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Rive MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 8:47:07 PM

Rive MCP

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe haven’t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time β€” check back soon.
View Repository14 GitHub StarsTotal stargazers on GitHub for the source repository (14 stars).Visit Website

Free, editor-less MCP server for Rive: create, edit, inspect, render and preview .riv animations

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β€” or use 1-click editor setup below.

One-click editor setup isn’t available for this listing yet β€” we don’t have a confirmed install command, and we’d rather show nothing than point your editor at the wrong package or host. Follow the project’s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON β–Ύ
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself β€” its README, its docs, or a verified owner. We haven’t found those for rive-mcp, and we’d rather show nothing than a guess you’d paste into your client. Follow the project’s own setup instructions for the current steps.
Install Tool Schemas (32) Directory Badge Claim listing AlternativesπŸ’» More in Developer Tools

Capabilities & Tool Schemas (32) ~1.4k tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server β€” may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Rive MCP.

riv_list

Recursively find `.riv` files (size, format version)

riv_inspect

Full metadata: artboards, animations (duration/fps/loop), state machines and inputs, plus data-binding structure (ViewModel definitions, instances with resolved values, enums, converters, bind wiring) when the file uses it

riv_lint

Static diagnostic: broken references, oversized embedded assets, unreachable state-machine states, unconditional self-transitions (infinite-loop risk), unused inputs, easing silently discarded on a track's last keyframe, **motion-quality rules** (all-linear "robotic" movement, teleporting objects,…

riv_render_frame

Render any moment to PNG (inline image + file)

riv_render_gif

Turn an animation into a preview GIF

riv_render_apng

Animated PNG export β€” 24-bit color + alpha transparency (plays on GitHub)

Documentation Overview

rive-mcp

Create, edit, inspect, render and live-preview Rive (.riv) animations from Claude β€” no Rive editor, no cloud, no subscription.

ζ—₯本θͺž README はこけら

rive-mcp is a free MCP (Model Context Protocol) server that gives Claude (or any MCP client) full control over .riv files. Unlike the official Rive MCP (which requires the editor running) or paid third-party servers, it works with nothing but a .riv file β€” and it can even build .riv files from scratch by serializing the binary format directly.

Rendering runs the official Rive runtime (@rive-app/canvas-advanced WASM) inside headless Chromium, so what you see is exactly what ships.

Studio screenshot

Weather widget built by the tokens β†’ pro-assets β†’ presets β†’ critique pipeline (artwork: Twemoji)

This animation was generated entirely by riv_create β€” no Rive editor involved.

