Manage Godot 4.x projects over MCP, including scenes, scripts, nodes, shaders, animation, physics, audio, and UI.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ or use 1-click editor setup below.
We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag โ we're steadily working through the catalog.
๐ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.
Inspect callable tools, capabilities, and parameters exposed to AI agents by Better Godot MCP.
projectProject metadata, run/stop, and settings
scenesScene file management
nodesScene tree node manipulation
scriptsGDScript file CRUD
editorLaunch Godot editor and check status
configServer configuration and environment detection
n24q02m/better-godot-mcp MCP server gives an MCP-compatible AI client structured access to a local Godot 4.x project. Its tool groups cover project metadata and settings, .tscn scene files, scene-tree nodes, GDScript files, resources, signals, input mappings, animations, TileMaps, shaders, physics configuration, audio buses, navigation objects, and UI controls. A help tool provides detailed documentation for individual tools.
The server is suited to workflows where an agent needs to make repeatable project changes rather than only generate snippets. For example, an agent can create a scene, add or rename nodes, attach a script, configure input actions, and update related resources through separate structured operations.
The n24q02m/better-godot-mcp MCP server runs over stdio by default. It works directly against files in the local Godot project, so file-oriented operations do not require the Godot editor or engine to be running. Each operation can receive a project_path; alternatively, a default path can be supplied with GODOT_PROJECT_PATH.
The project tool includes metadata and version queries, settings reads and writes, and run, stop, and export actions. The editor tool can launch Godot and report editor status. These engine-dependent actions require a detected Godot binary. The README states that detection accepts Godot 4.1 or newer, with live compatibility verified against Godot 4.7.1 stable.
Install the n24q02m/better-godot-mcp MCP server with npm:
Add the command to the MCP client configuration and optionally set GODOT_PROJECT_PATH to the project directory. If that variable is omitted, pass project_path with each tool call. The repository also provides a Docker image, which requires mounting the Godot project into the container so the server can access its files.
No account, relay, API key, or other credential is required. The repository documents setup for clients including Cursor and Windsurf, and the server can also be configured through a general mcp.json file.
The listed composite tool groups provide these operations:
The server targets Godot 4.x rather than documenting compatibility with Godot 3.x. File manipulation can work without Godot installed, but editor, run, stop, and export operations depend on a usable Godot binary. Because the server reads and writes local project files directly, the configured path and filesystem permissions determine which project it can modify. The README identifies the default transport as stdio; it does not describe a hosted remote endpoint or credential-based authentication.
Factual signals from GitHub, npm, and our automated checks โ not a rating.
No reviews yet โ be the first to share how this listing worked for you.
Showcase your server listing on GitHub or your project documentation. Embed this dynamic SVG badge to highlight official listing status and live engagement.
[](https://allmcps.com/mcp/n24q02m-better-godot-mcp)<a href="https://allmcps.com/mcp/n24q02m-better-godot-mcp"><img src="https://allmcps.com/api/badge/n24q02m-better-godot-mcp?style=directory" alt="Better Godot MCP on AllMCPs" /></a>