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  3. Godot Forge
Godot Forge logo
Health: ActiveRecent health check succeeded.Last checked 9/9/2026, 6:32:54 PM

Godot Forge

User RatingsBe the first to rate and review this MCP server!
View Repository8 GitHub StarsTotal stargazers on GitHub for the source repository (8 stars).Visit Website
godotgame-developmentdeveloper-toolstestingcode-analysis

Godot 4 MCP tools for tests, API lookup, GDScript analysis, scene parsing, diagnostics, project control, and screenshots.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

This server is confirmed live — we successfully called its tools/list endpoint directly (see the verified badge above). We haven't yet sandbox-tested the stdio install command below specifically, which is a separate, ongoing check.

Manual Client & Custom JSON ConfigExpand JSON ā–¾

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "gregario-godot-forge": {
      "command": "npx",
      "args": [
        "-y",
        "godot-forge"
      ]
    }
  }
}

šŸ’” Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (8) Directory Badge Claim listing AlternativesšŸŽ® More in Gaming

Overview

gregario/godot-forge MCP server gives AI coding assistants eight tools for inspecting and operating Godot 4 projects. It can run GUT or GdUnit4 tests, search Godot 4 API documentation with Godot 3-to-4 migration guidance, analyze scripts and scenes, and report project structure. Godot-dependent tools can launch projects, capture debug output, retrieve editor diagnostics, or return viewport screenshots. Reach for it when an MCP-compatible IDE needs structured feedback during Godot development; six tools work without Godot installed, while testing, project launching, and screenshots require the Godot binary.

Use cases

•Run GUT or GdUnit4 tests from an AI coding assistant
•Find Godot 4 replacements for deprecated Godot 3 APIs
•Analyze GDScript and scene files for common project issues
•Inspect project diagnostics and debug output
•Capture a running game viewport for review

Key features

•Headless GUT and GdUnit4 test execution
•Godot 4 API search with 3-to-4 migration mappings
•GDScript pitfall and scene resource analysis
•Godot LSP diagnostics retrieval
•Project launch, debug output, and screenshot capture
•Progressive project structure inspection

Capabilities & Tool Schemas (8) ~976 tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Verified live Verified liveCaptured by calling this server’s live tools/list endpoint.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Godot Forge.

godot_run_tests

Run GUT or GdUnit4 tests headlessly and return structured pass/fail results. Auto-detects the test framework. Returns total/passed/failed counts with failure details including file paths and line numbers.

godot_search_docs

Search Godot 4.x API documentation. Returns class overviews, method details, or fuzzy search results. Automatically detects Godot 3 API queries and suggests Godot 4 equivalents — the #1 source of AI-generated GDScript bugs.

godot_get_diagnostics

Get LSP diagnostics (errors, warnings) from Godot's built-in language server. Requires Godot editor to be running with the project open.

godot_analyze_scene

Parse .tscn scene files or .tres resource files and return structured analysis. Detects antipatterns (deep nesting, oversized scenes, missing scripts) and format errors (preload in .tres, custom class names in type field, integer resource IDs).

godot_analyze_script

Analyse GDScript files for all 10 battle-tested pitfalls: Godot 3→4 API misuse, giant scripts, := on Variant, tight coupling, signal re-entrancy, autoload misuse, missing signal disconnect, _init() timing, Python-isms, and static func on autoloads.

godot_run_project

Launch, stop, or get debug output from a running Godot project. Captures stdout/stderr with timestamps.

How Godot Forge works

What gregario/godot-forge MCP server does

gregario/godot-forge MCP server connects an MCP-compatible coding assistant to common Godot 4 development tasks. It exposes eight focused tools rather than a general-purpose wrapper around every Godot operation.

The tools cover automated testing, API documentation lookup, static analysis, scene and resource inspection, project inventory, language-server diagnostics, project execution, and screenshot capture. Results are returned in structured form where applicable, including test counts, failure locations, diagnostic messages, project metadata, and base64-encoded PNG screenshots.