Highlights

  • Generate .riv from JSON β€” shapes, gradients, embedded PNGs, text, bones + skinning, IK, mesh deformation, keyframe animation with easing, multi-layer state machines, listeners, events, physics baking, particles, embedded audio (WAV/MP3/FLAC) fired from the timeline or a state machine
  • Pro-quality by construction β€” 28 semantic motion presets (pop-in, staggered rise-in, breathing, stagger-in, parallax-drift, shimmer, …) with professionally tuned amplitudes/easings, an OKLCH design-token generator (riv_design_tokens), motion-quality lint rules (robotic linear movement, teleports, missing stagger), and a one-call critique loop (riv_critique: frames + objective metrics + scoring checklist)
  • Real vector art pipeline β€” import SVG (Figma/Illustrator/Iconify, or npm SVG sets like @twemoji/svg when offline) as true bezier paths (riv_import_svg, riv_asset_search), decompile existing .riv files into editable specs including gradients, blend modes and hand-tuned animation tracks (riv_decompile), plus trim paths (draw-on), clipping masks, blend modes (multiply shadows, screen glows), follow-path motion, solos and detached bezier handles in the scene spec
  • Losslessly edit existing .riv β€” change any property, swap text, delete subtrees (references auto-remapped); round-trip verified pixel-perfect
  • Local web Studio β€” Rive-editor-style 3-pane UI (hierarchy / canvas with click-select & drag / inspector / timeline) with hot reload; edits apply live. Also includes a bezier curve editor for hand-tuning keyframe easing (drag control points, hold/linear/cubic switching, 10 one-click presets), a state machine graph view (node graph of layers/states/transitions with lint findings and live-playback state highlighting), and an onion skin overlay (0-5 surrounding frames) for checking motion at a glance
  • Studio keeps growing β€” drag-and-drop image replacement for embedded assets (lossless swap), multi-artboard tabs, named snapshot save/restore/delete, dope-sheet marquee/Shift-click multi-select with grouped drag and Ctrl+C/V copy-paste, and a bone overlay with FK drag-to-pose that bakes straight to a keyframe
  • Human ⇄ AI loop β€” a two-way Agent chat in the Studio: you type feedback (with the current selection/artboard/animation/time attached), the AI picks it up via riv_studio_notes, fixes the file, and replies into the same thread; your browser updates instantly
  • Auto-rig characters β€” one call turns a character PNG into a rigged .riv with cutout parts, bone-skinned head mesh, eye blink, idle/happy animations and a state machine
  • Data binding & pipeline tooling β€” riv_inspect decodes ViewModel definitions, instances (with resolved values), enums, converters and bind wiring β€” data binding inspection that few tools support yet; riv_batch_render exports many files Γ— formats in one glob-aware call for CI, and riv_ab_compare composites two files side by side into one labeled GIF/APNG for design review
  • Everything verified β€” generated files are loaded, rendered and state-machine-driven by the official runtime in E2E tests

Tools (32)

