AI-powered MCP server integrating Unity Editor and runtime for AI-assisted game development and in-game AI interaction.
Key Features: Supports AI agents from Anthropic, OpenAI, Microsoft, and others Includes default MCP tools tailored for Unity Editor operations Generates AI skills based on OS, Unity version, and installed plugins MCP server and plugin enabling AI agents to control live Roblox Studio sessions with scripts, terrain, assets, and playtesting.
Key Features: Direct AI control of Roblox Studio via MCP server and plugin Bidirectional sync between AI agents and Roblox Studio Support for multi-place Roblox projects with up to five Studio windows Control Unreal Engine 5.7 editor remotely via MCP over local TCP with 151 native C++ and Python bridge tools.
Key Features: 151 total editor automation tools (72 native C++, 33 Python bridge) Low-latency local TCP socket communication (~50ms round-trip) Supports asset inspection and authoring including Blueprints and Niagara FX MCP server to control Godot engine projects: launch editor, run/debug projects, manage scenes, and capture output.
Key Features: Launch Godot editor for specified projects Run projects in debug mode and control execution Capture console output and error messages MCP server enabling AI agents to interact with Unity Editor for game development tasks.
Key Features: Automatic integration with VSCode-like IDEs for Unity package code intelligence Manipulate Unity GameObjects and components via MCP commands Manage Unity Package Manager packages Composite MCP server offering 17 tools for AI-assisted Godot 4.x game development and scene control.
Key Features: 17 composite mega-tools for Godot project components Direct .tscn file manipulation without Godot runtime GDScript create, read, update, delete in a single call Node.js MCP server enabling AI integration with Godot editor for scene editing, scripting, animation, and debugging.
Key Features: Real-time WebSocket connection to Godot editor plugin Full access to Godot editor API and UndoRedo system Supports up to 175 specialized tools for game development MCP server to run and inspect Pyxel retro game scripts with screenshots, sprites, audio, and state capture.
Key Features: Headless execution of Pyxel scripts with frame control Structured output of game state, screen images, and video Tools for reading palettes, images, tilemaps, and audio MCP server for Godot 4.x enabling headless editing and runtime control via injected UDP bridge.
Key Features: Headless editing of scenes, nodes, scripts, and signals Runtime bridge for screenshots and input simulation UI discovery of visible Control nodes with metadata MCP server to design, manage, and price tabletop games via The Game Crafter API using AI assistants.
Key Features: Authenticate with TGC using API key and credentials Browse and retrieve detailed game component info Create, update, and delete game projects File-based IPC server to remotely control Unity Editor with 65 tools across 15 categories, no dependencies required.
Key Features: 65 tools in 15 categories covering full editor workflow File polling IPC mechanism with no open ports or dependencies Supports Claude Code, Cursor, GitHub Copilot, Windsurf, Claude Desktop Control the Unity and Godot editors from AI clients: scenes, scripts, physics, materials.