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  3. Moddable Games Tools
Moddable Games Tools logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 9:01:38 AM

Moddable Games Tools

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
View RepositoryVisit Website

15 tools for chess variant analysis, hex map generation, and board game utilities

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

One-click editor setup isnโ€™t available for this listing yet โ€” we donโ€™t have a confirmed install command, and weโ€™d rather show nothing than point your editor at the wrong package or host. Follow the projectโ€™s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON โ–พ
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself โ€” its README, its docs, or a verified owner. We havenโ€™t found those for Moddable Games Tools, and weโ€™d rather show nothing than a guess youโ€™d paste into your client. Follow the projectโ€™s own setup instructions for the current steps.
Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Documentation Overview

Moddable.Games

Creating games you already own.

A multi-page marketing site and tools platform for an open-source board game modding workshop. Ten mods. Three original games. Two open-source engines. One Discord.


Stack

Code
HTML + Vanilla JS + Zero dependencies + Zero build step

Modular JS architecture: one loader (js/mg-loader.js) loads 12 shared modules + page-specific scripts. Zero inline scripts or styles.


Routes

URLPage
/Home
/mods/Filterable mod library
/mods/[slug]/10 mod detail pages (incl. Dungeon Chess)
/games/Games hub
/games/nukes/Nukes
/games/mongo/Mongo
/games/endless-skies/Endless Skies
/engines/Engines hub
/engines/moddable-chess/Moddable Chess engine
/engines/moddable-hexmaps/Moddable Hexmaps engine
/developers/Developers / Tools API
/news/News index
/news/[slug]/13 article pages
/tools/Tools hub (dice, names, scores)
/tools/ti/Twilight Imperium tools
/tools/talisman/Talisman tools
/tools/nukes/Nukes tools
/submit/Mod submission form
/about/About
/about/roadmap/18-month roadmap
/team/Team
/community/Community / Discord

Run locally

bash
python3 -m http.server 8000

Open http://localhost:8000/. Clean URLs, no .html extensions.


Deploy to GitHub Pages

  1. Push to GitHub
  2. Settings โ†’ Pages โ†’ Deploy from main branch, root folder
  3. Update the <meta name="mg-base"> tag across pages to match your deploy path:
Scenariomg-base value
Custom domain (root)(remove the tag)
username.github.io repo(remove the tag)
Project repo (/repo-name/)/repo-name

Design system

DisplayInter Tight 500โ€“700
BodyInter 400โ€“700
MonoJetBrains Mono 400โ€“600
PixelPress Start 2P (eyebrows only)
Code
#d11a1a  red         Total conversion / Nukes
#3a9928  green       Rebalance / Mongo / Endless Skies
#0c4f8d  blue        Reskin / TI tools
#0a0d2a  cosmicDeep  Hero backgrounds
#f5f4ef  canvasLight Warm off-white sections (not pure white)
#14161c  ink         Primary text on light

Rules: No drop shadows. Pill buttons only. One RGB primary per surface. Hex grid SVG overlay on all dark heroes.


JS Architecture

Code
js/
โ”œโ”€โ”€ mg-loader.js            โ† entry point, loads all modules
โ”œโ”€โ”€ mg-core.js              โ† tokens, el(), url(), MG.data (fetch layer)
โ”œโ”€โ”€ mg-buttons.js           โ† btn(), linkBtn()
โ”œโ”€โ”€ mg-cards.js             โ† modCard(), pageHero()
โ”œโ”€โ”€ mg-navbar.js            โ† navbar()
โ”œโ”€โ”€ mg-footer.js            โ† footer()
โ”œโ”€โ”€ mg-search.js            โ† global Cmd+K search
โ”œโ”€โ”€ mg-animations.js        โ† scroll reveal + TOC spy
โ”œโ”€โ”€ mg-mods-content.js      โ† mod page content (rules, components, etc.)
โ”œโ”€โ”€ mg-mod-page.js          โ† data-driven mod detail renderer
โ”œโ”€โ”€ mg-news-article-page.js โ† shared news article renderer
โ””โ”€โ”€ mg-*-page.js            โ† page-specific scripts (home, tools, etc.)

data/
โ”œโ”€โ”€ mods.json               โ† mod library (10 entries)
โ”œโ”€โ”€ games.json              โ† games (3 entries)
โ”œโ”€โ”€ engines.json            โ† engine listings (2 entries)
โ”œโ”€โ”€ mcp-tools.json          โ† MCP tool registry (50 tools, 7 namespaces)
โ”œโ”€โ”€ news.json               โ† news posts (13 entries)
โ””โ”€โ”€ team.json               โ† team members (4 entries)

Pages load mg-loader.js (shared modules) + their own page script. Data is fetched via MG.data.get('mods') โ†’ Promise, or MG.data.get('mod', 'slug') for single items. Legacy MG.data.load(['mods','news']).then(store => {...}) still works.


