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Rpgmaker Mz MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 9:17:12 PM

Rpgmaker Mz MCP

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
View Repository6 GitHub StarsTotal stargazers on GitHub for the source repository (6 stars).Visit Website

MCP server for RPG Maker MZ: maps, tile painting, events, database editing, and validation.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag โ€” we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "rpgmaker-mz-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "rpgmaker-mz-mcp@latest"
      ]
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (32) Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Capabilities & Tool Schemas (32) ~819 tokensApproximate context cost of this serverโ€™s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server โ€” may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Rpgmaker Mz MCP.

get_project

the project the server is operating on: path, validity, game title

set_project

retarget the server at another project directory for the rest of the session (no restart; overrides `RPGMAKER_PROJECT_PATH`)

add_class_learning

attach a skill learned at a level (validates the skill, keeps learnings level-sorted)

set_class_param_curve

replace one of the 8 parameter growth rows

call_common_event

builds the code-117 call command and validates the target exists

get_map_region

read a window of tile ids (x, y, width, height, layer) instead of the whole map

Documentation Overview

RPG Maker MZ MCP Server

RPG Maker MZ MCP Server

CI Tools MCP TypeScript Node.js >=20 License: MIT

128 tools that let an AI assistant read and write an RPG Maker MZ project directly โ€” actors, classes, skills, items, equipment, states, enemies, troops, common events, maps, tiles, tilesets, events, and system settings โ€” instead of hand-editing everything in the editor.

"Add a town under the world map, paint it with grass, and drop in a shopkeeper who sells potions" โ†’ done, in-project, no editor clicks.

Quick start

Claude Code (recommended) โ€” installs the server and the authoring skills as one plugin:

Terminal
claude plugin marketplace add Redseb/rpgmaker-mz-mcp
claude plugin install rpgmaker-mz@rpgmaker-mz-mcp

You'll be prompted for your RPG Maker MZ project directory (optional โ€” you can also just ask Claude to set_project later).

Any other MCP client โ€” the server is on npm; no clone or build needed:

config.json
{
  "mcpServers": {
    "rpgmaker-mz": {
      "command": "npx",
      "args": ["-y", "rpgmaker-mz-mcp@latest"],
      "env": { "RPGMAKER_PROJECT_PATH": "/path/to/your/rpgmaker/project" }
    }
  }
}

Claude Desktop โ€” either the JSON config above, or download the one-click rpgmaker-mz-mcp.mcpb bundle from Releases and open it with Claude Desktop.

New here? Read SETUP.md for the full walkthrough and EXAMPLES.md for end-to-end recipes.

Contents

  • Quick start
  • Capabilities
  • How it fits together
  • Installation
  • Configuration
  • Usage
  • Available tools
  • Input validation
  • Event validation (throw-by-default)
  • Reference linting
  • Dry-run preview
  • Custom-tileset catalog skill
  • Example prompts
  • Development
  • Project structure
  • Safety and best practices
  • Limitations

Capabilities

  • Database CRUD โ€” actors, classes (with learnings & param curves), skills (full-control + simplified damage/heal/buff/state helpers), items, weapons, armors, states, enemies, and troops. Only a name is required to create; everything else falls back to the editor's true "New X" template.
  • Maps & the map tree โ€” create/delete maps, batch-reparent/reorder/rename with a cycle guard, and edit map properties. New maps register in MapInfos.json exactly as the editor expects.
  • Tile painting (with automatic autotiling) โ€” paint_tiles/fill_area set tiles on any of the six map layers and recompute autotile shapes (and their neighbours') from same-kind adjacency, so a filled region borders itself correctly. paint_blueprint paints a whole area from ASCII rows + a legend in one call (multi-layer cells, catalog names, A4 wall faces derived automatically) and returns a passability overview. place_object stamps multi-tile B/C objects (houses, trees) and reports their passability footprint.
  • Semantic tile catalog โ€” find_tile "grass" โ†’ a paintable tile id. Built-in catalogs for every default tileset (Overworld, Outside, Inside, Dungeon, SF), sourced from RPG Maker's own English name sidecars. A bundled vision-bootstrap skill catalogs custom tilesets.
  • Passability & terrain โ€” read a tile's flags or a map cell's layered passability (get_tile_flags/check_passability), and edit passability/terrain-tag/behaviour flags (set_tile_flags).
  • Event-command builders โ€” high-level, read-only builders that emit the exact EventCommand sequences the editor writes (including tricky recursive branch blocks and continuation rows), landed on a page via insert_event_commands. Covers dialogue & flow, game-state changes, presentation/transitions, and scene processing.
  • Event & NPC ergonomics โ€” create_npc places a complete talking NPC in one call; set_event_page merges a page's graphic + behavior in place.
  • Asset awareness โ€” list_assets enumerates valid character/face/tileset/audio names so events never reference a missing file.
  • See and play the build โ€” render_map screenshots a map exactly as the engine draws it (whole map or a game-screen view) and run_playtest drives a scripted headless session (load a state, trigger events, read dialogue, pick choices, walk, auto-battle, screenshot), both reporting console errors and missing assets. Validators prove structure; these show what the player sees.
  • Correctness layer โ€” Zod-validated inputs, throw-by-default event validation (a structurally invalid write is refused, not saved-and-warned-about), a cross-file reference linter (validate_references), and a dry-run/diff preview on every write.

