A side-by-side look at the Rpgmaker Xp MCP and Guild Wars 1 Build Compiler MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Rpgmaker Xp MCP for gaming work as a local process; choose Guild Wars 1 Build Compiler for gaming over a hosted endpoint. You can also run both side by side in one mcpServers block.
RPGMAKER_PROJECT_PATH, RPGMAKER_RTP_PATH.get_actors, get_actor, update_actor.get_skill, search_skills, decode_template.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 59/100 · Good | 52/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Remote HTTP/SSE |
| Auth | Not declared | Not declared |
| Pricing | Not declared | Not declared |
| Required env vars | RPGMAKER_PROJECT_PATHRPGMAKER_RTP_PATH | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 4 | 1 |
| Directory activity | 4 views 0 installs 0 upvotes | 1 views 0 installs 0 upvotes |
| Tools | 65 | 8 |
| Full listing | View Rpgmaker Xp MCP | View Guild Wars 1 Build Compiler |
get_actorsGet all actors from the RPG Maker XP project (parameter tables omitted)get_actorGet a specific actor by ID, including its 6x100 parameters table (MaxHP, MaxSP, STR, DEX, AGI, INT per level)update_actorUpdate an actor's properties (XP fields: name, class_id, initial_level, final_level, exp_basis, exp_inflation, character_name, character_hue, battler_name, battler_hue, weapon_id, armor1_id..armor4_id, weapon_fix, armor1_fix..armor4_fix, parameters)create_actorCreate a new actor with RMXP defaults (linear stat growth curves unless a parameters Table is provided)search_actorsSearch actors by nameget_itemsGet all items from the projectget_weaponsGet all weapons from the projectget_armorsGet all armors from the projectget_skillsGet all skills from the projectget_skillGet a specific skill by IDcreate_skillCreate a new skill with full control over RPG::Skill fields. XP has no damage formulas: damage = power scaled by stat influence rates (atk_f/str_f for physical, int_f for magical). Negative power heals.create_damage_skillCreate a damage-dealing skill (simplified). Set physical=true for ATK/PDEF based damage, otherwise INT/MDEF based (magic). Engine formula: damage = (power + ATK*atk_f/100 - PDEF*pdef_f/200 - MDEF*mdef_f/200) * (20 + STR*str_f/100 + DEX*dex_f/100 + AGI*agi_f/100 + INT*int_f/100) / 20. Reference: default-DB Fire is power 140, sp 75.get_skillfull record for one skill (by exact name or template id), with closest-match suggestions on typos. Official **French** skill names resolve too (`Sceau de guérison` -> Healing Signet); every other name field is English-onlysearch_skillsfiltered search: profession, attribute, campaign, elite, name substringdecode_templatein-game template code → professions, attributes, 8 skills with statsencode_templatenamed build → validated, official in-game template codevalidate_buildGW1 rule check: one elite max, profession/attribute ownership, primary attributes, duplicatesget_herohero record by exact name or GWCA idlist_heroeshero roster with professions, campaigns and unlock notes, filterable by profession/campaigndecode_pawned_teampaw-ned2 team blobs (PvXwiki team pages) → every bar decodedPaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"rpgmaker-xp-mcp": {
"command": "npx",
"args": [
"-y",
"rpgmaker-xp-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "YOUR_RPGMAKER_PROJECT_PATH_HERE",
"RPGMAKER_RTP_PATH": "YOUR_RPGMAKER_RTP_PATH_HERE"
}
}
}
}
{
"mcpServers": {
"guild-wars-1-build-compiler": {
"url": "https://lobehub.com/mcp/graphmaxer-gw1-mcp"
}
}
}