Skip to main content
AllMCPs
BrowseBestCategoriesStackCompareToolsGuidesBlog
Log in Submit MCP

Stay in the loop

Get new MCP servers and top picks in your inbox.

AllMCPs

The open directory for discovering and installing Model Context Protocol servers.

AllMCPs on GitHub (opens in a new tab)
Launched onTiny Startupstinystartups.com
Explore
  • Browse servers
  • Best MCP servers
  • Categories
  • MCP clients
  • Agent prompts
  • Stack Builder
  • Compare servers
  • Random discovery New
  • Submit a server
  • Pricing & Boost Boost
Learn
  • Guides hub
  • What is MCP?
  • Install guide
  • Build an MCP server
  • Deploy an MCP server
  • Security guide
  • Troubleshooting
  • MCP for SEO & AEO
  • Protocol versioning
  • Transports: stdio vs HTTP
  • State of MCP (stats)
  • Blog & updates
Tools
  • All developer tools
  • Config generator
  • Config validator
  • Config auditor
  • MCP playground
  • Token calculator
  • OpenAPI → MCP
  • Badge generator
For agents
  • REST API docs
  • Trust & traffic Live
  • Remote MCP server SSE ↗ (opens in a new tab)
  • llms.txt ↗ (opens in a new tab)
  • Catalog JSON ↗ (opens in a new tab)
Company
  • About
  • Advertise Sponsor
  • Contact
  • GitHub ↗ (opens in a new tab)
  • Terms
  • Privacy
AllMCPs VerifiedAllMCPs VerifiedFeatured on Nick LaunchesFeatured on Nick LaunchesLaunch Llama NewsletterLaunch Llama NewsletterVerified DR - allmcps.comVerified DR - allmcps.comFeatured on SaaSGrowFeatured on SaaSGrowFeatured on Twelve ToolsFeatured on Twelve ToolsFeatured on Saaspa.geFeatured on Saaspa.geFeatured on Findly.toolsFeatured on Findly.toolsFeatured on Startup FameFeatured on Startup FameFeatured on LaunchKiwiFeatured on LaunchKiwiFeatured on ScrollLaunchFeatured on ScrollLaunchFeatured on DailyPingsFeatured on DailyPingsFazier badgeFazier badgeFeatured on NewTool.siteFeatured on NewTool.siteFeatured on saasfame.comFeatured on saasfame.comDR Checker - Domain RatingDR Checker - Domain RatingListed on Turbo0Listed on Turbo0Launched on LaunchBoard - Product Launch PlatformLaunched on LaunchBoard - Product Launch PlatformList on SimilarlabsList on Similarlabshttps://codetrendy.comhttps://codetrendy.comListed on DevTool.ioFeatured on BuildlistFeatured on BuildlistLaunched on Tiny StartupsFeatured on ShowMeBestAIFeatured on ShowMeBestAIFind us on LaunchZoneFind us on LaunchZoneAllMCPs VerifiedAllMCPs VerifiedFeatured on Nick LaunchesFeatured on Nick LaunchesLaunch Llama NewsletterLaunch Llama NewsletterVerified DR - allmcps.comVerified DR - allmcps.comFeatured on SaaSGrowFeatured on SaaSGrowFeatured on Twelve ToolsFeatured on Twelve ToolsFeatured on Saaspa.geFeatured on Saaspa.geFeatured on Findly.toolsFeatured on Findly.toolsFeatured on Startup FameFeatured on Startup FameFeatured on LaunchKiwiFeatured on LaunchKiwiFeatured on ScrollLaunchFeatured on ScrollLaunchFeatured on DailyPingsFeatured on DailyPingsFazier badgeFazier badgeFeatured on NewTool.siteFeatured on NewTool.siteFeatured on saasfame.comFeatured on saasfame.comDR Checker - Domain RatingDR Checker - Domain RatingListed on Turbo0Listed on Turbo0Launched on LaunchBoard - Product Launch PlatformLaunched on LaunchBoard - Product Launch PlatformList on SimilarlabsList on Similarlabshttps://codetrendy.comhttps://codetrendy.comListed on DevTool.ioFeatured on BuildlistFeatured on BuildlistLaunched on Tiny StartupsFeatured on ShowMeBestAIFeatured on ShowMeBestAIFind us on LaunchZoneFind us on LaunchZone
© 2026 Jackalope Digital LLC. All rights reserved.
  1. Home
  2. 🎮 Gaming
  3. Unity API Documentation
Unity API Documentation logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 4:16:35 PM

