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Aseprite Live

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
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Unity-first MCP for live Aseprite: Unity export, art-QA, iso tools, resources + prompts

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "aseprite-live": {
      "command": "npx",
      "args": [
        "-y",
        "aseprite-live"
      ]
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Documentation Overview

aseprite-live-mcp

PyPI Downloads CI license python MCP tools

Let an AI agent draw in your live Aseprite editor โ€” every edit one named undo โ€” with a Unity-first, game-dev toolset.

An open-source Model Context Protocol server for Aseprite. It drives your running editor (all open documents, unsaved tabs, in-editor dialogs, even asking you to click a point on the canvas) and runs headless (aseprite --batch) against files on disk. One-action Unity sprite-sheet + .meta export with per-slice pivots, a project-convention art-QA sweep, isometric primitives, tilemaps, and a server that tells you when it's out of date.

See it in action

Each of these is an AI agent driving a live Aseprite canvas through the MCP โ€” one named undo per step.

Isometric machine build
Isometric primitives
iso box โ†’ recessed port โ†’ tank โ†’ outline
Drawing suite
Drawing suite
rect ยท dithered gradient ยท ellipse ยท circle ยท dither ยท outline
Palette ramp-walk shading
Ramp-walk shading
flat fill โ†’ volumetric, along a hand-ordered palette
Tilemap editing
Tilemaps
tileset drawn tile by tile โ†’ map laid out row by row
Stamp painting
Stamp painting
one flower drawn once โ†’ scattered along an arc, one undo
The Claude Bridge panel in Aseprite
The bridge panel
live status, activity log, a Pause toggle โ€” in Aseprite

And the part no headless server can do โ€” the agent asking you, inside your editor (a real screen capture, not a mockup):

An MCP-driven approval dialog inside Aseprite

A full set, one live session

Everything below came out of a single session against one running editor: five sprites built, QA'd, assembled into a sheet, sliced, and exported for Unity โ€” finished with an in-editor approval dialog. The .aseprite sources are in examples/showcase/; open them and Ctrl-Z backwards through the build.

Assembled showcase sheet: iso building, tilemap, motion-QA renders, beacon pulse strip

Isometric refinery blockout
Iso blockout, QA'd
face polygons โ†’ recessed port ยท ramp + palette-locked shading ยท rivets stamped in one undo ยท qa_sweep 4/4
Beacon pulse animation
Beacon pulse
additive glow ยท eased tween_cel_opacity loop ยท tagged + timed
Drone dash animation
Drone dash
tween_frames smoothstep ยท smear_frame streak ยท endpoints verified with frame_diff

The QA tools aren't decoration. During this build, frame_diff's change bbox caught a motion tween the eye missed โ€” every cel displaced by its image origin and clipping at the canvas edge. One transaction fixed it; the same diff re-verified it:

Onion-skin composite of the drone flight arc
render_onion_composite โ€” earlier frames red, later frames blue, the whole arc in one image

The sheet's ten slices went to Unity in one action โ€” examples/showcase/unity/ has the atlas PNG and its generated .meta: ten Multiple-mode sprites, rects y-flipped, every pivot baked.

Install

One command, no clone:

bash
uvx aseprite-live-mcp        # or: pipx run aseprite-live-mcp

Requires Python 3.10+ and Aseprite 1.3+. That's it for headless; the live editor needs one extra step (below).

Install in VS Code Install in Cursor

Claude Code
Terminal
claude mcp add aseprite-live -- uvx aseprite-live-mcp
Claude Desktop / any JSON-config client
JSON Config
{
  "mcpServers": {
    "aseprite-live": {
      "command": "uvx",
      "args": ["aseprite-live-mcp"],
      "env": {
        "ASEPRITE_MCP_BACKEND": "headless",           // or "live" โ€” see below
        "ASEPRITE_PATH": "C:/Program Files/Aseprite/Aseprite.exe"
      }
    }
  }
}

ASEPRITE_PATH is auto-detected on common installs (Steam and standalone) if you omit it.

From source
bash
git clone https://github.com/oaktreegames/aseprite-live-mcp
cd aseprite-live-mcp
pip install -e .

Quickstart โ€” headless (2 minutes, no editor open)

Add the server with "ASEPRITE_MCP_BACKEND": "headless" (above). In headless mode, tools take a file argument โ€” the .aseprite to act on. Ask your agent to run status to confirm the connection, then try:

"Create a 32ร—32 sprite at C:/art/coin.aseprite, draw a gold circle, and export it as coin.png."

Quickstart โ€” live editor (drive your open canvas)

The live backend edits your running Aseprite, one undo step per edit. The bridge script and relay live in this repo (they're not in the pip package), so grab them first: git clone https://github.com/oaktreegames/aseprite-live-mcp โ€” or download just claude-bridge.lua and relay_server.py.

  1. Install the bridge script into Aseprite โ€” in Aseprite, File โ†’ Scripts โ†’ Open Scripts Folder, copy aseprite_client/claude-bridge.lua into it, and restart Aseprite (or File โ†’ Scripts โ†’ Rescan Scripts Folder).
  2. Start the relay: python bridge/relay_server.py (needs pip install websockets).
  3. Connect: in Aseprite, File โ†’ Scripts โ†’ claude-bridge, and grant the script trust when asked. The panel shows "connected to Claude", live activity, and a Pause toggle.
  4. Switch the backend to live in your MCP config ("ASEPRITE_MCP_BACKEND": "live").

Now tools act on your active document; watch edits appear and press Ctrl-Z to undo each one. See docs/ARCHITECTURE.md for how it works.

What you can ask it to do

  • "Make a 32ร—32 sprite, draw a red circle, and export it as icon.png."
  • "Export machines.aseprite as a Unity sprite sheet at 16 pixels-per-unit." โ†’ drops a sheet + a pre-sliced .meta straight into your Unity project.
  • "Slice this atlas, set each slice's pivot, and export it to Unity with the pivots baked in."
  • "Run a QA sweep: it must be 64ร—64, โ‰ค 16 colors, grid-aligned, with 2px of sticker padding."
  • "Draw an isometric box for a 1ร—1 machine base and put a recessed port on its front face."
  • "Set up a 16ร—16 tilemap layer, draw grass and dirt tiles, and lay out a 10ร—6 ground strip."
  • "Assemble my exports into one labeled sheet, slice each piece, set the pivots, and hand Unity the atlas."
  • "Pop a dialog in my editor: approve or redo. Then wait for me to click the anchor point."
  • "Watch the sprite while I touch it up; when I stop, re-run the QA sweep."
  • "Diff frames 3 and 4 โ€” did the arm actually move?"

Where this sits (honest positioning)

There are already good Aseprite MCP servers. This project is not the first, and doesn't claim to be. What it claims โ€” and can defend:

Read the full README โ†’View source on GitHub โ†’

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Reviews

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Frequently Asked Questions about Aseprite Live

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "aseprite-live": { "command": "npx", "args": ["-y", "Aseprite Live"] } }

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Technical Specs & Signals

Category๐ŸŽฎGaming
More technical detailsExpand โ–พ
TransportSTDIO
RuntimeNode.js
Last updatedSep 7, 2026
Views0
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
27Quality signal: Emerging ยท 27/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership8/20
Documentation & tools11/30
Adoption & activity1/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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