How it fits together

AI assistant talks to the MCP server over stdio, which reads and writes the RPG Maker MZ project's data files

Installation

Pick one:

  • Claude Code plugin (recommended) โ€” claude plugin marketplace add Redseb/rpgmaker-mz-mcp, then claude plugin install rpgmaker-mz@rpgmaker-mz-mcp. This bundles the MCP server (run via npx from the npm package) together with the two authoring skills (rpgmaker-authoring, tileset-catalog) โ€” the skills carry the judgment the tools don't enforce, so this is the full experience.
  • npm package โ€” configure your MCP client to run npx -y rpgmaker-mz-mcp@latest (see Quick start). Tools only, no skills.
  • MCPB bundle (Claude Desktop) โ€” download rpgmaker-mz-mcp.mcpb from Releases, open it with Claude Desktop, and pick your project folder in the install dialog.
  • From source (development):
Terminal
npm install
npm run build

Configuration

Set the RPG Maker MZ project path as an environment variable:

server.ts
# macOS/Linux
export RPGMAKER_PROJECT_PATH=/path/to/your/rpgmaker/project

# Windows
set RPGMAKER_PROJECT_PATH=C:\path\to\your\rpgmaker\project

The path must point to a directory containing game.rmmzproject and a data/ directory with System.json.

The environment variable is only the startup default: the set_project tool can retarget a running server at a different project (and get_project reports the current one), so switching games doesn't require editing config or restarting.

Usage

Running the server

Terminal
npm start          # or: node dist/index.js

Configuring in Claude Desktop

The easiest path is the .mcpb bundle from Releases โ€” open it with Claude Desktop and pick your project folder. To configure by hand instead, add to your Claude Desktop configuration file (%APPDATA%\Claude\claude_desktop_config.json on Windows, ~/Library/Application Support/Claude/claude_desktop_config.json on macOS):

config.json
{
  "mcpServers": {
    "rpgmaker-mz": {
      "command": "npx",
      "args": ["-y", "rpgmaker-mz-mcp@latest"],
      "env": {
        "RPGMAKER_PROJECT_PATH": "/path/to/your/rpgmaker/project"
      }
    }
  }
}

(For a from-source checkout, use "command": "node" with "args": ["/path/to/rpgmaker-mz-mcp/dist/index.js"] instead.)

Available tools

All 128 tools, grouped by area. Tools that write to the project accept an optional dryRun argument (see Dry-run preview); those that can refuse a structurally invalid write also accept force (see Event validation).

Expand the full tool reference

Project targeting

  • get_project โ€” the project the server is operating on: path, validity, game title
  • set_project โ€” retarget the server at another project directory for the rest of the session (no restart; overrides RPGMAKER_PROJECT_PATH)

Actors

  • create_actor, update_actor, search_actors

Classes

  • create_class, update_class
  • add_class_learning โ€” attach a skill learned at a level (validates the skill, keeps learnings level-sorted)
  • set_class_param_curve โ€” replace one of the 8 parameter growth rows

Skills

  • create_skill (full control โ€” every Skills.json field incl. occasion, hitType, speed, repeats, successRate, tpGain, required weapon types, message2, note; hitType defaults to magical for Magic skills, physical for other damage, certain for heals/ally scopes), update_skill, search_skills
  • create_damage_skill, create_healing_skill, create_buff_skill, create_state_skill โ€” natural-language-friendly helpers for common skill types

Items & equipment

  • create_item, update_item, search_items
  • create_weapon, update_weapon
  • create_armor, update_armor

States

  • create_state, update_state

Enemies & troops

Read the full README โ†’View source on GitHub โ†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks โ€” not a rating.

GitHub stars
6
Stargazers on the source repository.
npm downloads
23M
Package downloads in the last 30 days.
Last commit
1mo ago
Most recent push to the default branch.
Tools exposed
32
Callable tools this server registers over MCP.

Reviews

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Frequently Asked Questions about Rpgmaker Mz MCP

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "rpgmaker-mz-mcp": { "command": "npx", "args": ["-y","rpgmaker-mz-mcp@latest"] } }

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Technical Specs & Signals

Category๐ŸŽฎGaming
More technical detailsExpand โ–พ
TransportSTDIO
RuntimeNode.js
Last updatedAug 3, 2026
Views0
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars6
GitHub Star CountTotal stargazers on GitHub representing community popularity (6 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Aug 3, 2026
npm downloads23,306,239/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
57Quality signal: Good ยท 57/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools25/30
Adoption & activity8/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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Scanned 2d ago via OSV.dev ยท rpgmaker-mz-mcp@latest (npm)

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