Godot MCP
by Coding-Solo
Controls Godot projects through MCP, including editor launch, project execution, debugging, scene operations, and UID management.
Install Godot MCP
Pick your client, then add it in one click or paste the config.
~/Library/Application Support/Claude/claude_desktop_config.json{
"mcpServers": {
"coding-solo-godot-mcp": {
"command": "npx",
"args": [
"-y",
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "YOUR_VALUE_HERE",
"DEBUG": "YOUR_VALUE_HERE"
}
}
}
}
Settings → Developer → Edit Config, merge this into mcpServers, then fully quit and reopen Claude Desktop.
Values are written into the snippet above so you can paste it as is. They never leave your browser.
Automated check passed— started and listed 14 tools correctly (1mo ago).
Overview
Use cases
- Launch a Godot editor for a selected project
- Run a project and inspect its debug output
- Create scenes and add configured nodes
- Export 3D scenes for GridMap use
- Refresh UID references in Godot 4.4+ projects
Key features
- Godot editor and project execution control
- Debug output and error retrieval
- Project discovery and structural analysis
- Scene and node management
- Sprite loading and MeshLibrary export
- UID operations for Godot 4.4+
Tools14
What Godot MCP lets your agent do. Expand a tool for its parameters.
Security & health
What it can reach and how reliably it runs — from our own checks, not the maintainer’s claims.
Recent health check succeeded.
Supply-chain signal
1 high-severity advisory on record for this package. Most advisories affect transitive dependencies and may not be exploitable in this server's actual usage — this is a directional signal, not a security audit.
Scanned 8d ago via OSV.dev · @coding-solo/godot-mcp (npm)
Adoption & maintenance
Factual signals from GitHub, npm, and our automated checks — not a rating.
How Godot MCP works
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Frequently Asked Questions about Godot MCP
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