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  1. Home
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  3. Rpgmaker Mz MCP
  4. vs Rpgmaker Xp MCP
Side-by-Side Model Context Protocol Comparison

Rpgmaker Mz MCP vs Rpgmaker Xp MCP

In-depth architectural comparison of the Rpgmaker Mz MCP and Rpgmaker Xp MCP MCP servers. Compare execution transports, security boundaries, tool capabilities, quality scores, and ready-to-paste client installation snippets for Claude, Cursor, Windsurf, and VS Code.

At a Glance & Executive Verdict

Rpgmaker Mz MCP
Gaming · Local stdio
Quality: 60/100 (Good) | Auth: No auth required
Rpgmaker Xp MCP
Gaming · Local stdio
Quality: 60/100 (Good) | Auth: No auth required
Verdict Summary: Choose Rpgmaker Mz MCP if you need specialized Gaming tools running via a local process. Choose Rpgmaker Xp MCP if your workspace requires Gaming integration with local subprocess execution. Both servers can be configured concurrently in your client's mcpServers manifest.

Which MCP Server Should You Choose?

Rpgmaker Mz MCP logo

Choose Rpgmaker Mz MCP when:

  • You need dedicated capabilities in the Gaming domain.
  • You prefer local stdio subprocess transport architecture.
  • Your security boundary fits: No auth required (Free / Open Source).
  • You have access to required keys: RPGMAKER_PROJECT_PATH.
  • Primary tools included: get_project, set_project, update_actor.
Explore Rpgmaker Mz MCP Details
Rpgmaker Xp MCP logo

Choose Rpgmaker Xp MCP when:

  • You need dedicated capabilities in the Gaming domain.
  • You prefer local stdio subprocess transport architecture.
  • Your security boundary fits: No auth required (Free / Open Source).
  • You have access to required keys: RPGMAKER_PROJECT_PATH, RPGMAKER_RTP_PATH.
  • Primary tools included: get_actors, get_actor, update_actor.

Feature & Specification Comparison

Specification
Rpgmaker Mz MCP logo
Rpgmaker Mz MCP
Gaming
Rpgmaker Xp MCP logo
Rpgmaker Xp MCP
Gaming
SummaryMCP server for RPG Maker MZ: maps, tile painting, events, database editing, and validation.Author RPG Maker XP games in natural language: read, write and render RGSS1 .rxdata.
Category & ScopeGamingGaming
Quality signal

Tools & Capabilities Breakdown

Rpgmaker Mz MCP Tools (128)

get_project
Get the project directory the server is currently operating on: its path, whether it is a valid RPG Maker MZ project, and the game title it holds.
set_project
Point the server at a different RPG Maker MZ project directory for the rest of the session (overrides RPGMAKER_PROJECT_PATH until the server restarts). The directory must contain game.rmmzproject and data/System.json.
update_actor
Update an actor's properties
create_actor
Create a new actor in data/Actors.json. Only `name` is required; omitted fields use the editor's new-actor defaults (class 1, level 1-99, five empty equip slots, no traits). Allocates and returns the next unused actor id. NOTE: an actor's physical accuracy comes from its class + own traits — a class/actor with no Hit Rate trait (xparam id 0: trait { code: 22, dataId: 0, value: 0.95 }) always misses physical actions. The built-in class 1 has one; a custom class needs it added.
search_actors

Ready-to-Paste Client Configurations

Paste either (or both) of these JSON server blocks into your client config file (e.g. claude_desktop_config.json or ~/.cursor/mcp.json).

Rpgmaker Mz MCP Configuration
mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "rpgmaker-mz-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "rpgmaker-mz-mcp@latest"
      ],
      "env": {
        "RPGMAKER_PROJECT_PATH": "YOUR_RPGMAKER_PROJECT_PATH_HERE"
      }
    }
  }
}
Rpgmaker Xp MCP Configuration
mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "rpgmaker-xp-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "rpgmaker-xp-mcp"
      ],
      "env": {
        "RPGMAKER_PROJECT_PATH": "YOUR_RPGMAKER_PROJECT_PATH_HERE",
        "RPGMAKER_RTP_PATH": "YOUR_RPGMAKER_RTP_PATH_HERE"
      }
    }
  }
}

Frequently Asked Questions

Rpgmaker Mz MCP is categorized under Gaming and uses a local stdio subprocess. In contrast, Rpgmaker Xp MCP belongs to Gaming using local stdio subprocess. Select Rpgmaker Mz MCP when you need capabilities focused on gaming and Rpgmaker Xp MCP when you require tools for gaming.

