Funplay Cocos MCP vs SpriteCook

A side-by-side look at the Funplay Cocos MCP and SpriteCook MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Funplay Cocos MCP logoFunplay Cocos MCPGaming · Local subprocess (stdio)stdio bridge for the local Cocos Creator Editor MCP server from FunplayAI/funplay-cocos-mcp.52GoodAuth: no auth requiredSpriteCook logoSpriteCookGaming · Local subprocess (stdio)Generate game assets with AI for 2D games, including sprites, tilesets, and animations.40FairAuth: not declared

Verdict: choose Funplay Cocos MCP for gaming work as a local process; choose SpriteCook for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Funplay Cocos MCP logoChoose Funplay Cocos MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
Explore Funplay Cocos MCP

SpriteCook logoChoose SpriteCook when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
Explore SpriteCook

Feature & specification comparison

Rows where the two servers differ are marked.

SpecFunplay Cocos MCP logoFunplay Cocos MCPSpriteCook logoSpriteCook
CategoryGamingGaming
Quality signal52/100 · Good40/100 · Fair
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNo auth requiredNot declared
PricingFreeNot declared
Required env varsNone listedNone listed
Verified ownerCommunity listingCommunity listing
GitHub stars3506
Directory activity 1 views 0 installs 0 upvotes 2 views 0 installs 0 upvotes
ToolsNot listedNot listed

Tools & capabilities

Funplay Cocos MCP tools

No tool names declared yet. Check the project README from the listing page.

SpriteCook tools

No tool names declared yet. Check the project README from the listing page.

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Funplay Cocos MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "funplay-cocos-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "funplay-cocos-mcp"
      ]
    }
  }
}

SpriteCook

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "spritecook": {
      "command": "npx",
      "args": [
        "-y",
        "spritecook-mcp"
      ]
    }
  }
}

Frequently asked questions

Funplay Cocos MCP is categorized under Gaming and uses a local stdio subprocess. SpriteCook belongs to Gaming and uses a local stdio subprocess. Pick Funplay Cocos MCP for gaming work and SpriteCook for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Funplay Cocos MCP is listed as free. Auth: no auth required. SpriteCook has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add funplay-cocos-mcp and spritecook as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Funplay Cocos MCP has a quality signal of 52/100 (Good) with 1 views, 0 installs and 350 GitHub stars. SpriteCook has 40/100 (Fair) with 2 views, 0 installs and 6 GitHub stars.