Skip to main content
AllMCPs
BrowseBestCategoriesStackCompareToolsGuidesBlog
Log in Submit MCP

Stay in the loop

Get new MCP servers and top picks in your inbox.

AllMCPs

The open directory for discovering and installing Model Context Protocol servers.

AllMCPs on GitHub (opens in a new tab)
Launched onTiny Startupstinystartups.com
Explore
  • Browse servers
  • Best MCP servers
  • Categories
  • MCP clients
  • Agent prompts
  • Stack Builder
  • Compare servers
  • Random discovery New
  • Submit a server
  • Pricing & Boost Boost
Learn
  • Guides hub
  • What is MCP?
  • Install guide
  • Build an MCP server
  • Deploy an MCP server
  • Security guide
  • Troubleshooting
  • MCP for SEO & AEO
  • Protocol versioning
  • Blog & updates
Tools
  • All developer tools
  • Config generator
  • Config validator
  • Config auditor
  • MCP playground
  • Token calculator
  • OpenAPI โ†’ MCP
  • Badge generator
For agents
  • REST API docs
  • Trust & traffic Live
  • Remote MCP server SSE โ†— (opens in a new tab)
  • llms.txt โ†— (opens in a new tab)
  • Catalog JSON โ†— (opens in a new tab)
Company
  • About
  • Advertise Sponsor
  • Contact
  • GitHub โ†— (opens in a new tab)
  • Terms
  • Privacy
AllMCPs VerifiedAllMCPs VerifiedFeatured on Nick LaunchesFeatured on Nick LaunchesLaunch Llama NewsletterLaunch Llama NewsletterVerified DR - allmcps.comVerified DR - allmcps.comFeatured on SaaSGrowFeatured on SaaSGrowFeatured on Twelve ToolsFeatured on Twelve ToolsFeatured on Saaspa.geFeatured on Saaspa.geFeatured on Findly.toolsFeatured on Findly.toolsFeatured on Startup FameFeatured on Startup FameFeatured on LaunchKiwiFeatured on LaunchKiwiFeatured on ScrollLaunchFeatured on ScrollLaunchFeatured on DailyPingsFeatured on DailyPingsFazier badgeFazier badgeFeatured on NewTool.siteFeatured on NewTool.siteFeatured on saasfame.comFeatured on saasfame.comDR Checker - Domain RatingDR Checker - Domain RatingListed on Turbo0Listed on Turbo0Launched on LaunchBoard - Product Launch PlatformLaunched on LaunchBoard - Product Launch PlatformList on SimilarlabsList on Similarlabshttps://codetrendy.comhttps://codetrendy.comListed on DevTool.ioFeatured on BuildlistFeatured on BuildlistLaunched on Tiny StartupsFeatured on ShowMeBestAIFeatured on ShowMeBestAIFind us on LaunchZoneFind us on LaunchZoneAllMCPs VerifiedAllMCPs VerifiedFeatured on Nick LaunchesFeatured on Nick LaunchesLaunch Llama NewsletterLaunch Llama NewsletterVerified DR - allmcps.comVerified DR - allmcps.comFeatured on SaaSGrowFeatured on SaaSGrowFeatured on Twelve ToolsFeatured on Twelve ToolsFeatured on Saaspa.geFeatured on Saaspa.geFeatured on Findly.toolsFeatured on Findly.toolsFeatured on Startup FameFeatured on Startup FameFeatured on LaunchKiwiFeatured on LaunchKiwiFeatured on ScrollLaunchFeatured on ScrollLaunchFeatured on DailyPingsFeatured on DailyPingsFazier badgeFazier badgeFeatured on NewTool.siteFeatured on NewTool.siteFeatured on saasfame.comFeatured on saasfame.comDR Checker - Domain RatingDR Checker - Domain RatingListed on Turbo0Listed on Turbo0Launched on LaunchBoard - Product Launch PlatformLaunched on LaunchBoard - Product Launch PlatformList on SimilarlabsList on Similarlabshttps://codetrendy.comhttps://codetrendy.comListed on DevTool.ioFeatured on BuildlistFeatured on BuildlistLaunched on Tiny StartupsFeatured on ShowMeBestAIFeatured on ShowMeBestAIFind us on LaunchZoneFind us on LaunchZone
ยฉ 2026 Jackalope Digital LLC. All rights reserved.
  1. Home
  2. ๐ŸŽฎ Gaming
  3. Godot MCP Runtime
Godot MCP Runtime logo
Health: ActiveRecent health check succeeded.Last checked 9/9/2026, 5:02:27 PM