Changelog

2026-07-22

  • Added Maze Rats (94 procedural tables) to oracle pipeline and oracles page
  • Encounter Builder now supports D&D 5e and Pathfinder 1e via system selector
  • Discord /encounter command uses autocomplete for future-proof system selection
  • Rebuilt rules-index.json (8,426 entries across 41 games, added table-type indexing)
  • MCP Worker bumped to v1.7.0

2026-07-20

  • Added GA4 analytics tracking to all untracked interactive modules
  • API playground: tool select, category expand, tool run events
  • Hex embed: layout, size, player, style changes and map generation
  • TI Dashboard: game start, strategy picks, pass, Mecatol claims, agenda draw/resolve, game over
  • Registered tool_name custom dimension in GA4 for per-MCP-tool breakdowns
  • D&D Encounter Builder, Discord oracle commands, and /test suite (from prior session)
  • Closed issues #131, #132, #135

2026-06-10

  • Deployed MCP tools server at tools.moddable.games (42 AI-callable tools across 6 namespaces)
  • Serves MCP protocol (SSE), REST API, llms.txt, OpenAPI 3.1, .well-known/mcp.json discovery
  • New /developers/ section: landing page + /api/ sub-page + /examples/ sub-page
  • Purple section accent (#8b5cf6), SVG hero feature, unique OG images
  • Homepage "For Developers" band between Featured Mod and Nukes sections
  • Nav reordered: Mods, Engines, Games, Tools, Developers, About, News (SVG/cube alternation)
  • Added dice_roll and ti4_random_factions as site-native tools
  • Puzzle generation uses pre-computed pool (Cloudflare Workers free tier)
  • AI Integration sections added to chess.moddable.games and hex.moddable.games
  • Favicon and full OG/Twitter meta tags on tools.moddable.games Worker

2026-06-09

  • TI4 Objective Tracker: full game-session mode with player scoring, secret objectives, bonus VP tracking
  • Supports all expansions (base, Prophecy of Kings, Discordant Stars, Thunder's Edge)
  • Setup screen with player count, VP target, expansion toggles, and colour assignment
  • Scoreboard with progress bars, tabbed interface (public/secrets/bonus), winner detection

2026-06-05

  • Unified hero system across all 17 pages with new shared sectionHero() component
  • Two-tier design: full cosmic heroes (tier-1 indexes) and reduced sub-page heroes (tier-2)
  • Colour system: RGB accents for consistent-sub-page sections, CMYK for divergent ones
  • Added parallax scroll with dramatic text fade-out, hex grid zoom, and gradient darkening
  • Added animated 3D feature elements: spinning cubes (Tools, Engines, About) and animated SVGs (Mods, Games, News)
  • Reordered nav to alternate cube/SVG features: Mods, Engines, Games, Tools, News, About
  • Fixed Endless Skies accent (greenโ†’blue to match detail page)
  • Fixed mods page hash-change filtering from navbar dropdown
  • Fixed tools page auto-scrolling to search on load
  • Normalised all hero copy: tier-1 gets 2-line titles with single highlighted keyword + 2-line balanced ledes
  • Created GitHub issue #81 for static site build system migration
  • New assets: hex-grid-purple.svg, hex-grid-cyan.svg, hex-grid-magenta.svg, hex-grid-amber.svg

2026-06-04

  • Rewrote Planet Mongo game page from real rulebook (v0.9.0): 4X hex territory control, 8 factions, hidden orders, central market
  • Rewrote Endless Skies game page from real rulebook (v0.2.0): 4X worker placement, 8 factions, ship rooms, wormhole network
  • Both pages now honestly marked "In development" with no fabricated content
  • Removed fake community mods from both pages (no real mods exist yet)
  • Deleted dead per-game JS files and custom CSS (pages use shared data-driven renderer)
  • Updated meta tags and OG descriptions for both games
  • Synced all mod metadata from moddable-rules: versions, taglines, stats, development status
  • Replaced Talisman Worlds logo (new circular emblem from moddable-rules, properly on 410x410 canvas)
  • Fixed Talisman Worlds hero title (was still "Talisman: Hexed")
  • Replaced fabricated Econopoly content with real rulebook mechanics (resources, VP, choose-your-action)
  • Replaced fabricated Hyper Imperium content with real mechanics (3D exploration, promissory trades, mercenary builder)
  • Rewrote games-sync.json from actual rulebook front matter (all entries were stale)
  • Added RGB cube placeholder logo for all 6 community mods (#61 partial)
  • Closed #25 (mod download links complete on website side), #78, #79

2026-06-02

  • Synced MCE to v0.7.1 / 70 variants (from v0.6.8 / 64): stats, features, consumer APIs, developer guides
  • Moved Dungeon Chess from /games/ to /mods/ โ€” it's a total conversion of chess, not an original game
  • Added news article: "Building Games on Chess" (MCE v0.7.1 consumer APIs + DC v1.2.0 renderer migration)
  • Rewrote Nukes game page from actual moddable-rules rulebook (removed all hallucinated content)
  • Added game logos to games index cards (410x410 normalized PNGs)
  • Updated all counts site-wide: 10 mods, 3 games, 13 news articles
  • Regenerated OG images for games page and new article
  • Added .game-card__logo CSS for logo thumbnails in game/mod cards
  • Fixed body text centering in games engines callout section
  • Created issues #78 (Mongo sync) and #79 (Endless Skies sync) for future rulebook rewrites
  • Bumped to v1.0.60

Read the full README โ†’View source on GitHub โ†’

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Frequently Asked Questions about Moddable Games Tools

We don't have a confirmed install command for Moddable Games Tools yet, so we don't publish a generated one โ€” a guessed package name would point at the wrong package or none at all. Follow the project's own README or setup instructions (https://github.com/Moddable-Games/moddable-website) for the current steps.

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Technical Specs & Signals

Category๐ŸŽฎGaming
More technical detailsExpand โ–พ
Last updatedJul 25, 2026
11/12 checks healthy over the last 45d
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Last commit2mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Jul 25, 2026
31Quality signal: Emerging ยท 31/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools11/30
Adoption & activity2/15
Community engagement0/10

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