Generate game assets with AI for 2D games, including sprites, tilesets, and animations.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ or use 1-click editor setup below.
We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag โ we're steadily working through the catalog.
๐ก Paste into ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows)
Connect your AI agent (Cursor, VS Code, Claude Desktop, Claude Code) to SpriteCook for AI-powered pixel art and game asset generation.
This will:
The optional skills include current guidance for model discovery, GPT-Image-2 quality settings, guided character workflows, saved presets, multi-image style guide references, importing local image bytes with import_asset(...), cleaning up backgrounds with remove_background(...), renaming assets with update_asset_label(...), recovering lost asset IDs with list_recent_assets(...), using the primary asset URL instead of lower-level variant fields, and exporting SpriteCook character animations into Godot-ready scenes.
After setup, your AI agent can generate pixel art and game assets directly:
"Generate a 64x64 pixel art sword sprite"
"Create a character sprite sheet for my platformer game"
"Make a set of potion icons with transparent backgrounds"
"Use my character preset for a new idle sprite"
"Import this local boss PNG, then animate it with a slow idle motion"
"Remove the background from this character asset and give me the transparent PNG"
"Rename the generated sword asset to Iron Sword Pickup"
If you prefer to configure manually, add this to your editor's MCP config:
Cursor (.cursor/mcp.json):
VS Code (.vscode/settings.json):
SPRITECOOK_API_URL - Override the API base URL (for local development)Showcase your server listing on GitHub or your project documentation. Embed this dynamic SVG badge to highlight official listing status and live engagement.
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