Godot MCP
Control Godot 4.x projects through 157 MCP tools for scenes, scripts, runtime debugging, input, physics, audio, and exports.
Install Godot MCP
Pick your client, then add it in one click or paste the config.
~/Library/Application Support/Claude/claude_desktop_config.json{
"mcpServers": {
"godot-mcp-4": {
"command": "npx",
"args": [
"-y",
"@tugcantopaloglu/godot-mcp"
]
}
}
}
Settings → Developer → Edit Config, merge this into mcpServers, then fully quit and reopen Claude Desktop.
Automated check passed— started and listed 154 tools correctly (5d ago).
Overview
Use cases
- Create a new Godot GDScript or C# project
- Modify scenes, resources, project settings, and input maps
- Validate edited scripts before launching the game
- Inspect and debug nodes in a running game
- Export a Godot project through a headless build
Key features
- 157 tools for Godot 4.x control
- Headless scene, resource, file, and project operations
- Runtime node inspection and manipulation
- GDScript validation and arbitrary runtime evaluation
- .NET/C# project and script creation
- Physics, audio, input, animation, and export automation
Tools154
What Godot MCP lets your agent do. Expand a tool for its parameters.
Security & health
What it can reach and how reliably it runs — from our own checks, not the maintainer’s claims.
Recent health check succeeded.
What it can do
From the 154 tools this server returned when we ran it.
Observed 2026-10-20 in an isolated sandbox. A description of reach, not a security audit.
Supply-chain signal
No high-severity advisories surfaced by our automated scan.
Scanned 8d ago via OSV.dev · @tugcantopaloglu/godot-mcp (npm)
Adoption & maintenance
Factual signals from GitHub, npm, and our automated checks — not a rating.
How Godot MCP works
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Frequently Asked Questions about Godot MCP
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