How it works

The server communicates with the assistant through MCP and locates a Godot project by searching upward from the current directory for project.godot. It also searches for the Godot executable automatically. The lookup order starts with GODOT_PATH, then checks godot or godot4 on PATH, followed by common Steam and platform-specific installation locations.

Godot is not needed for documentation search, script analysis, scene analysis, or project information. Running tests, starting or stopping a project, and taking screenshots use the Godot binary. Language-server diagnostics have a different requirement: the Godot editor must be open with the project loaded.

Test execution detects either GUT or GdUnit4 and can return pass/fail totals plus failure file paths and line numbers. Documentation search handles Godot 4.x queries and can identify older Godot 3 terms, returning suggested Godot 4 equivalents. Project information uses progressive disclosure, providing a summary first and more detail when requested.

Setup and configuration

Install the gregario/godot-forge MCP server with Node.js 18 or newer:

Terminal
npx -y godot-forge

Add that command to the MCP configuration for a supported client such as Claude Desktop, Cursor, Windsurf, or Cline. The repository also documents setup for other IDEs.

The project directory is detected automatically. To select a project explicitly, pass its directory with the server's --project option. Set GODOT_PATH when the automatic executable search does not find the intended Godot binary. Godot 4.x is optional for the tools that only inspect files or documentation, but is needed for execution-related operations.

Tools and capabilities

  • godot_run_tests runs GUT or GdUnit4 headlessly, with optional filtering by script, method, or inner class.
  • godot_search_docs searches Godot 4 API references and supplies migration mappings for deprecated Godot 3 APIs.
  • godot_analyze_script checks ten documented GDScript pitfalls, including outdated APIs, oversized scripts, unsafe type inference, coupling, signal issues, autoload problems, and Python-style syntax.
  • godot_analyze_scene parses .tscn and .tres files, checking nesting, node count, missing scripts, and resource-format problems.
  • godot_get_project_info reports the project name, Godot version, scenes, scripts, autoloads, addons, and directory tree.
  • godot_get_diagnostics reads errors and warnings from Godot's built-in language server when the editor is running.
  • godot_run_project launches or stops a project and captures timestamped standard output and error output.
  • godot_screenshot captures the running viewport as a base64 PNG and requires a display server rather than headless mode.

Limitations and notes

gregario/godot-forge MCP server is aimed at Godot 4 workflows. Its migration lookup can suggest replacements for Godot 3 APIs, but that does not make it a Godot 3 tool. Screenshot capture requires a graphical display, and language-server results are unavailable unless the editor has the project open.

The repository describes the package as cross-platform for macOS, Windows, and Linux, including both Steam and non-Steam Godot installations. The source is licensed under MIT. Planned roadmap items such as input simulation, runtime scene-tree inspection, profiling, shader validation, and export or CI support are not listed as current tools.

Read the full README →View source on GitHub →

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
8
Stargazers on the source repository.
npm downloads
353
Package downloads in the last 30 days.
Last commit
4mo ago
Most recent push to the default branch.
Tools exposed
8
Callable tools this server registers over MCP.
Directory activity
3 views
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet — be the first to share how this listing worked for you.

Frequently Asked Questions about Godot Forge

Run `npx -y godot-forge` with Node.js 18 or newer, then add the command to your MCP client configuration.

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Technical Specs & Signals

CategoryšŸŽ®Gaming
PricingFree
More technical detailsExpand ā–¾
TransportSTDIO
RuntimeNode.js
AuthNo auth required
LicenseMIT
ClientsClaude Desktop, Cursor, Windsurf, Cline / VS Code
Last updatedSep 7, 2026
11/11 checks healthy over the last 34d
Views3
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars8
GitHub Star CountTotal stargazers on GitHub representing community popularity (8 stars).
Last commit4mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Apr 26, 2026
npm downloads353/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
60Quality signal: Good Ā· 60/100How this signal is calculated ā–¾
Server availabilityNot measured

Not scored for repo-hosted servers — we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools30/30
Adoption & activity5/15
Community engagement0/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 21d ago via OSV.dev Ā· godot-forge (npm)

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