Unity API Documentation

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe haven’t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time — check back soon.
View Repository67 GitHub StarsTotal stargazers on GitHub for the source repository (67 stars).Visit Website

Accurate Unity API docs (2022/2023/6) for AI agents. Prevents hallucinated signatures.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag — we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON ▾

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "unity-api-documentation": {
      "command": "uvx",
      "args": [
        "unity-api-mcp"
      ]
    }
  }
}

💡 Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (5) Directory Badge Claim listing Alternatives🎮 More in Gaming

Capabilities & Tool Schemas (5) ~56 tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server — may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Unity API Documentation.

search_unity_api

Find APIs by keyword

get_method_signature

Exact signatures with all overloads

get_namespace

Resolve `using` directives

get_class_reference

Full class reference card

get_deprecation_warnings

Check if an API is obsolete

Documentation Overview

unity-api-mcp

PyPI Version PyPI Downloads MCP Registry GitHub Stars GitHub Last Commit Weekly DB Build License: MIT Python 3.10+

MCP server that gives AI agents accurate Unity API documentation. Prevents hallucinated signatures, wrong namespaces, and deprecated API usage.

Supports Unity 6 (one database per minor stream), Unity 2023, and Unity 2022 LTS. Works with Claude Code, Cursor, Windsurf, or any MCP-compatible AI tool. No Unity installation required. See the supported versions. New Unity releases are detected and built automatically every week.

Quick Start

Add to your MCP config (.mcp.json, mcp.json, or your tool's MCP settings), setting UNITY_VERSION to match your project:

config.json
{
  "mcpServers": {
    "unity-api": {
      "command": "uvx",
      "args": ["unity-api-mcp"],
      "env": {
        "UNITY_VERSION": "6000.3"
      }
    }
  }
}

Valid values: a Unity 6 stream like "6000.3", or "6", "2023", "2022".

On first run the server downloads the correct database (~20-30 MB) to ~/.unity-api-mcp/.

How It Works

  1. Version detection. The server figures out which Unity version to serve:
PrioritySourceExample
1UNITY_VERSION env var"2022", "6", "6000.3", or "6000.3.8f1"
2UNITY_PROJECT_PATHReads ProjectSettings/ProjectVersion.txt, maps 2022.3.62f1 to "2022", 6000.3.8f1 to "6000.3"
3Default"6"
  1. Database download. If the database for that version isn't cached locally, it downloads from GitHub. Unity 6 minor streams (6000.0, 6000.3, 6000.5, …) get their own per-stream database, falling back to the generic 6 database when a stream database isn't published. Cached databases are freshness-checked against the release on startup, so weekly rebuilds reach existing installs automatically.

  2. Serve. All tool calls query the version-specific SQLite database. Every query returns in <15ms.

Each version has its own database with the correct signatures, deprecation warnings, and member lists for that release.

Tools

ToolPurposeExample
search_unity_apiFind APIs by keyword"Tilemap SetTile", "async load scene"
get_method_signatureExact signatures with all overloadsUnityEngine.Physics.Raycast
get_namespaceResolve using directives"SceneManager" -> using UnityEngine.SceneManagement;
get_class_referenceFull class reference card"InputAction" -> all methods/fields/properties
get_deprecation_warningsCheck if an API is obsolete"WWW" -> Use UnityWebRequest instead

Coverage

All UnityEngine and UnityEditor modules, plus packages parsed from C# source: Input System, Addressables, uGUI (incl. TextMeshPro on Unity 6), AI Navigation, and Netcode. ~42,500 records per Unity 6 database, ~500 deprecation warnings each.

Full version list: db-v1 release page. CI regenerates that table on every build. New Unity patches are detected and built automatically every Monday.

Does not cover third-party assets (DOTween, VContainer, Newtonsoft.Json). For those, rely on project source.

