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  3. Playgama MCP Publish & Manage HTML5 Games
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Playgama MCP Publish & Manage HTML5 Games

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
View RepositoryVisit Website

Publish HTML5 games in seconds from an AI agent: audience, monetization, analytics.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

One-click editor setup isnโ€™t available for this listing yet โ€” we donโ€™t have a confirmed install command, and weโ€™d rather show nothing than point your editor at the wrong package or host. Follow the projectโ€™s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON โ–พ
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself โ€” its README, its docs, or a verified owner. We havenโ€™t found those for Playgama MCP - Publish & Manage HTML5 Games, and weโ€™d rather show nothing than a guess youโ€™d paste into your client. Follow the projectโ€™s own setup instructions for the current steps.
Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Documentation Overview

Playgama Developer Cabinet MCP Server

Publish and manage your HTML5 games on Playgama straight from your AI agent โ€” Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.

The server is hosted by Playgama. There is nothing to install or run and no token to copy โ€” you give your client the endpoint below, sign in to the cabinet in the browser it opens, and allow the connection.

What you get

  • Publish in seconds โ€” ask your agent, get a public playable link back.
  • Get the audience โ€” the game takes its first players from the Playgama network, and Playgama DSP can send more the day it goes live (beta). The agent can start that campaign itself with start_sandbox_traffic; share the game first and the boost is free.
  • Start monetization โ€” rewarded, interstitial and banner ads switch on through Playgama Ad once the game clears the session threshold (access by request).
  • Get all analytics โ€” playtime, retention and revenue reports in your developer dashboard; payouts start at 100 USD.
Endpointhttps://developer.playgama.com/api/mcp
TransportStreamable HTTP
AuthenticationOAuth 2.1 โ€” the client discovers it from the endpoint
Connected agentsSee and revoke them at developer.playgama.com/mcp

You need a Playgama developer account with the sign-up finished. A connected agent reaches the games of your own organization and nothing else. It stays connected while it keeps using the server; revoke it on the same page and it is refused on its next call.

Every game needs the Playgama Bridge SDK integrated โ€” the sandbox included. If your game does not have it yet, the agent integrates it before the first upload: get_bridge_sdk_docs serves the docs, and the Game checklist lists the required steps in order. A build in which the SDK was not detected is not published, and the sandbox takes Playgama Bridge 2.2.0 or newer only.

Questions: developer.success@playgama.com

Connect

Every client below opens the browser the first time it connects. Sign in to the cabinet if you are not signed in, check the account and the agent, and allow it.

Codex

sh
codex mcp add 'playgama-developer-cabinet' --url 'https://developer.playgama.com/api/mcp'

Claude Code

Terminal
claude mcp add --transport 'http' 'playgama-developer-cabinet' 'https://developer.playgama.com/api/mcp'

Then run /mcp in Claude Code and choose the server to sign in.

Cursor

~/.cursor/mcp.json:

config.json
{
  "mcpServers": {
    "playgama-developer-cabinet": {
      "type": "http",
      "url": "https://developer.playgama.com/api/mcp"
    }
  }
}

VS Code

.vscode/mcp.json:

config.json
{
  "servers": {
    "playgama-developer-cabinet": {
      "type": "http",
      "url": "https://developer.playgama.com/api/mcp"
    }
  }
}

Claude Desktop and claude.ai

Settings โ†’ Connectors โ†’ Add custom connector, with the endpoint https://developer.playgama.com/api/mcp.

A token in a config from before OAuth

If your config still sends an Authorization header with a pgm_mcp_ token, it keeps working for now. Remove the header and connect again as above.

Tools

The authoritative list is what the server answers to tools/list. As of version 1.3.0:

