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Guild Wars 1 Build Compiler logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 5:47:25 PM

Guild Wars 1 Build Compiler

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
View Repository1 GitHub StarsTotal stargazers on GitHub for the source repository (1 stars).Visit Website

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Remote HTTP
Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "guild-wars-1-build-compiler": {
      "url": "https://lobehub.com/mcp/graphmaxer-gw1-mcp"
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (8) Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Capabilities & Tool Schemas (8) ~200 tokensApproximate context cost of this serverโ€™s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server โ€” may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Guild Wars 1 Build Compiler.

get_skill

full record for one skill (by exact name or template id), with closest-match suggestions on typos. Official **French** skill names resolve too (`Sceau de guรฉrison` -> Healing Signet); every other name field is English-only

search_skills

filtered search: profession, attribute, campaign, elite, name substring

decode_template

in-game template code โ†’ professions, attributes, 8 skills with stats

encode_template

named build โ†’ validated, official in-game template code

validate_build

GW1 rule check: one elite max, profession/attribute ownership, primary attributes, duplicates

get_hero

hero record by exact name or GWCA id

Documentation Overview

gw1-mcp logo โ€” a golden scythe and an eight-slot skill bar

gw1-mcp

A Guild Wars 1 build compiler for LLMs

coverage CI CodSpeed latest release license last commit live usage dashboard LobeHub MCP listed on mcp.so Glama connector, quality A

An MCP (Model Context Protocol) server that gives any compatible LLM client (Claude, ChatGPT, Cursorโ€ฆ) reliable, deterministic knowledge of Guild Wars 1 builds: skill data lookup, official template code encoding/decoding, and build validation.

The MCP is a compiler, not a brain. The LLM does the strategic reasoning; this server does the things that must be exact.

Why not just ask the LLM?

Ask an AI assistant for a Guild Wars build without this server and you typically get: a plausible-sounding bar with a skill that does not exist, an attribute spread that exceeds the point budget, stats quoted from a decade-old balance patch โ€” and a template code that decodes to garbage when you paste it in-game, because codes are bit-packed and cannot be hallucinated character-by-character.

With gw1-mcp connected, the same assistant looks up the 1516 real skills (current with Reforged balance, refreshed weekly), validates the build against the actual game rules, and hands you an official template code produced by an encoder โ€” not predicted by a language model. The strategic conversation stays exactly as good as your assistant; the facts stop being wrong.

Tools

  • get_skill โ€” full record for one skill (by exact name or template id), with closest-match suggestions on typos. Official French skill names resolve too (Sceau de guรฉrison -> Healing Signet); every other name field is English-only
  • search_skills โ€” filtered search: profession, attribute, campaign, elite, name substring
  • decode_template โ€” in-game template code โ†’ professions, attributes, 8 skills with stats
  • encode_template โ€” named build โ†’ validated, official in-game template code
  • validate_build โ€” GW1 rule check: one elite max, profession/attribute ownership, primary attributes, duplicates
  • get_hero โ€” hero record by exact name or GWCA id
  • list_heroes โ€” hero roster with professions, campaigns and unlock notes, filterable by profession/campaign
  • decode_pawned_team โ€” paw-ned2 team blobs (PvXwiki team pages) โ†’ every bar decoded

Resources: gw1://guide/build-workflow (methodology for the LLM), gw1://meta (professions, attribute lines, campaigns, skill-type list and data import date) and gw1://heroes.

Quick start

bash
pnpm install
pnpm -r test
pnpm --filter @gw1-mcp/gw-mcp dev   # stdio server

Packages

  • packages/gw-template โ€” template code codec (zero dependencies; round-trip tested against in-game/PvX codes and differentially fuzzed against @buildwars/gw-templates)
  • packages/gw-data โ€” game data (1516 skills, Reforged-current) imported from build-wars/gw-skilldata (code MIT; skill descriptions under GFDL / CC BY-NC-SA โ€” see THIRD_PARTY_NOTICES.md)

The codec is verified four ways: 27 golden fixtures (including nine live in-game emissions) covering all 10 primary professions and all 5 campaigns (sourced from PvXwiki, gw1builds.com, the official wiki and the pre-2007 in-game format, several verified down to the skill-id level), fuzzed round-trips, differential testing against an independent implementation, and malformed-input rejection tests. Validation rules are table-tested one by one. pnpm test:coverage for the numbers.