Benchmarks

Measured, not promised: 25 research questions across 3 testbeds, answered by 3 agent configs, every answer judged against ground truth verified in the source beforehand. The full harness lives in docs/benchmark/ and re-runs with one command.

Answer quality by agent config, judged against verified ground truth
ConfigCorrectPartialWrongHallucinated APIs
MCP + targeted Read24/25100
Skilled (Grep+Read)20/25321
Naive (full Reads)19/25331

The one reproduced hallucination is instructive. Asked to list the overloads of SceneManager.LoadSceneAsync, both non-MCP agents invented single-parameter LoadSceneAsync(string) and LoadSceneAsync(int) overloads that do not exist. Code written against them does not compile. The MCP agent returned the exact four real overloads.

Why correctness and not token savings? Agentic tools are good at code search now. Claude Code has shipped a Grep tool from the start, and current models search first and then read a narrow line range, so raw token use was comparable across all configs in our runs. But exact overloads, namespaces, and deprecations are not in your project files at all. An agent without MCP can only infer them from usage examples, and when it infers wrong you pay with a broken build.

Methodology
  • 3 testbeds: a real Unity 6 game project (11 questions), pure Unity API lookups (8), and Unity Input System package source with 2,700 to 4,600 line files (6)
  • 3 configs, same model and turn limit: MCP tools + Grep/Read, Grep/Read only, Read only
  • Ground truth verified by reading the source before any runs; answers judged by a separate model session against that ground truth; token usage taken from API usage fields
  • Run it yourself: python docs/benchmark/run.py --project <unity-project-path> (results from July 2026; agent behavior moves, so re-run before quoting)

CLAUDE.md Snippet

Add this to your project's CLAUDE.md (or equivalent instructions file). This step is important. Without it, the AI has the tools but won't know when to reach for them.

server.ts
## Unity API Lookup (unity-api MCP)

Use the `unity-api` MCP tools to verify Unity API usage instead of guessing. **Do not hallucinate signatures.**

| When | Tool | Example |
|------|------|---------|
| Unsure about a method's parameters or return type | `get_method_signature` | `get_method_signature("UnityEngine.Tilemaps.Tilemap.SetTile")` |
| Need the `using` directive for a type | `get_namespace` | `get_namespace("SceneManager")` |
| Want to see all members on a class | `get_class_reference` | `get_class_reference("InputAction")` |
| Searching for an API by keyword | `search_unity_api` | `search_unity_api("async load scene")` |
| Checking if an API is deprecated | `get_deprecation_warnings` | `get_deprecation_warnings("FindObjectOfType")` |

**Rules:**
- Before writing a Unity API call you haven't used in this conversation, verify the signature with `get_method_signature`
- Before adding a `using` directive, verify with `get_namespace` if unsure
- Covers: all UnityEngine/UnityEditor modules, Input System, Addressables, uGUI/TextMeshPro, AI Navigation, Netcode
- Does NOT cover: DOTween, VContainer, Newtonsoft.Json (third-party)

Setup Details

Auto-detect version from project path

Instead of setting UNITY_VERSION, you can point to your Unity project. The server reads ProjectSettings/ProjectVersion.txt automatically:

config.json
{
  "mcpServers": {
    "unity-api": {
      "command": "uvx",
      "args": ["unity-api-mcp"],
      "env": {
        "UNITY_PROJECT_PATH": "/path/to/your/unity-project"
      }
    }
  }
}
Alternative installation methods

Using pip install:

Terminal
pip install unity-api-mcp
config.json
{
  "mcpServers": {
    "unity-api": {
      "command": "unity-api-mcp",
      "args": [],
      "env": {
        "UNITY_VERSION": "6000.3"
      }
    }
  }
}
Environment variables
VariablePurposeExample
UNITY_VERSIONUnity version to serve6000.3, 6000.3.8f1, 6, 2023, 2022
UNITY_PROJECT_PATHAuto-detect version from projectF:/Unity Projects/my-project
UNITY_INSTALL_PATHOverride Unity install path (for ingest only)D:/Unity/6000.3.8f1
Building databases locally

