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  3. Beckett Godot MCP
Beckett Godot MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/7/2026, 3:47:04 AM

Beckett Godot MCP

User RatingsBe the first to rate and review this MCP server!
View Repository16 GitHub StarsTotal stargazers on GitHub for the source repository (16 stars).Visit Website
godotgame-developmentdeveloper-toolsmcp

Edits Godot 4 projects through MCP with reflection, scene authoring, script validation, and runtime observation.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

One-click editor setup isn’t available for this listing yet — we don’t have a confirmed install command, and we’d rather show nothing than point your editor at the wrong package or host. Follow the project’s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON ▾
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself — its README, its docs, or a verified owner. We haven’t found those for beckettlab/beckett-godot-mcp, and we’d rather show nothing than a guess you’d paste into your client. Follow the project’s own setup instructions for the current steps.
Install Tool Schemas (56) Directory Badge Claim listing Alternatives🎮 More in Gaming

Overview

The beckettlab/beckett-godot-mcp MCP server embeds an MCP endpoint inside the Godot 4 editor as a GDScript EditorPlugin. It communicates over Streamable HTTP without requiring a Node.js or Python sidecar, and exposes reflection, scene, script, resource, file, and runtime tools. Use it when an AI agent needs to inspect or modify a Godot project while the editor is open, validate scripts before writing them, or observe a running game. The Lite edition supports GDScript and C# workflows and includes runtime screenshots, logs, remote scene inspection, and performance monitoring.

Use cases

•Inspect Godot classes and objects through reflection
•Author and rearrange scene nodes from an AI client
•Validate GDScript before writing it to a project
•Observe a running game with screenshots, logs, and remote scene data
•Compile-check Godot C# projects

Key features

•Embedded Streamable HTTP MCP server
•Godot class and method reflection
•Undoable scene and node authoring
•Validate-before-write GDScript editing
•C# compile diagnostics via dotnet build
•Runtime screenshots and scene inspection

Capabilities & Tool Schemas (56) ~183 tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server — may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Beckett Godot MCP.

get_godot_version

Callable MCP tool function

find_classes

Callable MCP tool function

describe_class

Callable MCP tool function

find_methods

Callable MCP tool function

describe_object

Callable MCP tool function

set_property

Callable MCP tool function

How Beckett Godot MCP works

What beckettlab/beckett-godot-mcp MCP server does

The beckettlab/beckett-godot-mcp MCP server connects an AI client to a running Godot 4 editor through an embedded GDScript EditorPlugin. Rather than starting a separate Node.js or Python process, the addon hosts the MCP HTTP service itself and handles requests from the editor.

Its tools cover several parts of a Godot development workflow:

  • Discover Godot classes, methods, objects, properties, and the current scene tree.
  • Create, delete, rename, move, reparent, duplicate, and instance scene nodes.
  • Open and save scenes, attach scripts, read scripts, and apply script patches.
  • Validate GDScript before writing it, reducing the chance of saving code that does not parse.
  • Build-check C# projects with dotnet build and return structured compiler diagnostics.
  • Create and modify resources, connect or disconnect signals, and read or write project files.
  • Start and stop scenes, inspect play state, read logs, capture screenshots, and inspect the live remote scene tree.

The repository describes the Lite edition as supporting both GDScript and C#. Its reflection-oriented operations work across Godot classes instead of requiring separate tools for every engine domain.

How it works

After the plugin is enabled in Godot, it starts the embedded server and writes an .mcp.json client configuration. The server uses a TCP-based HTTP implementation polled on the editor’s main thread. MCP clients send requests to the editor, where operations can inspect objects or mutate project content.

Scene and node changes use Godot’s EditorUndoRedoManager, making those mutations undoable. A batch operation can roll back when an operation fails. Script-writing operations parse GDScript first and reject invalid code before changing the file. For C# projects, build_csharp runs a compile check while the editor remains open and reports file, line, column, and compiler-code information.

The runtime observation loop can launch a scene, wait for a condition, read game output, capture the current frame, and inspect the running scene tree. Other runtime tools expose node properties, performance monitors, and game logs. The Lite material supports observation; input simulation and assertion features are described as additions to the paid Full edition.

Setup and configuration

Use Godot 4.2 or newer and install the repository’s editor addon in the Godot project. Enabling the plugin starts the server automatically by default. The addon includes a dock panel with status controls, Start and Stop actions, client-configuration copying, and an AI-effort slider that limits the advertised tool set.

The service is restricted to localhost and validates the request Origin. An optional bearer token can add authentication. Auto-start can be disabled with the beckett/autostart=false setting. No Node.js or Python sidecar is required. C# support still depends on the .NET SDK already needed by the Godot C# project.

Tools and capabilities

The beckettlab/beckett-godot-mcp MCP server is suited to agents that need editor-level control rather than only command-line project access. Its listed capabilities include class reflection, generic property and method access, scene authoring, script editing, resource creation, file operations, signal management, C# build checking, and runtime inspection.

MCP resources expose scene, project, asset, log, and audit information. MCP prompts cover workflows such as inspecting nodes, auditing scenes, fixing script errors, and building or testing a project. Security-related controls include read-only, allowlist, and confirmation gates for destructive operations.

The repository identifies the Lite edition as MIT-licensed and free. It also documents a separate Full edition with additional playtesting, input, UI interaction, assertions, test-runner, animation, export, analysis, and knowledge-pack features; those additions should not be assumed to be part of the Lite addon.

Read the full README →View source on GitHub →

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
16
Stargazers on the source repository.
Last commit
1mo ago
Most recent push to the default branch.
Tools exposed
56
Callable tools this server registers over MCP.
Directory activity
1 installs
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet — be the first to share how this listing worked for you.

Frequently Asked Questions about Beckett Godot MCP

Install the repository’s editor addon in a Godot 4.2+ project and enable the plugin. Enabling it starts the server and writes an .mcp.json client configuration.

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Technical Specs & Signals

Category🎮Gaming
PricingFree
More technical detailsExpand ▾
AuthNo auth required
LicenseMIT
ClientsCursor
Last updatedSep 4, 2026
Views4
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs1
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars16
GitHub Star CountTotal stargazers on GitHub representing community popularity (16 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Jul 30, 2026
55Quality signal: Good · 55/100How this signal is calculated ▾
Server availabilityNot measured

Not scored for repo-hosted servers — we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools25/30
Adoption & activity5/15
Community engagement1/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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