SpriteCook vs Aseprite Live

A side-by-side look at the SpriteCook and Aseprite Live MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

SpriteCook logoSpriteCookGaming · Local subprocess (stdio)Generate game assets with AI for 2D games, including sprites, tilesets, and animations.40FairAuth: not declaredAseprite Live logoAseprite LiveGaming · Local subprocess (stdio)Unity-first MCP for live Aseprite: Unity export, art-QA, iso tools, resources + prompts52GoodAuth: not declared

Verdict: choose SpriteCook for gaming work as a local process; choose Aseprite Live for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

SpriteCook logoChoose SpriteCook when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
Explore SpriteCook

Aseprite Live logoChoose Aseprite Live when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: ASEPRITE_MCP_BACKEND, ASEPRITE_PATH.
  • You want tools like status, get_sprite_info, get_pixel.
Explore Aseprite Live

Feature & specification comparison

Rows where the two servers differ are marked.

SpecSpriteCook logoSpriteCookAseprite Live logoAseprite Live
CategoryGamingGaming
Quality signal40/100 · Fair52/100 · Good
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNot declaredNot declared
PricingNot declaredNot declared
Required env varsNone listedASEPRITE_MCP_BACKENDASEPRITE_PATH
Verified ownerCommunity listingCommunity listing
GitHub stars68
Directory activity 3 views 0 installs 0 upvotes 3 views 0 installs 0 upvotes
ToolsNot listed80

Tools & capabilities

SpriteCook tools

No tool names declared yet. Check the project README from the listing page.

Aseprite Live tools 80

  • status
  • get_sprite_info
  • get_pixel
  • set_sprite_metadata
  • get_sprite_metadata
  • get_pixels
  • open_sprite
  • save_sprite
  • path
  • close_sprite
  • set_active_sprite
  • list_sprites
  • +68 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

SpriteCook

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "spritecook": {
      "command": "npx",
      "args": [
        "-y",
        "spritecook-mcp"
      ]
    }
  }
}

Aseprite Live

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "aseprite-live": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ],
      "env": {
        "ASEPRITE_MCP_BACKEND": "YOUR_ASEPRITE_MCP_BACKEND_HERE",
        "ASEPRITE_PATH": "YOUR_ASEPRITE_PATH_HERE"
      }
    }
  }
}

Frequently asked questions

SpriteCook is categorized under Gaming and uses a local stdio subprocess. Aseprite Live belongs to Gaming and uses a local stdio subprocess. Pick SpriteCook for gaming work and Aseprite Live for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

SpriteCook has no declared pricing — check the project's own site. Aseprite Live has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add spritecook and aseprite-live as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, SpriteCook has a quality signal of 40/100 (Fair) with 3 views, 0 installs and 6 GitHub stars. Aseprite Live has 52/100 (Good) with 3 views, 0 installs and 8 GitHub stars.