  • packages/gw-mcp โ€” the MCP server (transport-agnostic core + stdio entry)
  • packages/gw-worker โ€” Streamable HTTP wrapper (Hono), runs on Cloudflare Workers and Node

Deploy to Cloudflare Workers

bash
pnpm --filter @gw1-mcp/gw-worker check    # offline bundling validation
pnpm --filter @gw1-mcp/gw-worker deploy   # needs `wrangler login` once

The server is stateless (a fresh McpServer per request over bundled data), so it fits the Workers model with zero configuration: no Durable Objects, no KV, no secrets. Free plan is plenty.

Connect it

  • claude.ai / Claude app: Settings โ†’ Connectors โ†’ Add custom connector โ†’ https://gw1-mcp.<your-subdomain>.workers.dev/mcp
  • Claude Code: claude mcp add --transport http gw1 https://โ€ฆ/mcp or locally over stdio: claude mcp add gw1 -- pnpm --filter @gw1-mcp/gw-mcp dev
  • Local HTTP without Cloudflare: pnpm --filter @gw1-mcp/gw-worker dev:node then point any client at http://localhost:8787/mcp

Regenerating game data

server.ts
pnpm --filter @gw1-mcp/gw-data update @buildwars/gw-skilldata --latest
pnpm --filter @gw1-mcp/gw-data run import:data
# or, to import the upstream's published release files (what the weekly workflow does):
pnpm --filter @gw1-mcp/gw-data run import:data -- https://build-wars.github.io/gw-skilldata

GWToolbox integration

gwtoolbox-plugin/ contains a read-only GWToolbox plugin adding /exportaccount: it copies your account state as JSON to the clipboard โ€” which includes your current character's name, so read it before pasting it somewhere public. The export has two skill lists โ€” learnedCharacterSkills (skills your current character has actually learned) and unlockedAccountSkills (everything unlocked account-wide, e.g. for heroes). Paste it in your conversation and pass the list that matches what you're building for as unlockedSkillIds to validate_build / encode_template: use learnedCharacterSkills for a build your character will equip, or unlockedAccountSkills for hero bars โ€” proposed skills you don't own are flagged. Windows build instructions in gwtoolbox-plugin/README.md.

Roadmap

MCP resources for build archetypes and hero constraints, hero availability from campaign progression, and upstreaming the account export into GWToolbox itself. See CLAUDE.md for the full architecture notes.


This project is not affiliated with ArenaNet or NCSoft. Guild Wars is a trademark of NCSoft Corporation. Game data is imported from build-wars/gw-skilldata; its code is MIT but the skill descriptions originate from the Guild Wars community wikis under the GFDL and CC BY-NC-SA 2.5 (a NonCommercial license) โ€” see THIRD_PARTY_NOTICES.md. Format documentation from the Guild Wars Wiki.

Development

bash
pnpm install && pnpm -r test

Node >= 22, pnpm 11. Nothing builds to dist โ€” exports point at the .ts sources and the worker bundles via wrangler. See CONTRIBUTING.md to get started and CLAUDE.md for the full architecture, conventions and the honest register of known debts.

License

Source code: MIT (see LICENSE). Bundled game data carries separate terms โ€” see THIRD_PARTY_NOTICES.md.

Read the full README โ†’View source on GitHub โ†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks โ€” not a rating.

GitHub stars
1
Stargazers on the source repository.
Last commit
10d ago
Most recent push to the default branch.
Tools exposed
8
Callable tools this server registers over MCP.
Directory activity
1 views
Config copies, upvotes, and views on AllMCPs.

Reviews

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Frequently Asked Questions about Guild Wars 1 Build Compiler

Guild Wars 1 Build Compiler is a hosted MCP server. Add it as a remote server in your client's config: "mcpServers": { "guild-wars-1-build-compiler": { "url": "https://lobehub.com/mcp/graphmaxer-gw1-mcp" } }

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Technical Specs & Signals

Category๐ŸŽฎGaming
More technical detailsExpand โ–พ
TransportSSE (Remote)
Last updatedSep 14, 2026
12/12 checks healthy over the last 45d
Views1
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars1
GitHub Star CountTotal stargazers on GitHub representing community popularity (1 stars).
Last commit10d ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Sep 14, 2026
52Quality signal: Good ยท 52/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools25/30
Adoption & activity4/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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