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  3. Rpgmaker Xp MCP
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Health: ActiveRecent health check succeeded.Last checked 10/4/2026, 8:31:47 AM

Rpgmaker Xp MCP

User RatingsBe the first to rate and review this MCP server!
View Repository3 GitHub StarsTotal stargazers on GitHub for the source repository (3 stars).Visit Website
rpg-makergame-developmentmapsgame-data

Reads and edits RPG Maker XP .rxdata projects through MCP, with tools for databases, maps, events, and static previews.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

Add to CursorAdd to VS Code
Automated check passed— started and listed 65 tools correctly (2d ago).
Manual Client & Custom JSON ConfigExpand JSON ▾

Client Config & Setup

Configure Environment Variables (API Keys, Tokens, Options):
Add required secrets below — values are included directly in the generated snippet so you can copy and paste with confidence.
Quick Add:
Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "rpgmaker-xp-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "rpgmaker-xp-mcp"
      ],
      "env": {
        "RPGMAKER_PROJECT_PATH": "YOUR_VALUE_HERE",
        "RPGMAKER_RTP_PATH": "YOUR_VALUE_HERE"
      }
    }
  }
}

💡 Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (65) Directory Badge Claim listing Alternatives🎮 More in Gaming

Overview

The rpgmaker-xp-mcp MCP server lets an MCP client inspect and modify RPG Maker XP project data in native RGSS1 Marshal format. It works directly with actors, items, skills, maps, events, scripts, and system files, and can render map layouts to PNG previews. Use it when you want an AI assistant to author or query an XP project without opening the editor. It requires Node.js, an MCP-capable client, and a project containing Game.rxproj and Data/.

Use cases

•Create RPG Maker XP actors, skills, items, weapons, and armors
•Build maps by painting tiles and applying autotiles
•Search NPC events for dialogue or other content
•Connect maps with validated transfer events
•Preview authored maps as PNG images

Key features

•Reads and writes native XP .rxdata files
•Manages actors, items, equipment, and skills
•Creates and edits maps and events
•Paints tiles and applies autotile patterns
•Renders static map previews to PNG
•Supports XP-specific event and message structures

Capabilities & Tool Schemas (65) ~8.5k tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Verified live Verified liveCaptured by calling this server’s live tools/list endpoint.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Rpgmaker Xp MCP.

get_actors

Get all actors from the RPG Maker XP project (parameter tables omitted)

get_actor

Get a specific actor by ID, including its 6x100 parameters table (MaxHP, MaxSP, STR, DEX, AGI, INT per level)

update_actor

Update an actor's properties (XP fields: name, class_id, initial_level, final_level, exp_basis, exp_inflation, character_name, character_hue, battler_name, battler_hue, weapon_id, armor1_id..armor4_id, weapon_fix, armor1_fix..armor4_fix, parameters)

create_actor

Create a new actor with RMXP defaults (linear stat growth curves unless a parameters Table is provided)

search_actors

Search actors by name

get_items

Get all items from the project

How Rpgmaker Xp MCP works

What rpgmaker-xp-mcp MCP server does

The rpgmaker-xp-mcp MCP server connects an AI assistant to an RPG Maker XP project and operates on the project’s native .rxdata files. It can read existing game data, create or update database records, edit map events, paint map tiles, and produce static map previews. Changes are written to the actual project files, so RPG Maker XP can open the result normally.

Supported project content includes actors, skills, items, weapons, armors, maps, events, scripts, and system data. The server is intended for RPG Maker XP’s RGSS1 Ruby 1.8 Marshal format, not the formats used by VX, VX Ace, MV, or MZ.

How it works

An MCP client launches the server over standard input and output, then exposes its tools to the model. The server reads the project directory identified by RPGMAKER_PROJECT_PATH. Map files are stored in the project’s Data/ directory, and the server understands XP-specific structures such as event command codes, actor parameter tables, equipment slots, and skill damage fields.

