command": "npx",
"args": [
"-y",
"@satelliteoflove/godot-mcp"
]
}
}
}
Settings → Developer → Edit Config, merge this into mcpServers, then fully quit and reopen Claude Desktop.
Automated check passed— started and listed 21 tools correctly (27d ago).
Overview
Use cases
- Reproduce gameplay bugs with controlled input
- Inspect live entity state as structured JSON
- Step game time until a test condition is met
- Profile gameplay and identify frame spikes
- Set up runtime scenarios with GDScript
Key features
- Godot editor and scene control
- Deterministic game-time stepping
- Runtime state observation
- Input injection and playtesting
- Profiler snapshots and spike detection
- GDScript scenario setup
Tools21
What Godot MCP lets your agent do. Expand a tool for its parameters.
Security & health
What it can reach and how reliably it runs — from our own checks, not the maintainer’s claims.
Recent health check succeeded.
Supply-chain signal
No high-severity advisories surfaced by our automated scan.
Scanned 12d ago via OSV.dev · @satelliteoflove/godot-mcp (npm)
Adoption & maintenance
Factual signals from GitHub, npm, and our automated checks — not a rating.
How Godot MCP works
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Frequently Asked Questions about Godot MCP
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