Godot MCP Runtime

User RatingsBe the first to rate and review this MCP server!
View Repository70 GitHub StarsTotal stargazers on GitHub for the source repository (70 stars).Visit Website
godotgamingruntime-controlheadless-editinginput-simulation

MCP server for Godot 4.x enabling headless editing and runtime control via injected UDP bridge.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag โ€” we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "erodenn-godot-mcp-runtime": {
      "command": "npx",
      "args": [
        "-y",
        "and"
      ]
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Overview

This MCP server provides comprehensive headless editing of Godot 4.x projects including scenes, nodes, scripts, and signals without opening the editor window. It also offers runtime control by injecting a transient bridge that enables screenshots, input simulation, UI discovery, and live GDScript execution against the running game. The bridge auto-cleans on shutdown, requiring no project modifications or addons. Use it to automate testing, runtime inspection, and control of Godot games in CI or AI-driven workflows.

Use cases

โ€ขEdit Godot scenes, nodes, and scripts headlessly
โ€ขSimulate user input sequences during runtime
โ€ขCapture screenshots of the running game viewport
โ€ขDiscover UI elements and their properties live
โ€ขExecute GDScript dynamically against the live scene tree

Key features

โ€ขHeadless editing of scenes, nodes, scripts, and signals
โ€ขRuntime bridge for screenshots and input simulation
โ€ขUI discovery of visible Control nodes with metadata
โ€ขLive GDScript execution with full SceneTree access
โ€ขBackground mode to run Godot window off-screen
โ€ขManual attach/detach mode for externally launched games

Capabilities & Tool Schemas

Inspect callable tools, capabilities, and parameters exposed to AI agents by Godot MCP Runtime.

Extracted Tool Capabilities
Headless editing of scenes, nodes, scripts, and signals
Runtime bridge for screenshots and input simulation
UI discovery of visible Control nodes with metadata
Live GDScript execution with full SceneTree access
Background mode to run Godot window off-screen
Manual attach/detach mode for externally launched games

Documentation Overview

Godot MCP Runtime

godot-mcp-runtime MCP server

MCP Server npm version npm weekly downloads License: MIT Node.js

A lightweight MCP server that pairs comprehensive headless editing with full runtime control over a Godot 4.x project. Scene, node, autoload, and validation ops cover everything short of the most niche corners of the engine; the runtime bridge adds screenshots, input simulation, UI discovery, and live GDScript against the running scene tree.

Agent driving a Godot game via MCP runtime tools

The AI doesn't just write your game, it can check its work.


  • Headless editing โ€” scenes, nodes, scripts, signals, validation, no editor window
  • Runtime control โ€” screenshots, input simulation, UI discovery, live GDScript, and function profiling against the running game
  • Zero footprint โ€” no Godot addon, no project commits, auto-cleanup on shutdown

No addon required. Most Godot MCP servers that offer runtime support ship as a Godot addon, something you install into your project, commit to version control, and manage as a dependency. Use npx and there's no install or setup needed.

Think of it as Playwright MCP, but for Godot. This does the same thing for games: run the project, take a screenshot, simulate input, read what's on screen, execute a script against the live scene tree. The agent closes the loop on its own changes rather than handing off to you to verify.

[!NOTE] This is not a playtesting replacement. It doesn't catch the subtle feel issues that only a human notices, and it won't tell you if your game is fun. What it does is let an agent confirm that a scene loads, a button responds, a value updated, a script ran without errors. The ability to check work is crucial for AI driven workflows.

Contents

  • What It Does
  • How It Compares
  • Quick Start
  • Docs
  • Acknowledgments
  • License

What It Does

Built for agents. Every tool is purpose-built and self-documenting. When something fails, the response tells the agent how to fix it; when something succeeds, it points toward the next step. The result is an AI that stays unstuck and self-corrects without needing you to nudge it along.

Headless editing. Create scenes, add nodes, set properties, attach scripts, connect signals, validate GDScript. All the standard operations, no editor window required.