If you want to build a database from your own Unity installation instead of downloading:

bash
# Install with ingest dependencies
pip install unity-api-mcp[ingest]

# Windows
python -m unity_api_mcp.ingest --unity-version 6000.3 --unity-install "D:/Unity/6000.3.8f1" --project "F:/Unity Projects/MyProject"

# macOS
python -m unity_api_mcp.ingest --unity-version 6000.3 --unity-install "/Applications/Unity/Hub/Editor/6000.3.20f1" --project "/path/to/UnityProject"

# Legacy versions
python -m unity_api_mcp.ingest --unity-version 2022 --unity-install "D:/Unity/2022.3.62f1"

Databases are written to ~/.unity-api-mcp/unity_docs_{version}.db by default.

AI-Assisted Setup

If an AI agent is setting this up for you:

Read the full README →View source on GitHub →

Related MCP Servers

View all in Gaming View all alternatives
  • Unreal Engine API Documentation logoUnreal Engine API Documentation

    Accurate UE5 C++ API docs for AI agents. Prevents hallucinated signatures and includes.

    🎮 Gaming1 views
    Compare vs Unreal Engine API Documentation →
  • Unity MCP logoUnity MCP

    ⃣ 🏠 🍎 🪟 🐧 - MCP Server for Unity Editor and for a game made with Unity

    🎮 Gaming3 views
    Compare vs Unity MCP →
  • Godot MCP logoGodot MCP

    A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.

    🎮 Gaming5 views
    Compare vs Godot MCP →
  • SpriteCook logoSpriteCook

    Generate game sprites and assets from text prompts for game development.

    🎮 Gaming0 views
    Compare vs SpriteCook →

Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
67
Stargazers on the source repository.
Last commit
2mo ago
Most recent push to the default branch.
Tools exposed
5
Callable tools this server registers over MCP.
Directory activity
1 views
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet — be the first to share how this listing worked for you.

Frequently Asked Questions about Unity API Documentation

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "unity-api-documentation": { "command": "uvx", "args": ["unity-api-mcp"] } }

AllMCPs Directory Badge

Full Badge Customizer

Showcase your server listing on GitHub or your project documentation. Embed this dynamic SVG badge to highlight official listing status and live engagement.

Badge Style:
Live Dynamic SVG PreviewUnity API Documentation AllMCPs Directory Badge
Markdown (GitHub README)
[![AllMCPs](https://allmcps.com/api/badge/unity-api-documentation?style=directory)](https://allmcps.com/mcp/unity-api-documentation)
HTML Embed
<a href="https://allmcps.com/mcp/unity-api-documentation"><img src="https://allmcps.com/api/badge/unity-api-documentation?style=directory" alt="Unity API Documentation on AllMCPs" /></a>

Technical Specs & Signals

Category🎮Gaming
More technical detailsExpand ▾
TransportSTDIO
RuntimePython
Last updatedJul 19, 2026
16/16 checks healthy over the last 46d
Views1
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars67
GitHub Star CountTotal stargazers on GitHub representing community popularity (67 stars).
Last commit2mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Jul 19, 2026
53Quality signal: Good · 53/100How this signal is calculated ▾
Server availabilityNot measured

Not scored for repo-hosted servers — we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools24/30
Adoption & activity6/15
Community engagement0/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

Supply-chain signal

No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 6d ago via OSV.dev · unity-api-mcp (PyPI)

★ Spotlight Slot

Feature Your MCP Server

Get maximum visibility for your server across our directory, search results, and detail pages.

Spotlight Your Server

Own this project?

This directory is pre-filled from public sources. Claim via GitHub README, site badge, or DNS TXT to unlock edit access and the Official badge — proof is checked automatically, then reviewed by our team.

Free dofollow backlink: add your website and place the AllMCPs badge on it — no claim needed. We detect it automatically and keep it verified as long as the badge stays live.

Claim & get free dofollow

Share & Embed

Add our SVG badge (dark/light directory styles) or embeddable widget to your site.

Explore more

More in 🎮 Gaming →Best MCP servers for Gaming →Alternatives to Unity API Documentation →Install in Claude DesktopInstall in CursorInstall in VS CodeSetup guides for all 13 MCP clients