ToolWhat it doesKind
Games
list_applicationsLists your organization's games, newest firstread-only
create_applicationCreates a new game as a draftwrite
get_applicationReads a game's saved form, archives and mediaread-only
update_application_formSaves form fields; fields you leave out keep their valueswrite
get_submission_stateTells whether the game can be submitted to moderation now, and why notread-only
list_moderation_commentsReads the moderation correspondence on a gameread-only
get_launch_stepsReads a game's launch path in order โ€” archive, Bridge SDK, covers, form, sandbox, share, traffic โ€” with the current step and the tools that move each oneread-only
Builds
start_archive_uploadStarts a zip upload and answers a one-hour upload URLwrite
confirm_archive_uploadAdds the uploaded archive to the form and starts unpackingwrite
get_archive_statusReads unpacking progress and the build checkread-only
Covers
start_cover_uploadStarts a cover upload for one slot: square, portrait or landscapewrite
confirm_cover_uploadChecks the image and puts it in its slotwrite
In-app purchases
list_in_app_productsReads the in-app catalog with its checksumread-only
replace_in_app_productsReplaces the whole catalog; products left out are deletedwrite
Leaderboards
list_leaderboardsLists a game's leaderboardsread-only
create_leaderboardAdds a leaderboardwrite
update_leaderboardChanges a leaderboard's name, type or score orderwrite
Testing
get_archive_qa_tool_linkOpens an uploaded build in the Playgama QA Toolread-only
get_local_game_qa_tool_linkOpens a game served from localhost in the QA Toolread-only
Docs
get_bridge_sdk_docsReads the live Playgama Bridge SDK wiki, the whole index or one pageread-only
get_game_checklistReads the live game checklist โ€” what a game and its archive must meet before an uploadread-only
Sandbox
get_sandbox_stateReads what is live in the sandbox and whether a publish would be acceptedread-only
get_sandbox_shareReads the ready post and share links for the live sandboxread-only
publish_sandboxMakes a build playable by anyone with the link, without moderationwrite
get_sandbox_trafficReads whether traffic can be brought to the sandbox, the package on offer and the runs so farread-only
start_sandbox_trafficStarts a DSP campaign built from the game's covers that sends players to the sandbox; free traffic is a share bonus and takes 1โ€“3 public post linkswrite

Every write tool is annotated destructiveHint: true, so clients ask before calling it.

Agents start with get_launch_steps and read it again after each step.

Uploading a build

  1. Read get_game_checklist and check the game and the zip against each item; fix what fails before uploading.
  2. start_archive_upload answers uploadUrl and headers.
  3. PUT the zip to uploadUrl with exactly those headers, e.g. curl -T game.zip -H "Content-Type: application/zip" "<uploadUrl>".
  4. confirm_archive_upload, then poll get_archive_status until state.status is no longer CHECKING. PASSED publishes; on PROBLEM or NOT_CHECKED pass state.message on to the developer word for word and fix the build โ€” publish_sandbox and a submit to moderation both refuse it (get_bridge_sdk_docs has the SDK integration docs). The sandbox also refuses a build on a Playgama Bridge older than 2.2.0 (BRIDGE_VERSION_OUTDATED) or one whose version the check could not read (BRIDGE_VERSION_UNKNOWN): update the SDK and upload a new archive. If processing is FAILED, upload a corrected zip.

Covers work the same way, one slot per call: a PNG or JPEG of exactly 800ร—800 (square), 1080ร—1920 (portrait) or 1920ร—1080 (landscape).

Sandbox traffic

Get a free boost after sharing your game on any platform. The developer publishes the post and pastes its link to the agent, which passes one to three public HTTPS post links to start_sandbox_traffic in postUrls; one is enough. The bonus is once per game, for up to three games per organization over its lifetime. Earlier free launches without sharing do not use this bonus. get_sandbox_share has the ready post and share links. Paid traffic is available in the cabinet; MCP does not purchase it.

Limits

  • Build archive: up to 300 MB per zip.
  • Cover: up to 10 MB per file.
  • Sandbox: 3 publications per rolling hour per game; only publications that change something count.

What the server deliberately does not do

These stay human actions in the cabinet:

  • submitting a game to moderation;
  • deleting anything โ€” leaderboards, or archives and covers from the form;
  • rolling a game back to its last submitted version;
  • reading payouts;
  • uploading screenshots, videos and other assets.

Beyond the MCP server

The rest of the Playgama stack picks up where this server stops:

  • Playgama Bridge SDK โ€” required in every game you upload (see above), and the same integration carries the game further: one API for ads, leaderboards, payments and platform SDKs when you publish the same game across platforms. Open source, npm i @playgama/bridge.
  • Playgama Ad โ€” monetizes web games with rewarded, interstitial and banner formats through a single lightweight JS SDK, with gaming-focused demand, Google Ad Manager MCM support and reporting. Access by request.
  • Playgama Wrap โ€” turns the same game into a standalone site on your own domain, with hosting, player accounts, in-game purchases, PWA install and indexable SEO pages. Early access.
  • Playgama DSP โ€” brings the first players to a freshly published game. Beta.

License

MIT

Read the full README โ†’View source on GitHub โ†’

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Frequently Asked Questions about Playgama MCP Publish & Manage HTML5 Games

We don't have a confirmed install command for Playgama MCP - Publish & Manage HTML5 Games yet, so we don't publish a generated one โ€” a guessed package name would point at the wrong package or none at all. Follow the project's own README or setup instructions (https://github.com/Playgama/developer-cabinet-mcp) for the current steps.

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Technical Specs & Signals

Category๐ŸŽฎGaming
More technical detailsExpand โ–พ
Last updatedSep 28, 2026
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27Quality signal: Emerging ยท 27/100How this signal is calculated โ–พ
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Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership8/20
Documentation & tools11/30
Adoption & activity1/15
Community engagement0/10

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