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Unity Biome MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/9/2026, 7:47:43 AM

Unity Biome MCP

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
View Repository29 GitHub StarsTotal stargazers on GitHub for the source repository (29 stars).Visit Website

#๏ธโƒฃ ๐Ÿ  ๐ŸŽ ๐ŸชŸ ๐Ÿง - Control the Unity Editor from 10 MCP clients or from chat inside Unity. 47 tools for scenes, GameObjects, components, Shader Graph, materials, animation, and UI. PlayTest DSL for deterministic scenario verification, batch operations with Undo rollback, token-efficient plain-text protocol, screenshots with visual diff. Cross-platform CI, 11,700+ tests, MIT.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag โ€” we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "german-krasnikov-unity-biome-mcp": {
      "command": "uvx",
      "args": [
        "--from"
      ]
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Documentation Overview

Unity Biome MCP

Concept illustration of an AI client sending a live MCP signal through Unity Biome MCP to the Unity Editor

Control the Unity Editor from MCP-compatible AI clients or from chat inside Unity.

Inspect scenes, edit GameObjects, run playtests, and capture results through structured tools.


Documentation MIT license Latest release

Python CI C# Linux EditMode C# macOS EditMode C# Windows EditMode

Python coverage C# coverage SonarCloud Quality Gate Tool quality score

Registered MCP tools Discovered test inventory unity-biome-mcp MCP server

Quick Start ยท Documentation ยท Comparison ยท Changelog

Quick Start

Requirements: Unity 6 (6000.0 or newer), Git 2.14+ on PATH, and uv. The MCP server does not need a separate Python installation when it runs through uvx; optional Codex skill synchronization requires Python 3.14 or newer on PATH. See the full Getting Started prerequisites.

1. Install uv

macOS and Linux:

Terminal
curl -LsSf https://astral.sh/uv/install.sh | sh

Windows:

powershell
winget install astral-sh.uv

2. Add the Unity package

  1. In Unity, open Window > Package Manager.
  2. Select + > Add package from git URL.
  3. Enter:
text
https://github.com/german-krasnikov/unity-biome-mcp.git?path=unity-plugin

3. Configure your client

Open MCP > Setup Wizard, choose a client, and follow the result shown by the Wizard.

Configuration depends on the client. The Wizard may write a project configuration, run the configuration helper, copy a client-specific snippet, or defer configuration until In-Unity Chat starts. Restart the selected client when prompted. The Wizard configures the integration; it does not perform an end-to-end connection test.

Manual client setup guides

Use the matching guide:

Claude Code | Claude Desktop | Codex | Cursor | Junie | Kimi | OpenCode | Rider AI Assistant | VS Code | Windsurf

For external OpenCode setup, do not use the Wizard's standard clipboard JSON: OpenCode has a different configuration shape. Follow the OpenCode guide.

4. Verify the first connection

For an external MCP client, keep the Unity project open, restart the client if the Wizard asked you to, and send:

Read the active Unity scene hierarchy at depth 2 and summarize its root objects.

The client should call:

python
get_hierarchy(depth=2)

A successful response contains the active scene hierarchy. If the call fails, open MCP > Status > Diagnose in Unity. For Chat-only verification, use the Chat quick check. For command-line diagnostics, run:

bash
uvx --from git+https://github.com/german-krasnikov/unity-biome-mcp.git#subdirectory=server unity-biome-mcp doctor

See Getting Started for recovery steps and platform details.

Local development installation

Requirements for a source checkout: Git and Python 3.14 or newer.

Upgrading from older Python: Install Python 3.14 via brew install python@3.14 (macOS), your system package manager (Linux), or python.org (Windows). Then run python install.py update to recreate the virtual environment.

bash
git clone https://github.com/german-krasnikov/unity-biome-mcp.git
cd unity-biome-mcp
python install.py setup
python install.py configure --tool claude-code
python install.py doctor

The configuration helper supports claude-code, claude-desktop, cursor, windsurf, vscode, codex, kimi, junie, and opencode.

Documentation

GoalGuide
Install and connectGetting Started
Choose and configure an MCP clientClient guides
Install project-local AI guidanceAI Skills and Agents
Find a tool for a taskTool Guide
Use batch safelyBatch Operations
Build Play Mode workflowsPlayTest DSL
Configure In-Unity ChatChat Backends
Extend Unity Biome MCPPlugin Quick Start
Diagnose failuresDiagnostics

What You Can Do

  • Scene and object editing: inspect and modify GameObjects, components, assets, materials, shaders, and UI.
  • Playtesting and verification: run PlayTest DSL workflows, compile checks, console checks, runtime diagnostics, and visual comparisons.
  • Animation and VFX: work with clips, Animator controllers, Timeline, particles, materials, shaders, and Shader Graph.
  • Efficient tool use: group compatible operations with batch, request deferred schemas, and enable capability categories only when needed.
  • Extensibility: add project-specific server tools, Unity commands, Chat context chips, and plugin hooks.
Prompt and batch examples

Example prompts:

Create a player object, add a Rigidbody, and place it at the scene origin.

Find enemies without colliders and add a BoxCollider to each.

Run a playtest that moves the player to the door and verifies that the score increases.

Capture the Game View and compare it with the saved baseline.

Summarize scene changes since the last checkpoint.

Batch example

Use batch for two or more compatible operations:

python
batch(commands="""
create_object name=Enemy
set_property path=Enemy component=Transform prop=position value=0,1,0
manage_component path=Enemy type=Rigidbody action=add
set_property path=Enemy component=Rigidbody prop=mass value=2
""")

Some typed tools are direct-only and cannot be placed in a batch. See the Batch guide for validation, Undo-backed rollback, and error handling.

Read the full README โ†’View source on GitHub โ†’

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Reviews

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Frequently Asked Questions about Unity Biome MCP

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "unity-biome-mcp": { "command": "uvx", "args": ["--from"] } }

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Technical Specs & Signals

Category๐ŸŽฎGaming
More technical detailsExpand โ–พ
TransportSTDIO
RuntimePython
Last updatedSep 7, 2026
Views0
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars29
GitHub Star CountTotal stargazers on GitHub representing community popularity (29 stars).
51Quality signal: Good ยท 51/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools24/30
Adoption & activity4/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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