Map previews are static PNG renders. They show the layout that was authored but do not execute the game, validate gameplay, or replace testing in RPG Maker XP. When an operation writes to a file for the first time in a session, the original is copied to Data/.mcp-backup/ as a .bak file. This is a session-level safety measure, not long-term version control.

Setup and configuration

Install Node.js 18 or newer and an MCP-capable client. The published package can be launched with npx, or the repository can be cloned and built with npm install followed by npm run build. Configure RPGMAKER_PROJECT_PATH with the folder containing Game.rxproj and Data/.

Set RPGMAKER_RTP_PATH when the RPG Maker XP RTP is installed somewhere other than the default Steam location. RTP assets are read from the local installation; they are not bundled with the server. Claude Desktop and Claude Code examples are provided in the project documentation, and other MCP clients can connect through the standard stdio transport.

Close RPG Maker XP while the server is running. The editor can rewrite its data files when saving and may overwrite changes made by the server. Back up the complete Data/ folder before editing, and use source control if you need durable history.

Tools and capabilities

The documented tool groups cover several parts of an XP project:

  • Read, create, update, and search actors, items, skills, weapons, and armors.
  • Create damage, healing, and state-based skills using XP’s power, scope, and stat-influence fields.
  • Inspect maps and events, create events, update event commands, add dialogue, and create transfer links between maps.
  • Create maps, inspect tile data, set tiles, fill regions, apply autotiles, and scatter tiles.
  • Validate map connectivity and search map events by their content.
  • Render a map to a PNG preview for visual inspection.

The server handles XP-specific message structures, including continuation lines and the four-line message box layout. Transfer-event creation checks that target maps and positions exist before writing.

Limitations and notes

The rpgmaker-xp-mcp MCP server does not generate artwork or audio. It can import, classify, and validate graphics that already exist, but it cannot draw new assets. It also stores RGSS scripts as data rather than writing or verifying script logic, and it cannot run the game or perform gameplay tests.

Pokémon Essentials projects are structurally readable because they are based on RPG Maker XP, but the server does not understand Essentials-specific PBS files, plugin conventions, or custom data classes. Large Essentials projects require particular care with backups. RPG Maker XP itself is required when a project depends on RTP assets.

Read the full README →View source on GitHub →

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
3
Stargazers on the source repository.
npm downloads
744
Package downloads in the last 30 days.
Last commit
1mo ago
Most recent push to the default branch.
Availability
100%
Our rolling endpoint + install checks that succeeded.
Install check
Passed
Our sandbox started it and listed its tools.
Tools exposed
65
Callable tools this server registers over MCP.
Directory activity
2 views
Config copies, upvotes, and views on AllMCPs.

Reviews

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Frequently Asked Questions about Rpgmaker Xp MCP

rpgmaker-xp-mcp is an MCP server that connects AI clients to RPG Maker XP project files in RGSS1 Marshal format. Its main tools read, create, update, and search actors, items, skills, maps, and events, while also editing tiles and rendering static map previews as PNG files.

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Technical Specs & Signals

Category🎮Gaming
More technical detailsExpand ▾
TransportSTDIO
RuntimeNode.js
ClientsClaude Code, Claude Desktop, Cursor, Windsurf
Last updatedOct 6, 2026
Views2
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars3
GitHub Star CountTotal stargazers on GitHub representing community popularity (3 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Aug 12, 2026
npm downloads744/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
70Quality signal: Great · 70/100How this signal is calculated ▾
Server availability25/25
Verified ownership10/20
Documentation & tools29/30
Adoption & activity6/15
Community engagement0/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 4d ago via OSV.dev · rpgmaker-xp-mcp (npm)

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More in 🎮 Gaming →Best MCP servers for Gaming →Alternatives to Rpgmaker Xp MCP →Install in Claude DesktopInstall in CursorInstall in VS CodeSetup guides for all 13 MCP clients