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Mc Asset โ€” Minecraft Pixel Asset Engine

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
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Deterministic Minecraft pixel-art engine: textures, animation sheets, and pack validation.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

One-click editor setup isnโ€™t available for this listing yet โ€” we donโ€™t have a confirmed install command, and weโ€™d rather show nothing than point your editor at the wrong package or host. Follow the projectโ€™s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON โ–พ
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself โ€” its README, its docs, or a verified owner. We havenโ€™t found those for mc-asset โ€” Minecraft Pixel Asset Engine, and weโ€™d rather show nothing than a guess youโ€™d paste into your client. Follow the projectโ€™s own setup instructions for the current steps.
Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Documentation Overview

mc-asset

CI Release License npm

English | ็น้ซ”ไธญๆ–‡ | ็ฎ€ไฝ“ไธญๆ–‡

mc-asset banner

A pixel-native 2D asset engine and deterministic CLI/MCP toolchain for Minecraft Java Edition resource packs, built for human creators and AI coding agents.

Language models can't place pixels by eye, so mc-asset turns texture work into text and commands. Draw a sprite as a character grid, pixelize reference art, generate tiling textures, pack animation sheets, and validate a whole resource pack, from a shell or over MCP. The same input and seed always produce the same bytes.

A sword, pickaxe, apple, potion, sapphire, and key, each a 16ร—16 sprite in the vanilla style

Six 16ร—16 items, each written as a text grid and rendered by mc-asset render (shown ร—6), drawn to the vanilla style rules in the minecraft-pixel-art skill. The grids are in docs/assets/showcase/items/.


Contents

  • Highlights
  • Showcase
  • Installation
  • For AI agents
  • Quickstart
  • Practical Recipes
  • MCP Server
  • