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  3. Better Godot MCP
Better Godot MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/9/2026, 7:20:00 PM

Better Godot MCP

User RatingsBe the first to rate and review this MCP server!
View Repository37 GitHub StarsTotal stargazers on GitHub for the source repository (37 stars).Visit Website
godotgame-developmentdeveloper-toolsscene-editing

Manage Godot 4.x projects over MCP, including scenes, scripts, nodes, shaders, animation, physics, audio, and UI.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag โ€” we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "n24q02m-better-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@n24q02m/better-godot-mcp@latest"
      ]
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (17) Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Overview

n24q02m/better-godot-mcp MCP server exposes structured tools for editing and inspecting Godot 4.x projects through MCP. It reads and writes local project files over stdio, while selected actions can launch, run, stop, or export through a detected Godot installation. Use it when an AI coding client needs direct control over scenes, nodes, GDScript, resources, input mappings, or other Godot project systems. No credentials are required, and Godot is optional for file operations.

Use cases

โ€ขCreate and modify Godot scenes through structured tool calls
โ€ขGenerate and attach GDScript files in a project
โ€ขConfigure nodes, signals, input actions, and resources
โ€ขBuild animation, TileMap, shader, physics, and navigation data
โ€ขLaunch and inspect the Godot editor from an MCP client

Key features

โ€ขGodot 4.x scene and node manipulation
โ€ขGDScript and shader file CRUD
โ€ขAnimation, TileMap, physics, audio, and navigation tools
โ€ขInput mapping and signal connection management
โ€ขLocal stdio operation without credentials
โ€ขOn-demand tool documentation

Capabilities & Tool Schemas (17) ~160 tokensApproximate context cost of this serverโ€™s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server โ€” may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Better Godot MCP.

project

Project metadata, run/stop, and settings

scenes

Scene file management

nodes

Scene tree node manipulation

scripts

GDScript file CRUD

editor

Launch Godot editor and check status

config

Server configuration and environment detection

How Better Godot MCP works

What n24q02m/better-godot-mcp MCP server does

n24q02m/better-godot-mcp MCP server gives an MCP-compatible AI client structured access to a local Godot 4.x project. Its tool groups cover project metadata and settings, .tscn scene files, scene-tree nodes, GDScript files, resources, signals, input mappings, animations, TileMaps, shaders, physics configuration, audio buses, navigation objects, and UI controls. A help tool provides detailed documentation for individual tools.

The server is suited to workflows where an agent needs to make repeatable project changes rather than only generate snippets. For example, an agent can create a scene, add or rename nodes, attach a script, configure input actions, and update related resources through separate structured operations.

How it works

The n24q02m/better-godot-mcp MCP server runs over stdio by default. It works directly against files in the local Godot project, so file-oriented operations do not require the Godot editor or engine to be running. Each operation can receive a project_path; alternatively, a default path can be supplied with GODOT_PROJECT_PATH.

The project tool includes metadata and version queries, settings reads and writes, and run, stop, and export actions. The editor tool can launch Godot and report editor status. These engine-dependent actions require a detected Godot binary. The README states that detection accepts Godot 4.1 or newer, with live compatibility verified against Godot 4.7.1 stable.

Setup and configuration

Install the n24q02m/better-godot-mcp MCP server with npm:

Terminal
npx -y @n24q02m/better-godot-mcp@latest

Add the command to the MCP client configuration and optionally set GODOT_PROJECT_PATH to the project directory. If that variable is omitted, pass project_path with each tool call. The repository also provides a Docker image, which requires mounting the Godot project into the container so the server can access its files.

No account, relay, API key, or other credential is required. The repository documents setup for clients including Cursor and Windsurf, and the server can also be configured through a general mcp.json file.

Tools and capabilities

The listed composite tool groups provide these operations:

  • Inspect, run, stop, export, and configure a project.
  • Create, list, inspect, duplicate, delete, and select main scenes.
  • Add, remove, rename, and edit node properties in a scene tree.
  • Create, read, write, attach, list, and delete GDScript files.
  • Manage resources, signals, input actions, and input events.
  • Create animation players, animations, tracks, and keyframes.
  • Create TileSets, add sources, set tiles, and paint TileMaps.
  • Create and edit shaders using Godot 4 syntax.
  • Configure collision layers, physics bodies, audio buses, navigation, and UI controls.

Limitations and notes

The server targets Godot 4.x rather than documenting compatibility with Godot 3.x. File manipulation can work without Godot installed, but editor, run, stop, and export operations depend on a usable Godot binary. Because the server reads and writes local project files directly, the configured path and filesystem permissions determine which project it can modify. The README identifies the default transport as stdio; it does not describe a hosted remote endpoint or credential-based authentication.

Read the full README โ†’View source on GitHub โ†’

Related MCP Servers

View all in Gaming View all alternatives
  • Godot MCP logoGodot MCP

    A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.

    ๐ŸŽฎ Gaming5 views
    Compare vs Godot MCP โ†’
  • Godot MCP Pro logoGodot MCP Pro

    Premium MCP server for Godot game engine with 84 tools for scene editing, scripting, animation, tilemap, shader, input simulation, and runtime debugging.

    ๐ŸŽฎ Gaming3 views
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  • Godot Forge logoGodot Forge

    Godot 4 development companion with test running (GUT/GdUnit4), API docs with 3โ†’4 migration mapping, script analysis, scene parsing, screenshots, and LSP diagnostics.

    ๐ŸŽฎ Gaming3 views
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  • Beckett Godot MCP logoBeckett Godot MCP

    Beckett โ€” MCP for Godot: a zero-sidecar GDScript editor addon that serves MCP over Streamable HTTP from inside the Godot 4 editor (no Node/Python sidecar). Reflection over any class, validate-before-write GDScript, scene/script/resource authoring, and a runtime play-test loop (play, screenshot, input, assert). MIT.

    ๐ŸŽฎ Gaming4 views
    Compare vs Beckett Godot MCP โ†’

Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks โ€” not a rating.

GitHub stars
37
Stargazers on the source repository.
Last commit
1mo ago
Most recent push to the default branch.
Tools exposed
17
Callable tools this server registers over MCP.
Directory activity
3 views
Config copies, upvotes, and views on AllMCPs.

Reviews

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Frequently Asked Questions about Better Godot MCP

Run `npx -y @n24q02m/better-godot-mcp@latest`, then add the same command to your MCP client configuration.

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Technical Specs & Signals

Category๐ŸŽฎGaming
PricingFree
More technical detailsExpand โ–พ
TransportSTDIO
RuntimeNode.js
AuthNo auth required
LicenseApache-2.0
ClientsCursor, Windsurf
Last updatedSep 7, 2026
Views3
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars37
GitHub Star CountTotal stargazers on GitHub representing community popularity (37 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Aug 12, 2026
57Quality signal: Good ยท 57/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools28/30
Adoption & activity5/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 20d ago via OSV.dev ยท @n24q02m/better-godot-mcp@latest (npm)

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