The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the SpriteCook listing page.
Connect your AI agent (Cursor, VS Code, Claude, Codex, Grok Build, and others) to SpriteCook for AI-powered pixel art and game asset generation.
This will:
The optional skills include current guidance for asynchronous job polling, canonical sprite_url output, model discovery, GPT-Image-2 quality settings, guided character workflows, saved presets, multi-image style guide references, local-file uploads, background cleanup, asset organization and recovery, and Godot-ready character exports.
After setup, your AI agent can generate pixel art and game assets directly:
"Generate a 64x64 pixel art sword sprite"
"Create a character sprite sheet for my platformer game"
"Make a set of potion icons with transparent backgrounds"
"Use my character preset for a new idle sprite"
"Import this local boss PNG, then animate it with a slow idle motion"
"Remove the background from this character asset and give me the transparent PNG"
"Rename the generated sword asset to Iron Sword Pickup"
If you prefer to configure manually, add this to your editor's MCP config:
Cursor (.cursor/mcp.json):
VS Code (.vscode/settings.json):
Grok Build (.grok/config.toml or ~/.grok/config.toml):
Open /mcps in Grok Build and authenticate spritecook. Grok stores and refreshes OAuth credentials without exposing them to the model. If tools do not appear, run grok mcp doctor spritecook and grok inspect.
The repository also includes a root .mcp.json for a Grok Build marketplace submission. Publishing the marketplace listing is a separate release step.
SPRITECOOK_API_URL - Override the API base URL (for local development)