Unity MCP
by IvanMurzak
Connects AI agents to Unity Editor and compiled games for automation, code generation, testing, debugging, and runtime AI interactions.
Install Unity MCP
Pick your client, then add it in one click or paste the config.
~/Library/Application Support/Claude/claude_desktop_config.json{
"mcpServers": {
"ivanmurzak-unity-mcp": {
"command": "npx",
"args": [
"-y",
"unity-mcp-cli"
]
}
}
}
Settings → Developer → Edit Config, merge this into mcpServers, then fully quit and reopen Claude Desktop.
Install not yet sandbox-tested— we haven't run this command through our automated sandbox yet. Not a red flag; we're working through the catalog.
Overview
Use cases
- Automate Unity project and asset operations
- Generate and test game mechanics
- Debug errors in Unity projects with an AI agent
- Add dynamic NPC behavior to a compiled game
- Create project-specific MCP tools
Key features
- Unity Editor MCP integration
- Compiled-game runtime support
- 70+ built-in tools
- Local stdio and remote HTTP deployment
- Project-aware skill generation
- Custom tool extensibility
Security & health
What it can reach and how reliably it runs — from our own checks, not the maintainer’s claims.
Recent health check succeeded.
Supply-chain signal
No high-severity advisories surfaced by our automated scan.
Scanned 7d ago via OSV.dev · unity-mcp-cli (npm)
Adoption & maintenance
Factual signals from GitHub, npm, and our automated checks — not a rating.
How Unity MCP works
Reviews
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Frequently Asked Questions about Unity MCP
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