Generate game sprites and assets from text prompts for game development.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β or use 1-click editor setup below.
We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag β we're steadily working through the catalog.
π‘ Paste into ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows)
Agent skills for SpriteCook - AI-powered game asset generation. These skills teach AI coding agents how to generate pixel art and detailed/HD game art, plus animate existing assets with SpriteCook's MCP tools.
Skills follow the open Agent Skills standard and work across all compatible editors.
Shared workflow rules for SpriteCook:
asset_id values in a local manifestimport_assetupdate_asset_labelsmart_crop_mode="tightest" by defaultgemini-3.1-flash-image-preview as the recommended default modelStill-image generation guidance:
reference_asset_idedit_asset_id only when modifying an existing SpriteCook assetConcept-first UI system guidance:
mode="ui" generation focused on individual UI elementsAnimation workflow guidance:
import_asset, then animate by asset_idremove_background for transparent cutouts when needededge_margin=6 by default for safer framingauto_enhance_prompt=true when simple prompts like Idle or Attack are enoughGodot export workflow guidance:
text_files and asset_downloads manifestsAnimatedSprite2D for platformer exports and AnimatedSprite3D for top-down/isometric exportsYou need the SpriteCook MCP server connected to your editor. The skill tells your AI agent how to use SpriteCook, but the MCP connection provides the actual tools.
Set up MCP + skill in one step:
Or see spritecook.ai for manual setup instructions.
Works with any editor that supports the Agent Skills standard:
MIT
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