ToolWhat it does
riv_listRecursively find .riv files (size, format version)
riv_inspectFull metadata: artboards, animations (duration/fps/loop), state machines and inputs, plus data-binding structure (ViewModel definitions, instances with resolved values, enums, converters, bind wiring) when the file uses it
riv_lintStatic diagnostic: broken references, oversized embedded assets, unreachable state-machine states, unconditional self-transitions (infinite-loop risk), unused inputs, easing silently discarded on a track's last keyframe, motion-quality rules (all-linear "robotic" movement, teleporting objects, missing stagger, one-sided scale)
riv_render_frameRender any moment to PNG (inline image + file)
riv_render_gifTurn an animation into a preview GIF
riv_render_apngAnimated PNG export β€” 24-bit color + alpha transparency (plays on GitHub)
riv_render_videoRecord an animation or state machine to WebM video
riv_render_spritesSprite-sheet PNG + JSON metadata (for game engines)
riv_batch_renderRender a list of jobs β€” single files or globs β€” to png/gif/apng/webm/sprites in one call; per-job error isolation and a timing report, built for CI
riv_play_state_machineSet/fire inputs β†’ advance β†’ state-transition report (+ optional frame captures)
riv_generate_codeIntegration code with real artboard/SM/input names (React / JS / Vue / Svelte / Flutter)
riv_createBuild a .riv from a JSON scene spec β€” validated with the official runtime, returns a preview. Supports bezier-handled vertices, elastic easing, gradients, physics baking, particles, and semantic motion presets ({"preset":"pop-in","target":"card"} expands server-side into professionally tuned keyframes β€” entrances/exits/emphasis/ambient loops, with stagger for groups). Also embeds audio (WAV/MP3/FLAC) fired from timeline frames or state-machine entry β€” the AudioAsset/AudioEvent are written correctly but only play back in a GPU-backed Rive runtime, not this server's own preview
riv_design_tokensGenerate design tokens before designing: OKLCH-harmonized palette (+WCAG contrast), gradient pairs, Material-Motion durations & easing roles, spacing/radius/type scales β€” deterministic from seed color + mood
riv_import_svgSVG β†’ Rive bezier shapes (Figma/Illustrator exports, icons, illustrations): full cubic vertices, multi-contour paths, gradients, strokes, nested transforms β€” so the AI composes pro artwork instead of drawing with primitives. Fragments plug into riv_create via imports
riv_asset_searchSearch Iconify's ~200k professionally designed icons and import one directly as Rive shapes (needs network)
riv_lottie_importLottie/bodymovin JSON β†’ Rive scene fragment β€” pulls in LottieFiles' huge library of free professionally-animated assets art and choreography: keyframed transforms with exact bezier easing curves (not preset-approximated), path morphing (per-vertex keyframes), shape/null/precomp layers, gradients, trim-path draw-on, visibility windows. Unsupported bits (text layers, masks, mattes, …) are counted, not silently dropped
riv_decompile.riv β†’ editable scene spec: study or remix professional files (bezier paths, gradients, solos, trim paths, animations with named easings); unsupported types are counted, not silently dropped
riv_critiqueOne-call review bundle that makes motion visible to a VLM: a filmstrip (frames left→right), an onion-skin overlay (motion trails), a motion report (net displacement vector per animated object), objective metrics (bezier ratio, palette flags, easing distribution) + lint findings + a fixed 7-axis scoring checklist incl. spatial/directional coherence (does each mover travel toward its artwork's front? is the perspective consistent?)
riv_editLossless editing of existing .riv files: set properties, swap named text, delete subtrees, add/replace/remove keyframes
riv_optimizeShrink a .riv without changing its visual output: remove unreferenced interpolators/events/empty tracks left over from prior edits, thin redundant keyframes on strictly-linear runs (Douglas-Peucker, easing-safe β€” cubic/hold segments are never touched), with a dryRun report of the plan
riv_extract_assetsExtract embedded images/fonts from a .riv
riv_visual_diffPixel diff of two .riv files with a highlighted diff image
riv_ab_compareRender two .riv files under identical conditions into one labeled side-by-side (or stacked) GIF/APNG for human review β€” where riv_visual_diff measures a pixel-level delta, this one is for eyeballing two different things playing next to each other
riv_dumpLow-level binary structure dump (typeKeys / properties / hierarchy)
riv_slice_imageCut character parts out of a PNG by polygon (for cutout rigging)
riv_rig_characterCharacter PNG β†’ fully rigged .riv in one call
riv_diffStructural diff between two .riv files
riv_studioLocal web Studio: Rive-editor-style dark UI β€” hierarchy tree, canvas select/drag/resize, inspector, keyframe timeline editing, bezier curve editor (drag control points, hold/linear/cubic, 10 easing presets), state machine graph view (node graph, transition details, lint-highlighted states, live playback highlighting), onion skin overlay, undo/redo, playback speed, one-click export (PNG/APNG/GIF/WebM), live preview + hot reload, EN/JA
riv_studio_notesRead the Studio's Agent chat (with auto-attached context: selection, artboard, animation, playback time) and post replies back into it

Read the full README β†’View source on GitHub β†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks β€” not a rating.

GitHub stars
14
Stargazers on the source repository.
Last commit
23d ago
Most recent push to the default branch.
Tools exposed
32
Callable tools this server registers over MCP.
Directory activity
1 views
Config copies, upvotes, and views on AllMCPs.

Reviews

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Frequently Asked Questions about Rive MCP

We don't have a confirmed install command for rive-mcp yet, so we don't publish a generated one β€” a guessed package name would point at the wrong package or none at all. Follow the project's own README or setup instructions (https://github.com/ODU33104/rive-mcp) for the current steps.

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Technical Specs & Signals

CategoryπŸ’»Developer Tools
More technical detailsExpand β–Ύ
Last updatedSep 1, 2026
8/13 checks healthy over the last 45d
Views1
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Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars14
GitHub Star CountTotal stargazers on GitHub representing community popularity (14 stars).
Last commit23d ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Sep 1, 2026
48Quality signal: Fair Β· 48/100How this signal is calculated β–Ύ
Server availabilityNot measured

Not scored for repo-hosted servers β€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools20/30
Adoption & activity6/15
Community engagement0/10

A guidance signal from public completeness & health data β€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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