Runtime bridge. When run_project or attach_project is called, the server injects McpBridge as an autoload. This opens a localhost-only TCP listener (both auto-select a free port when bridgePort is omitted; pass bridgePort to pin a specific port) and enables:

  • Screenshots: Capture the viewport โ€” by default returns a 960x540 preview inline plus the full PNG on disk; use responseMode: 'full' for pixel-perfect or 'path_only' to skip the inline image
  • Input simulation: Batched sequences of key presses, mouse clicks, mouse motion, UI element clicks by name or path, Godot action events, and timed waits
  • UI discovery: Walk the live scene tree and collect every visible Control node with its position, type, text content, and disabled state
  • Live script execution: Compile and run arbitrary GDScript with full SceneTree access while the game is running
  • Function profiling: With profiling: true at launch, capture Godot's own profiler and rank the most expensive GDScript functions by own or inclusive time, with source locations and per-frame averages

Background mode. Pass background: true to run_project and the Godot window moves off-screen (positioned at (-9999, -9999)) with physical input blocked: borderless, unfocusable, mouse-passthrough. Programmatic input, screenshots, and all runtime tools work exactly the same. Useful for automated agent-driven testing where the window shouldn't be visible or interactive.

Manual attach mode. When something other than MCP launches the game (a CI pipeline, an external debugger, your own shell), call attach_project first. It injects the bridge and marks the project active without spawning Godot, so when you launch the game manually, runtime tools work against it. Use detach_project when done.

[!IMPORTANT] get_debug_output is unavailable in attached mode. stdout and stderr only flow through processes MCP started itself, so when Godot is launched externally there's no captured output to return. Use run_project if you need the debug stream.

The bridge cleans itself up automatically when stop_project or detach_project is called. No leftover autoloads, no modified project files.

How It Compares

The Godot MCP space splits on two axes: whether a server can drive a running game (runtime) or only edit files, and what it costs your project to do so. Most servers that offer real runtime control ship as a Godot addon you install and commit to version control, or as a custom engine you download. This one injects a bridge transiently and removes it on shutdown, so you get full live-game control against stock Godot with nothing left in your repo.

ServerLive-game runtimeFootprintLicensePrice
Godot MCP RuntimeFull: screenshots, input, live scene tree, script execZero (npx, no committed addon)MITFree
Summer EngineFullCustom engine download + sign-inMIT layer / proprietary engineFree core, paid cloud
tugcantopaloglu/godot-mcpFullCommitted autoload addonMITFree
Godot MCP ProFullCommitted editor addonProprietary$15
GDAI MCPEditor-mediatedCommitted editor addonProprietary$19
Coding-Solo/godot-mcpNo (launch + debug output)Zero (npx)MITFree

Among servers with full live-game control, Godot MCP Runtime pairs a zero-footprint install (no addon committed to version control, no custom engine, no account) with a single npx command, and it has shipped this transient-autoload runtime bridge since February 2026. One other project, Vollkorn-Games/godot-mcp, independently arrived at the same design at the same time and is the only other server in this niche; it's earlier-stage and installs from source rather than npm. For the full field of ~20 servers with a source for every claim, see docs/comparison.md.

Quick Start

Prerequisites

  • Node.js v20+
  • Godot 4.x

That's it. No Godot addon, no project modifications.

Configure Your MCP Client

Add the following to your MCP client config. Works with Claude Code, Claude Desktop, Cursor, or any MCP-compatible client.

Zero-install via npx (recommended):

config.json
{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "godot-mcp-runtime"],
      "env": {
        "GODOT_PATH": "<path-to-godot-executable>"
      }
    }
  }
}

Or install globally:

Terminal
npm install -g godot-mcp-runtime
config.json
{
  "mcpServers": {
    "godot": {
      "command": "godot-mcp-runtime",
      "env": {
        "GODOT_PATH": "<path-to-godot-executable>"
      }
    }
  }
}

Or clone from source:

bash
git clone https://github.com/Erodenn/godot-mcp-runtime.git
cd godot-mcp-runtime
npm install
npm run build
config.json
{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["<path-to>/godot-mcp-runtime/dist/index.js"],
      "env": {
        "GODOT_PATH": "<path-to-godot-executable>"
      }
    }
  }
}

[!TIP] Prefer pnpm? All three install paths work with pnpm. Substitute pnpm dlx godot-mcp-runtime for npx -y godot-mcp-runtime, pnpm add -g godot-mcp-runtime for the global install, or pnpm install && pnpm run build for the source build. pnpm ships stronger defaults against npm supply-chain attacks; see pnpm's supply chain security guide.

