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  3. Godot MCP
Godot MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/11/2026, 9:01:30 PM

Godot MCP

User RatingsBe the first to rate and review this MCP server!
View Repository5.6k GitHub StarsTotal stargazers on GitHub for the source repository (5,629 stars).Visit Website
godotgame-developmentscene-managementdebugging

Controls Godot projects through MCP, including editor launch, project execution, debugging, scene operations, and UID management.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag — we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON ▾

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "coding-solo-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

💡 Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Directory Badge Claim listing Alternatives🎮 More in Gaming

Overview

Coding-Solo/godot-mcp MCP server lets AI agents interact with the Godot game engine through an MCP-compatible client. It uses Godot's command-line interface for straightforward actions and a bundled GDScript for scene and resource operations. Available capabilities include launching the editor, running and stopping projects, collecting debug output, inspecting projects, managing scenes, and handling UIDs in Godot 4.4 or later. Reach for it when an agent needs to test, inspect, or modify a local Godot project, provided Godot and Node.js are installed.

Use cases

•Launch a Godot editor for a selected project
•Run a project and inspect its debug output
•Create scenes and add configured nodes
•Export 3D scenes for GridMap use
•Refresh UID references in Godot 4.4+ projects

Key features

•Godot editor and project execution control
•Debug output and error retrieval
•Project discovery and structural analysis
•Scene and node management
•Sprite loading and MeshLibrary export
•UID operations for Godot 4.4+

Capabilities & Tool Schemas

Inspect callable tools, capabilities, and parameters exposed to AI agents by Godot MCP.

Extracted Tool Capabilities
Godot editor and project execution control
Debug output and error retrieval
Project discovery and structural analysis
Scene and node management
Sprite loading and MeshLibrary export
UID operations for Godot 4.4+

How Godot MCP works

What Coding-Solo/godot-mcp MCP server does

Coding-Solo/godot-mcp MCP server exposes Godot project operations to AI agents through the Model Context Protocol. It can open the editor for a selected project, start a project in debug mode, stop execution, and return console output or error messages. It can also report the installed Godot version, search a directory for projects, and provide structural information about a project.

Scene-related operations cover creating a scene with a chosen root node type, inserting nodes with configurable properties, loading a sprite or texture into a Sprite2D node, saving scenes, and exporting a 3D scene as a MeshLibrary resource for GridMap use. For Godot 4.4 and newer, the server includes operations for reading file UIDs and refreshing UID references by resaving resources.

How it works

Coding-Solo/godot-mcp MCP server runs locally as a Node.js package and communicates with an MCP client over the client’s configured command transport. Basic requests, such as opening the editor or reading project information, invoke Godot’s built-in command-line functions directly. More involved scene operations are delegated to one bundled GDScript file, godot_operations.gd.

The operations script receives an operation name and parameters as JSON. This design lets the server pass different scene-management requests to Godot without creating a separate temporary script for every request. The target project must be a directory containing a project.godot file.

Setup and configuration

Install Godot Engine and Node.js 18 or later with npm before configuring Coding-Solo/godot-mcp MCP server. An MCP-capable AI client is also required. The package can be launched with npx -y @coding-solo/godot-mcp, or the repository can be built locally with npm install, followed by npm run build; a client can then point to build/index.js.

Godot is detected automatically when possible. Set GODOT_PATH when the executable is not found automatically or when a particular installation should be used. Set DEBUG to true to enable detailed server-side logging. After adding the server to a client, restart or refresh the client if its tools do not appear.

The documented client configurations include Cursor and Cline. Cursor requires the Agent chat profile to run MCP tools, and the README notes that Cursor Pro or Business may be required. Claude Code is also shown as a supported setup method, although it is not one of the client labels represented in this directory’s compatibility field.

Tools and capabilities

Coding-Solo/godot-mcp MCP server provides the following operation groups:

  • Launch the Godot editor for a project.
  • Run and stop a project programmatically.
  • Read debug output and error messages.
  • Retrieve the installed Godot version.
  • Find projects under a specified directory.
  • Inspect project details and structure.
  • Create scenes and add nodes with selected properties.
  • Load sprites or textures into Sprite2D nodes.
  • Export 3D scenes as MeshLibrary resources.
  • Save scenes, including variant-saving options.
  • Read file UIDs and update project UID references on Godot 4.4+.

These capabilities are intended for local Godot workflows where the agent needs feedback from project execution or direct scene manipulation rather than only editing source files.

Limitations and notes

The server depends on a working Godot installation and a valid project path. If Godot cannot be located, configure GODOT_PATH; if the project path does not contain project.godot, project operations will fail. Connection problems may require confirming that the MCP process is running and restarting the AI client.

The material does not document remote hosting, API credentials, OAuth, or a Godot version range beyond the specific Godot 4.4+ requirement for UID operations. The repository is released under the MIT license.

Read the full README →View source on GitHub →

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
5.6k
Stargazers on the source repository.
npm downloads
10k
Package downloads in the last 30 days.
Last commit
4mo ago
Most recent push to the default branch.
Directory activity
5 views
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet — be the first to share how this listing worked for you.

Frequently Asked Questions about Godot MCP

Run `npx -y @coding-solo/godot-mcp` through your MCP client configuration. The documented setup also requires Godot, Node.js 18 or later, npm, and an MCP-compatible client.

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Technical Specs & Signals

Category🎮Gaming
PricingFree
More technical detailsExpand ▾
TransportSTDIO
RuntimeNode.js
AuthNo auth required
LicenseMIT
ClientsCursor, Cline / VS Code
Last updatedSep 2, 2026
10/11 checks healthy over the last 33d
Views5
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars5,629
GitHub Star CountTotal stargazers on GitHub representing community popularity (5,629 stars).
Last commit4mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Apr 16, 2026
npm downloads10,966/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
59Quality signal: Good · 59/100How this signal is calculated ▾
Server availabilityNot measured

Not scored for repo-hosted servers — we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership9/20
Documentation & tools23/30
Adoption & activity11/15
Community engagement1/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

Supply-chain signal

1 high-severity advisory on record for this package. Most advisories affect transitive dependencies and may not be exploitable in this server's actual usage — this is a directional signal, not a security audit.

Critical 0High 1Medium 0Low 0

Scanned 17d ago via OSV.dev · @coding-solo/godot-mcp (npm)

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