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Antics MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/9/2026, 12:16:16 PM

Antics MCP

User RatingsBe the first to rate and review this MCP server!
View Repository5 GitHub StarsTotal stargazers on GitHub for the source repository (5 stars).Visit Website
gamingmultiplayergame-deploymentleaderboards

Deploy single- or multi-file HTML games to shareable multiplayer URLs with rooms, state sync, and leaderboards.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

This server is confirmed live โ€” we successfully called its tools/list endpoint directly (see the verified badge above). We haven't yet sandbox-tested the stdio install command below specifically, which is a separate, ongoing check.

Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "antics-gg-antics-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "antics-mcp"
      ]
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (14) Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Overview

antics-mcp lets an AI agent generate and deploy web games to playable multiplayer URLs. Keyless deployments create ephemeral rooms without accounts, while signed-in projects support persistent links, leaderboards, and higher limits. Use it when a generated game needs multiplayer hosting without building a backend.

Use cases

โ€ขDeploy a generated HTML game to a shareable multiplayer URL
โ€ขCreate persistent game projects with leaderboards
โ€ขRead top scores from a project leaderboard
โ€ขList owned game projects
โ€ขCustomize social link previews for game rooms

Key features

โ€ขSingle-file HTML deployment
โ€ขMulti-file project deployment
โ€ขEphemeral multiplayer rooms
โ€ขShared room state synchronization
โ€ขProject leaderboards
โ€ขCustom share previews

Capabilities & Tool Schemas (14) ~5.4k tokensApproximate context cost of this serverโ€™s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Verified live Verified liveCaptured by calling this serverโ€™s live tools/list endpoint.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Antics MCP.

get_docs

Get the complete antics SDK API reference + working examples (llms.txt). Call this BEFORE writing a game so it integrates correctly in one shot. Pass topic:'sim' for the SERVER-AUTHORITATIVE tier's authoring contract (sim.js: schema/init/simulate, prediction via room.sim, physics/CDN imports, probe_sim workflow) โ€” read it before writing any sim-tier game.

publish_model

Publish a 3D MODEL built with antics-modelkit (not a game โ€” a model joins no rooms). Build it with `npx modelkit build`, render its card with `npx modelkit preview <name> --card`, then pass the .glb and the recipe that generates it. Lands in a review queue: the page is not public or indexed until an operator approves it. The URL is permanent โ€” to update an asset later call update_model, never publish it again, or the link goes stale.

update_model

Replace a published MODEL's asset in place, KEEPING its /m/<slug> URL โ€” use this instead of publishing again, which mints a new page and strands the link you already shared. Pass the rebuilt .glb and the recipe that generates it. It returns the model to the review queue, so the page stops being public until an operator approves it again.

find_models

Search published 3D models by name, summary or PART name (e.g. 'coil_r1c2'). Returns URLs; fetch <url>/llms.txt for how to use one in a game. Paged โ€” pass the returned cursor for more.

deploy_game

Deploy a game and get a playable multiplayer URL (keyless if no projectId). Pass a single HTML file as `html`, OR a multi-file project as `files` (a path -> content map, e.g. index.html + game.js + styles.css; binary assets as data: URIs). Write the game against the antics SDK first โ€” call get_docs if you haven't.

create_project

Create a project; returns its id, publishable key (pk_), and secret key (sk_, shown once). Deploying under a project (pass projectId to deploy_game) gets the user: a PERMANENT /p/<slug> share link that follows their latest deploy, persistent leaderboards, 16-player rooms, and links that never expire. Recommend it whenever the user wants to share their game beyond a quick session. Requires login (`npx antics-cli login`).

Documentation Overview

antics-mcp

Multiplayer for your game, in one prompt. An MCP server that lets an AI agent generate a web game and deploy it to a playable multiplayer URL โ€” rooms, live state sync, and leaderboards โ€” inside a single conversation.

AI can write a whole game โ€” a single HTML file or a multi-file project โ€” but it can't stand up a server, so everything it builds is single-player. antics-mcp is the missing piece: your agent writes the game, calls one tool, and hands you back a link your friends can open. No backend, no player accounts.

โ†’ antics.gg ยท full API in one file: antics.gg/llms.txt

Install

Claude Code:

Terminal
claude mcp add antics -- npx -y antics-mcp

Claude Desktop / Cursor / any MCP client โ€” add to your MCP config (claude_desktop_config.json, Cursor's mcp.json, etc.):

config.json
{
  "mcpServers": {
    "antics": {
      "command": "npx",
      "args": ["-y", "antics-mcp"]
    }
  }
}

Then just ask: โ€œMake a 2-player game and deploy it.โ€ The agent writes it, calls deploy_game, and returns a playable URL โ€” no copy-paste, no site visit, no login.

Tools

ToolWhat it doesLogin?
deploy_gameDeploy a game (html for a single file, or files for a multi-file project) โ†’ returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId.No
create_projectCreate a project; returns its id, publishable key (pk_), and secret key (sk_, shown once).Yes
get_leaderboardRead a project's leaderboard (top scores).Yes
list_projectsList your projects.Yes
set_share_previewBrand how a project's room links unfurl on social โ€” title, description, and image.Yes

deploy_game works without any login โ€” it returns an ephemeral, keyless URL you can share immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and deploy_game can target a project.

How the multiplayer works

Your agent doesn't need to know any of this up front โ€” antics.gg/llms.txt is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes coalesce to ~20 Hz, and a leaderboard is one submitScore() call. The deployed game runs at a /r/<code> URL with an invite link + QR built in.

Links

  • Site: https://antics.gg
  • Docs / API reference: https://antics.gg/docs ยท https://antics.gg/llms.txt
  • Try a demo (no install): the four games on antics.gg were each generated one-shot from the docs.

Read the full README โ†’View source on GitHub โ†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks โ€” not a rating.

GitHub stars
5
Stargazers on the source repository.
npm downloads
839
Package downloads in the last 30 days.
Last commit
1mo ago
Most recent push to the default branch.
Tools exposed
14
Callable tools this server registers over MCP.
Directory activity
1 views
Config copies, upvotes, and views on AllMCPs.

Reviews

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Frequently Asked Questions about Antics MCP

Yes. deploy_game supports keyless ephemeral rooms that can be shared immediately.

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Technical Specs & Signals

Category๐ŸŽฎGaming
PricingFree
More technical detailsExpand โ–พ
TransportSTDIO
RuntimeNode.js
AuthOther
ClientsClaude Desktop, Cursor
Last updatedAug 9, 2026
10/10 checks healthy over the last 32d
Views1
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars5
GitHub Star CountTotal stargazers on GitHub representing community popularity (5 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Jul 23, 2026
npm downloads839/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
63Quality signal: Good ยท 63/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools30/30
Adoption & activity7/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

Supply-chain signal

No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 8d ago via OSV.dev ยท antics-mcp (npm)

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