If Godot is on your PATH, you can omit GODOT_PATH entirely. The server will auto-detect it.

Optional environment variables

Read the full README โ†’View source on GitHub โ†’

Related MCP Servers

View all in Gaming View all alternatives
  • Godot MCP logoGodot MCP

    A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.

    ๐ŸŽฎ Gaming5 views
    Compare vs Godot MCP โ†’
  • Fantasy Pl MCP logoFantasy Pl MCP

    An MCP server for real-time Fantasy Premier League data and analysis tools.

    ๐ŸŽฎ Gaming2 views
    Compare vs Fantasy Pl MCP โ†’
  • Godot Forge logoGodot Forge

    Godot 4 development companion with test running (GUT/GdUnit4), API docs with 3โ†’4 migration mapping, script analysis, scene parsing, screenshots, and LSP diagnostics.

    ๐ŸŽฎ Gaming3 views
    Compare vs Godot Forge โ†’
  • MCP Unity logoMCP Unity

    โƒฃ ๐Ÿ  - MCP Server for Unity3d Game Engine integration for game development

    ๐ŸŽฎ Gaming2 views
    Compare vs MCP Unity โ†’

Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks โ€” not a rating.

GitHub stars
70
Stargazers on the source repository.
npm downloads
36k
Package downloads in the last 30 days.
Last commit
2d ago
Most recent push to the default branch.
Directory activity
2 views
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet โ€” be the first to share how this listing worked for you.

Frequently Asked Questions about Godot MCP Runtime

No, it injects a transient runtime bridge without modifying your project or requiring addons.

AllMCPs Directory Badge

Full Badge Customizer

Showcase your server listing on GitHub or your project documentation. Embed this dynamic SVG badge to highlight official listing status and live engagement.

Badge Style:
Live Dynamic SVG PreviewGodot MCP Runtime AllMCPs Directory Badge
Markdown (GitHub README)
[![AllMCPs](https://allmcps.com/api/badge/erodenn-godot-mcp-runtime?style=directory)](https://allmcps.com/mcp/erodenn-godot-mcp-runtime)
HTML Embed
<a href="https://allmcps.com/mcp/erodenn-godot-mcp-runtime"><img src="https://allmcps.com/api/badge/erodenn-godot-mcp-runtime?style=directory" alt="Godot MCP Runtime on AllMCPs" /></a>

Technical Specs & Signals

Category๐ŸŽฎGaming
PricingFree
More technical detailsExpand โ–พ
TransportSTDIO
RuntimeNode.js
AuthNo auth required
LicenseMIT
Last updatedSep 8, 2026
11/11 checks healthy over the last 33d
Views2
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars70
GitHub Star CountTotal stargazers on GitHub representing community popularity (70 stars).
Last commit2d ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Sep 8, 2026
npm downloads36,329/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
59Quality signal: Good ยท 59/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools23/30
Adoption & activity11/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

Supply-chain signal

No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 23d ago via OSV.dev ยท and (npm)

โ˜… FeaturedMoxie Docs MCP logo

Moxie Docs MCP

MCP & Agent Skills for Automated Documentation, and codebase conventions + context

Explore Server โ†’

Own this project?

This directory is pre-filled from public sources. Claim via GitHub README, site badge, or DNS TXT to unlock edit access and the Official badge โ€” proof is checked automatically, then reviewed by our team.

Free dofollow backlink: add your website and place the AllMCPs badge on it โ€” no claim needed. We detect it automatically and keep it verified as long as the badge stays live.

Claim & get free dofollow

Share & Embed

Add our SVG badge (dark/light directory styles) or embeddable widget to your site.

Explore more

More in ๐ŸŽฎ Gaming โ†’Best MCP servers for Gaming โ†’Alternatives to Godot MCP Runtime โ†’Install in Claude DesktopInstall in CursorInstall in VS Code