Beckett Godot MCP
by beckettlab
Edits Godot 4 projects through MCP with reflection, scene authoring, script validation, and runtime observation.
Install Beckett Godot MCP
Pick your client, then add it in one click or paste the config.
http://127.0.0.1:8770/mcp
Remote servers are added in the app, not the config file: Customize → Connectors → Add custom connector, then paste this URL.
Overview
Use cases
- Inspect Godot classes and objects through reflection
- Author and rearrange scene nodes from an AI client
- Validate GDScript before writing it to a project
- Observe a running game with screenshots, logs, and remote scene data
- Compile-check Godot C# projects
Key features
- Embedded Streamable HTTP MCP server
- Godot class and method reflection
- Undoable scene and node authoring
- Validate-before-write GDScript editing
- C# compile diagnostics via dotnet build
- Runtime screenshots and scene inspection
Tools62
What Beckett Godot MCP lets your agent do. Expand a tool for its parameters.
Security & health
What it can reach and how reliably it runs — from our own checks, not the maintainer’s claims.
Recent health check succeeded.
Adoption & maintenance
Factual signals from GitHub, npm, and our automated checks — not a rating.
How Beckett Godot MCP works
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Frequently Asked Questions about Beckett Godot MCP
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