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  1. Home
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  3. Unreal AI Connection
Unreal AI Connection logo
Health: ActiveRecent health check succeeded.Last checked 9/9/2026, 9:31:17 PM

Unreal AI Connection

User RatingsBe the first to rate and review this MCP server!
View Repository9 GitHub StarsTotal stargazers on GitHub for the source repository (9 stars).Visit Website
unreal-enginegame-developmenteditor-automationcode-execution

Controls the Unreal Editor through MCP, combining a native UE plugin with a local Python bridge for inspection, scripting, and asset changes.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag — we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON ▾

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "najemwehbe-unreal-ai-connection": {
      "command": "uvx",
      "args": [
        "pytest"
      ]
    }
  }
}

💡 Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (80) Directory Badge Claim listing Alternatives🎮 More in Gaming

Overview

NAJEMWEHBE/unreal-ai-connection MCP server connects MCP clients to a running Unreal Engine editor through a local Python bridge and TCP socket. Its native C++ plugin exposes editor automation alongside tools for Unreal Python execution, asset inspection, Blueprint work, and Widget Tree editing. The socket binds to 127.0.0.1, while the bridge communicates with clients over stdio. Reach for it when an agent needs to inspect or modify an Unreal project without pixel-based UI automation; note that the project is deprecated and no longer maintained.

Use cases

•Inspect Unreal project assets and metadata
•Execute Unreal Python against the editor
•Create and modify Blueprint assets
•Edit Widget Trees through MCP
•Automate asset organization and cleanup

Key features

•Local TCP connection to Unreal Editor
•Native C++ editor handlers
•Unreal Python execution and persistent sessions
•Asset registry inspection and asset operations
•Blueprint and Widget Tree tooling
•Specialized Unreal asset inspection

Capabilities & Tool Schemas (80) ~2.3k tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server — may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Unreal AI Connection.

execute_unreal_python

Universal escape hatch — run arbitrary `unreal.*` Python in the editor's interpreter. Multi-line scripts work.

run_python_file

Execute a `.py` file from disk in the editor's Python interpreter.

apply_python_to_selection

Run a Python snippet with the editor's current selection bound as `actors` / `assets`.

exec_python_persistent

Persistent Python session — variables defined in one call survive into the next.

reset_python_state

Wipe the persistent session's globals.

get_project_summary

Project name, engine version, enabled plugins, asset count.

How Unreal AI Connection works

What NAJEMWEHBE/unreal-ai-connection MCP server does

NAJEMWEHBE/unreal-ai-connection MCP server gives an MCP-compatible client access to a running Unreal Engine editor. It is intended for editor automation rather than gameplay runtime control. The available surface covers project information, asset registry queries, asset changes, Blueprint inspection and compilation, widget authoring, specialized asset inspection, and arbitrary Unreal Python execution.

The repository describes a native C++ Unreal plugin paired with a thin Python bridge. The plugin handles editor operations inside Unreal, while the bridge presents those operations through MCP. The project reports support for Unreal Engine 5.7 as its last-known-good version and includes a prebuilt UE 5.6 release. Other engine versions are best-effort and untested.

How it works

An MCP client sends a tool call to the Python bridge over stdio. The bridge forwards the request as framed JSON-RPC through a TCP connection to the Unreal plugin at 127.0.0.1:18888. The plugin then calls Unreal Editor APIs and returns the result through the same path. Because the editor endpoint listens only on the local loopback address, the documented setup does not expose the editor to other machines over the network.

The bridge includes several Python-oriented workflows. Agents can execute multiline code in the editor's unreal.* interpreter, run a Python file, apply code to the current actor or asset selection, or use a persistent Python session whose variables survive between calls. A reset operation clears that persistent session state.

Setup and configuration

The Unreal plugin must be installed separately in the project’s Plugins/ directory, and the editor must be launched so it can bind its local socket. The MCP client then needs to be configured to start the repository’s Python bridge script. The README provides client-specific configuration paths for Claude Desktop, Cursor, Windsurf, Cline, and other MCP clients, plus recipes for Windows users who need the py launcher instead of python3.

The documented examples use an absolute path to bridge/unreal_ai_connection_bridge.py; that path must be replaced with the location on the host running the bridge. The project also requires a compatible Python installation; its repository badge specifies Python 3.11 or newer. No API key or remote service is described.

Tools and capabilities

NAJEMWEHBE/unreal-ai-connection MCP server includes tools for:

  • Summarizing the project, including its engine version, enabled plugins, and asset count.
  • Finding, inspecting, moving, renaming, duplicating, and deleting assets, with redirector handling and reference checks.
  • Creating data tables, data assets, and Blueprint assets.
  • Reading and compiling Blueprints, including variables, graphs, and parent classes.
  • Inspecting Widget Blueprints and Widget Trees, then changing a tree’s root, children, or properties.
  • Inspecting animation Blueprints, montages, static and skeletal meshes, physics assets, Niagara systems, landscapes, data tables, and curves.
  • Running arbitrary or persistent Unreal Python code in the editor.

The broader README also describes authoring and automation coverage beyond the individual tools listed in the supplied material, including actors, levels, material graphs, Niagara effects, cinematics, and render-queue workflows.

Limitations and notes

The repository is explicitly deprecated. Active development stopped in July 2026, and the maintainer states that no further features, fixes, releases, or issue or pull-request responses are promised. The code remains available under the MIT license, and forks are permitted.

UE 5.7 is the officially supported and tested target identified by the project. UE 5.6 is covered by a named prebuilt release, while other versions are not promised. Source builds for UE 5.3 and older may require manually selecting an engine-appropriate MSVC compiler version. The tool requires a running editor with the plugin installed; configuring only the stdio bridge is not sufficient.

Read the full README →View source on GitHub →

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
9
Stargazers on the source repository.
npm downloads
3k
Package downloads in the last 30 days.
Last commit
1mo ago
Most recent push to the default branch.
Tools exposed
80
Callable tools this server registers over MCP.
Directory activity
4 views
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet — be the first to share how this listing worked for you.

Frequently Asked Questions about Unreal AI Connection

Install the Unreal plugin separately in the project’s Plugins/ folder, launch the editor, and configure an MCP client to run the repository’s Python bridge script. The README provides client-specific setup instructions.

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Technical Specs & Signals

Category🎮Gaming
PricingFree
More technical detailsExpand ▾
TransportSTDIO
RuntimePython
AuthNo auth required
LicenseMIT
ClientsClaude Desktop, Cursor, Windsurf, Cline / VS Code
Last updatedSep 4, 2026
10/10 checks healthy over the last 30d
Views4
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars9
GitHub Star CountTotal stargazers on GitHub representing community popularity (9 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Jul 18, 2026
npm downloads3,955/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
63Quality signal: Good · 63/100How this signal is calculated ▾
Server availabilityNot measured

Not scored for repo-hosted servers — we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools28/30
Adoption & activity8/15
Community engagement1/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

Supply-chain signal

No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 1Low 1

Scanned 17d ago via OSV.dev · pytest (PyPI)

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