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  1. Home
  2. ๐ŸŽฎ Gaming
  3. Godot MCP Pro
Godot MCP Pro logo
Health: ActiveRecent health check succeeded.Last checked 9/11/2026, 5:32:23 PM

Godot MCP Pro

User RatingsBe the first to rate and review this MCP server!
View Repository591 GitHub StarsTotal stargazers on GitHub for the source repository (591 stars).Visit Website
godotgame-developmentscene-editingruntime-debugging

Connects AI clients to the Godot editor for scene, script, input, and runtime operations through MCP and WebSocket.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

One-click editor setup isnโ€™t available for this listing yet โ€” we donโ€™t have a confirmed install command, and weโ€™d rather show nothing than point your editor at the wrong package or host. Follow the projectโ€™s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON โ–พ
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself โ€” its README, its docs, or a verified owner. We havenโ€™t found those for youichi-uda/godot-mcp-pro, and weโ€™d rather show nothing than a guess youโ€™d paste into your client. Follow the projectโ€™s own setup instructions for the current steps.
Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Overview

The youichi-uda/godot-mcp-pro MCP server connects AI assistants to a running Godot editor through a Node.js MCP process and a Godot plugin over WebSocket. It exposes tools for project files, scenes, nodes, scripts, editor state, simulated input, and running-game inspection. The server supports full, 3D, lite, and minimal tool sets so clients with different tool limits can use it. Reach for it when an AI agent needs to modify or inspect a Godot project through the editor rather than only editing files.

Use cases

โ€ขCreate and modify Godot scenes through an AI client
โ€ขEdit and validate GDScript from an MCP-connected assistant
โ€ขInspect running game nodes and properties
โ€ขSimulate keyboard, mouse, and Godot input actions
โ€ขCapture editor or game screenshots while debugging

Key features

โ€ขGodot editor integration over WebSocket
โ€ขScene and node editing tools
โ€ขGDScript creation and validation
โ€ขRuntime inspection and input simulation
โ€ขFull, 3D, lite, and minimal tool modes
โ€ขOptional terminal CLI with progressive help

Capabilities & Tool Schemas

Inspect callable tools, capabilities, and parameters exposed to AI agents by Godot MCP Pro.

Extracted Tool Capabilities
Godot editor integration over WebSocket
Scene and node editing tools
GDScript creation and validation
Runtime inspection and input simulation
Full, 3D, lite, and minimal tool modes
Optional terminal CLI with progressive help

How Godot MCP Pro works

What youichi-uda/godot-mcp-pro MCP server does

The youichi-uda/godot-mcp-pro MCP server gives AI clients an interface to a Godot editor through a local MCP process. The repository itself contains the free Godot addon, while the Node.js MCP server is distributed in the paid package. The package is sold as a one-time purchase with lifetime updates, according to the README.

The server is intended for editor-aware development tasks. It can inspect project metadata and files, create and modify scenes, manipulate nodes and properties, work with GDScript, read editor output, simulate user input, and inspect or control a running game. Operations that use the editor API can work with the scene tree and Godot's UndoRedo system.

How it works

The architecture has three parts: an AI client communicates with the Node.js process using MCP over standard input and output; the Node.js process communicates with the Godot addon over WebSocket; and the addon performs operations inside the running editor. The default WebSocket port is 6505, and the configuration example passes that value through GODOT_MCP_PORT.

The Godot project must be open with the addon enabled before the MCP tools can interact with it. The README also describes a separate CLI that connects to the same plugin over WebSocket. That CLI is useful for clients with terminal access but no MCP support, and lets users discover command groups and options incrementally with --help.

Setup and configuration

First copy addons/godot_mcp/ into the Godot project's addons/ directory. Enable the plugin from Project Settings, under Plugins. The MCP server itself is only included in the full paid archive; a clone of the public repository may not contain the server/ directory.

After extracting the paid package, the documented build steps are to enter server/, run npm install, and then run npm run build. Configure an MCP client to execute the built server/build/index.js with Node. The example sets GODOT_MCP_PORT to 6505; its path is a placeholder that must be replaced with the extracted server's actual path.

The server can be started with the default full tool set or with --3d, --lite, or --minimal. The README recommends full mode for clients such as Cursor and Cline, lite mode for Windsurf, and minimal mode for OpenCode or local models with smaller context limits.

Tools and capabilities

The full package documents 175 tools, grouped broadly as follows:

  • Project and filesystem inspection, project settings, and UID/path conversion
  • Scene creation, opening, saving, deletion, instancing, and playback
  • Node creation, deletion, duplication, reparenting, property updates, signals, groups, and selection
  • Script listing, reading, creation, editing, attachment, and syntax validation
  • Editor errors, screenshots, output logs, reload operations, and editor-script execution
  • Keyboard, mouse, action, and recorded input simulation
  • Runtime scene inspection, property changes, screenshots, frame capture, monitoring, and replay

Lite mode contains 84 tools covering project, scene, node, script, editor, input, runtime, and input-map operations. Minimal mode contains 35 essential tools. The README also lists a 103-tool 3D mode for clients with a 100-tool limit, although the exact 3D tool breakdown is not provided.

Limitations and notes

The public repository alone is not sufficient to run the MCP server: the paid package is required for the Node.js server and its build files. The Godot editor must be running with the plugin enabled, and the MCP connection depends on the local WebSocket link.

Client tool limits affect which mode is appropriate. Full mode is documented for Claude Code, Cline, Cursor, and other clients without a restrictive limit; Windsurf and similar clients should use lite mode. The CLI requires a built server and an available port in the 6510โ€“6514 range, which differs from the MCP configuration's documented port 6505.

The material does not state a software license for the repository, and it does not document Claude Desktop compatibility.

Read the full README โ†’View source on GitHub โ†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks โ€” not a rating.

GitHub stars
591
Stargazers on the source repository.
Last commit
1mo ago
Most recent push to the default branch.
Directory activity
3 views
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet โ€” be the first to share how this listing worked for you.

Frequently Asked Questions about Godot MCP Pro

Copy the Godot addon into the project's addons directory and enable it in Godot. The Node.js MCP server is only in the paid package; after extraction, enter its server directory, run npm install, and run npm run build.

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Technical Specs & Signals

Category๐ŸŽฎGaming
PricingPaid
More technical detailsExpand โ–พ
AuthNo auth required
ClientsCursor, Windsurf, Cline / VS Code
Last updatedSep 7, 2026
Views3
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars591
GitHub Star CountTotal stargazers on GitHub representing community popularity (591 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Aug 1, 2026
49Quality signal: Fair ยท 49/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools19/30
Adoption & activity8/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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