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Unity MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/9/2026, 6:32:51 PM

Unity MCP

User RatingsBe the first to rate and review this MCP server!
View Repository4.2k GitHub StarsTotal stargazers on GitHub for the source repository (4,223 stars).Visit Website
unitygame-developmentmcpai-agents

Connects AI agents to Unity Editor and compiled games for automation, code generation, testing, and runtime debugging.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag โ€” we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "ivanmurzak-unity-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "unity-mcp-cli"
      ]
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Overview

IvanMurzak/Unity-MCP MCP server connects AI agents to the Unity Editor and to compiled Unity games through the Model Context Protocol. It provides built-in tools for manipulating assets and projects, generating code, testing game mechanics, debugging, and interacting with runtime game systems. The plugin can operate locally over stdio or remotely over HTTP, and supports clients including Claude Desktop, Cursor, and Windsurf. Reach for it when an agent needs to create or modify Unity content, assist with development workflows, or participate in an in-game AI experience.

Use cases

โ€ขAutomate Unity Editor asset and project workflows
โ€ขGenerate and test game mechanics with an AI agent
โ€ขDebug Unity project problems through MCP
โ€ขAdd AI-driven behavior to compiled Unity games

Key features

โ€ขUnity Editor MCP integration
โ€ขUnity Runtime support
โ€ข70+ built-in tools
โ€ขLocal stdio and remote HTTP deployment
โ€ขGenerated AI skills
โ€ขCustom project-defined tools

Capabilities & Tool Schemas

Inspect callable tools, capabilities, and parameters exposed to AI agents by Unity MCP.

Extracted Tool Capabilities
Unity Editor MCP integration
Unity Runtime support
70+ built-in tools
Local stdio and remote HTTP deployment
Generated AI skills
Custom project-defined tools

How Unity MCP works

What IvanMurzak/Unity-MCP MCP server does

IvanMurzak/Unity-MCP MCP server adds an MCP interface to Unity projects. Its main integration runs inside the Unity Editor, where an AI agent can work with project content and development tasks. The project also supports Unity Runtime, allowing MCP-connected functionality to be used from a compiled game rather than only from the editor.

The documented use cases include automating Unity workflows, generating game code, developing and testing mechanics, diagnosing project problems, and enabling AI-driven behavior in games. Runtime access can support scenarios such as dynamic non-player-character behavior, in-game debugging, and interaction between players and an AI system.

How it works

The Unity package exposes more than 70 built-in MCP tools grouped into areas such as project and asset operations. An MCP client connects to the Unity integration, then sends requests that an AI agent translates into Unity actions. The repository also describes a skills system that can generate AI guidance based on the operating system, Unity version, and installed project plugins.

Deployment can be local through stdio or remote through HTTP, depending on configuration. The project is designed to work with agents from different providers, including Anthropic, OpenAI, and Microsoft, rather than requiring one model vendor.

Setup and configuration

Installation can begin with the downloadable Unity package or with the OpenUPM package identifier com.ivanmurzak.unity.mcp. After adding the plugin, open the Unity project and use the Window/AI Game Developer interface. The documented setup flow can automatically generate skills or configure the MCP connection manually.

The repository also documents a command-line workflow using unity-mcp-cli. That workflow installs the Unity plugin into a project, can sign in to ai-game.dev through an OAuth device flow, opens the project, and can configure skills for a selected agent. The CLI is an installation and setup path rather than the Unity MCP server itself.

Tools and capabilities

IvanMurzak/Unity-MCP MCP server includes built-in tools for Unity Editor work, with the full registry maintained separately by the project. The supplied examples include copying assets and creating folders. The documented capability areas include:

  • Managing project assets and other Unity content
  • Generating and modifying game code
  • Running tests for game mechanics
  • Investigating and fixing project issues
  • Working with Unity Runtime inside compiled games
  • Extending the integration with custom tools written in project code

The README describes the tools as available after installation without additional tool-specific configuration.

Limitations and notes

The provided material does not identify a specific MCP client configuration file or a universal command that directly launches the server. The Unity plugin, project configuration, and optional CLI workflow are separate parts of setup. Runtime use also depends on incorporating the integration into a compiled Unity game; editor connectivity alone does not imply that every game build exposes the same capabilities.

The repository lists Claude Desktop, Cursor, Windsurf, Cline, and several other coding or AI clients as supported or shown integrations. Tool details, including the complete built-in registry, are maintained in the project documentation rather than in the supplied README excerpt.

Read the full README โ†’View source on GitHub โ†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks โ€” not a rating.

GitHub stars
4.2k
Stargazers on the source repository.
Last commit
8d ago
Most recent push to the default branch.
Directory activity
1 upvotes
Config copies, upvotes, and views on AllMCPs.

Reviews

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Frequently Asked Questions about Unity MCP

Install the Unity package from the downloadable installer or add `com.ivanmurzak.unity.mcp` through OpenUPM, then configure it from `Window/AI Game Developer` in Unity.

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Technical Specs & Signals

Category๐ŸŽฎGaming
PricingFree
More technical detailsExpand โ–พ
TransportSTDIO
RuntimeNode.js
AuthOAuth
LicenseMIT
ClientsClaude Desktop, Cursor, Windsurf, Cline / VS Code
Last updatedSep 6, 2026
10/10 checks healthy over the last 32d
Views3
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars4,223
GitHub Star CountTotal stargazers on GitHub representing community popularity (4,223 stars).
Last commit8d ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Sep 4, 2026
51Quality signal: Good ยท 51/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools17/30
Adoption & activity10/15
Community engagement1/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 19d ago via OSV.dev ยท unity-mcp-cli (npm)

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