MCP server for RPG Maker MZ: maps, tile painting, events, database editing, and validation.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ or use 1-click editor setup below.
We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag โ we're steadily working through the catalog.
๐ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.
Inspect callable tools, capabilities, and parameters exposed to AI agents by Rpgmaker Mz MCP.
get_projectthe project the server is operating on: path, validity, game title
set_projectretarget the server at another project directory for the rest of the session (no restart; overrides `RPGMAKER_PROJECT_PATH`)
add_class_learningattach a skill learned at a level (validates the skill, keeps learnings level-sorted)
set_class_param_curvereplace one of the 8 parameter growth rows
call_common_eventbuilds the code-117 call command and validates the target exists
get_map_regionread a window of tile ids (x, y, width, height, layer) instead of the whole map
128 tools that let an AI assistant read and write an RPG Maker MZ project directly โ actors, classes, skills, items, equipment, states, enemies, troops, common events, maps, tiles, tilesets, events, and system settings โ instead of hand-editing everything in the editor.
"Add a town under the world map, paint it with grass, and drop in a shopkeeper who sells potions" โ done, in-project, no editor clicks.
Claude Code (recommended) โ installs the server and the authoring skills as one plugin:
You'll be prompted for your RPG Maker MZ project directory (optional โ you can also just ask Claude to set_project later).
Any other MCP client โ the server is on npm; no clone or build needed:
Claude Desktop โ either the JSON config above, or download the one-click rpgmaker-mz-mcp.mcpb bundle from Releases and open it with Claude Desktop.
New here? Read SETUP.md for the full walkthrough and EXAMPLES.md for end-to-end recipes.
name is required to create; everything else falls back to the editor's true "New X" template.MapInfos.json exactly as the editor expects.paint_tiles/fill_area set tiles on any of the six map layers and recompute autotile shapes (and their neighbours') from same-kind adjacency, so a filled region borders itself correctly. paint_blueprint paints a whole area from ASCII rows + a legend in one call (multi-layer cells, catalog names, A4 wall faces derived automatically) and returns a passability overview. place_object stamps multi-tile B/C objects (houses, trees) and reports their passability footprint.find_tile "grass" โ a paintable tile id. Built-in catalogs for every default tileset (Overworld, Outside, Inside, Dungeon, SF), sourced from RPG Maker's own English name sidecars. A bundled vision-bootstrap skill catalogs custom tilesets.get_tile_flags/check_passability), and edit passability/terrain-tag/behaviour flags (set_tile_flags).EventCommand sequences the editor writes (including tricky recursive branch blocks and continuation rows), landed on a page via insert_event_commands. Covers dialogue & flow, game-state changes, presentation/transitions, and scene processing.create_npc places a complete talking NPC in one call; set_event_page merges a page's graphic + behavior in place.list_assets enumerates valid character/face/tileset/audio names so events never reference a missing file.render_map screenshots a map exactly as the engine draws it (whole map or a game-screen view) and run_playtest drives a scripted headless session (load a state, trigger events, read dialogue, pick choices, walk, auto-battle, screenshot), both reporting console errors and missing assets. Validators prove structure; these show what the player sees.validate_references), and a dry-run/diff preview on every write.Pick one:
claude plugin marketplace add Redseb/rpgmaker-mz-mcp, then claude plugin install rpgmaker-mz@rpgmaker-mz-mcp. This bundles the MCP server (run via npx from the npm package) together with the two authoring skills (rpgmaker-authoring, tileset-catalog) โ the skills carry the judgment the tools don't enforce, so this is the full experience.npx -y rpgmaker-mz-mcp@latest (see Quick start). Tools only, no skills.rpgmaker-mz-mcp.mcpb from Releases, open it with Claude Desktop, and pick your project folder in the install dialog.Set the RPG Maker MZ project path as an environment variable:
The path must point to a directory containing game.rmmzproject and a data/ directory with System.json.
The environment variable is only the startup default: the set_project tool can retarget a running server at a different project (and get_project reports the current one), so switching games doesn't require editing config or restarting.
The easiest path is the .mcpb bundle from Releases โ open it with Claude Desktop and pick your project folder. To configure by hand instead, add to your Claude Desktop configuration file (%APPDATA%\Claude\claude_desktop_config.json on Windows, ~/Library/Application Support/Claude/claude_desktop_config.json on macOS):
(For a from-source checkout, use "command": "node" with "args": ["/path/to/rpgmaker-mz-mcp/dist/index.js"] instead.)
All 128 tools, grouped by area. Tools that write to the project accept an optional dryRun argument (see Dry-run preview); those that can refuse a structurally invalid write also accept force (see Event validation).
get_project โ the project the server is operating on: path, validity, game titleset_project โ retarget the server at another project directory for the rest of the session (no restart; overrides RPGMAKER_PROJECT_PATH)create_actor, update_actor, search_actorscreate_class, update_classadd_class_learning โ attach a skill learned at a level (validates the skill, keeps learnings level-sorted)set_class_param_curve โ replace one of the 8 parameter growth rowscreate_skill (full control โ every Skills.json field incl. occasion, hitType, speed, repeats, successRate, tpGain, required weapon types, message2, note; hitType defaults to magical for Magic skills, physical for other damage, certain for heals/ally scopes), update_skill, search_skillscreate_damage_skill, create_healing_skill, create_buff_skill, create_state_skill โ natural-language-friendly helpers for common skill typescreate_item, update_item, search_itemscreate_weapon, update_weaponcreate_armor, update_armorcreate_state, update_stateFactual signals from GitHub, npm, and our automated checks โ not a rating.
No reviews yet โ be the first to share how this listing worked for you.
Showcase your server listing on GitHub or your project documentation. Embed this dynamic SVG badge to highlight official listing status and live engagement.
[](https://allmcps.com/mcp/rpgmaker-mz-mcp)<a href="https://allmcps.com/mcp/rpgmaker-mz-mcp"><img src="https://allmcps.com/api/badge/rpgmaker-mz-mcp?style=directory" alt="Rpgmaker Mz MCP on AllMCPs" /></a>