antics-gg/antics-mcp

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๐Ÿ“‡ โ˜๏ธ - Deploy a single-file HTML game to a shareable multiplayer URL with rooms, state sync, and leaderboards. No backend or player accounts.

Quick Install

One-Click IDE Configuration
claude_desktop_config.json
{
  "mcpServers": {
    "antics-gg-antics-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "antics-gg-antics-mcp"
      ]
    }
  }
}
Or

Using an AI coding agent (Claude Code, Cursor, etc.)? Copy a ready-made prompt that tells it to fetch the setup instructions and install this server for you.

Documentation Overview

antics-mcp

Multiplayer for your game, in one prompt. An MCP server that lets an AI agent generate a web game and deploy it to a playable multiplayer URL โ€” rooms, live state sync, and leaderboards โ€” inside a single conversation.

AI can write a whole game โ€” a single HTML file or a multi-file project โ€” but it can't stand up a server, so everything it builds is single-player. antics-mcp is the missing piece: your agent writes the game, calls one tool, and hands you back a link your friends can open. No backend, no player accounts.

โ†’ antics.gg ยท full API in one file: antics.gg/llms.txt

Install

Claude Code:

claude mcp add antics -- npx -y antics-mcp

Claude Desktop / Cursor / any MCP client โ€” add to your MCP config (claude_desktop_config.json, Cursor's mcp.json, etc.):

{
  "mcpServers": {
    "antics": {
      "command": "npx",
      "args": ["-y", "antics-mcp"]
    }
  }
}

Then just ask: โ€œMake a 2-player game and deploy it.โ€ The agent writes it, calls deploy_game, and returns a playable URL โ€” no copy-paste, no site visit, no login.

Tools

ToolWhat it doesLogin?
deploy_gameDeploy a game (html for a single file, or files for a multi-file project) โ†’ returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId.No
create_projectCreate a project; returns its id, publishable key (pk_), and secret key (sk_, shown once).Yes
get_leaderboardRead a project's leaderboard (top scores).Yes
list_projectsList your projects.Yes
set_share_previewBrand how a project's room links unfurl on social โ€” title, description, and image.Yes

deploy_game works without any login โ€” it returns an ephemeral, keyless URL you can share immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and deploy_game can target a project.

How the multiplayer works

Your agent doesn't need to know any of this up front โ€” antics.gg/llms.txt is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes coalesce to ~20 Hz, and a leaderboard is one submitScore() call. The deployed game runs at a /r/<code> URL with an invite link + QR built in.

Links

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Last checked: 7/28/2026, 12:26:55 PM

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