More alternatives to Rpgmaker Mz MCPMore alternatives to Rpgmaker Xp MCPGaming category hub

Related MCP Server Comparisons

Popular comparisons with Rpgmaker Mz MCP

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Popular comparisons with Rpgmaker Xp MCP

Explore Rpgmaker Xp MCP Details
60/100 (Good)
60/100 (Good)
Transport ProtocolLocal Subprocess (stdio)Local Subprocess (stdio)
Auth RequirementNo auth requiredNo auth required
Pricing ModelFree / Open SourceFree / Open Source
Required Env Vars
RPGMAKER_PROJECT_PATH
RPGMAKER_PROJECT_PATHRPGMAKER_RTP_PATH
Compatible Clients
Claude DesktopCursorWindsurfClineVS Code
Claude DesktopCursorWindsurfClineVS Code
Install path signalnpx · highnpx · high
Engagement & Health 2 views 0 copies 0 upvotes 17 stars 2 views 0 copies 0 upvotes 3 stars
Verified / OfficialCommunity ListingCommunity Listing
Open full listingView Rpgmaker Mz MCP ListingView Rpgmaker Xp MCP Listing
Search actors by name or nickname
create_item
Create a new item in data/Items.json. Only `name` is worth passing; omitted fields use the editor's new-item defaults (Regular Item, consumable, no effects). Allocates and returns the next unused item id. An effect referencing a missing record throws: Add/Remove State (code 21/22) → state, Learn Skill (43) → skill, Common Event (44) → common event.
update_item
Update an item's properties (shallow merge into the existing record)
search_items
Search items by name or description
create_weapon
Create a new weapon in data/Weapons.json. Only `name` is required; omitted fields use the editor's new-weapon defaults (Weapon equip slot, no stat bonuses). `params` is a flat 8-length stat bonus [maxHP, maxMP, atk, def, mat, mdf, agi, luk]. Allocates and returns the next unused weapon id.
update_weapon
Update a weapon's properties (shallow merge into the existing record)
create_armor
Create a new armor in data/Armors.json. Only `name` is required; omitted fields use the editor's new-armor defaults (Shield equip slot, no stat bonuses). `params` is a flat 8-length stat bonus; `etypeId` is the equip slot (System.json equipTypes: 2 Shield, 3 Head, 4 Body, 5 Accessory). Allocates and returns the next unused armor id.
update_armor
Update an armor's properties (shallow merge into the existing record)
+116 more tools listed on main page

Rpgmaker Xp MCP Tools (65)

get_actors
Get all actors from the RPG Maker XP project (parameter tables omitted)
get_actor
Get a specific actor by ID, including its 6x100 parameters table (MaxHP, MaxSP, STR, DEX, AGI, INT per level)
update_actor
Update an actor's properties (XP fields: name, class_id, initial_level, final_level, exp_basis, exp_inflation, character_name, character_hue, battler_name, battler_hue, weapon_id, armor1_id..armor4_id, weapon_fix, armor1_fix..armor4_fix, parameters)
create_actor
Create a new actor with RMXP defaults (linear stat growth curves unless a parameters Table is provided)
search_actors
Search actors by name
get_items
Get all items from the project
get_weapons
Get all weapons from the project
get_armors
Get all armors from the project
get_skills
Get all skills from the project
get_skill
Get a specific skill by ID
create_skill
Create a new skill with full control over RPG::Skill fields. XP has no damage formulas: damage = power scaled by stat influence rates (atk_f/str_f for physical, int_f for magical). Negative power heals.
create_damage_skill
Create a damage-dealing skill (simplified). Set physical=true for ATK/PDEF based damage, otherwise INT/MDEF based (magic). Engine formula: damage = (power + ATK*atk_f/100 - PDEF*pdef_f/200 - MDEF*mdef_f/200) * (20 + STR*str_f/100 + DEX*dex_f/100 + AGI*agi_f/100 + INT*int_f/100) / 20. Reference: default-DB Fire is power 140, sp 75.
+53 more tools listed on main page
RpgMakerMVUltimate MCP logo
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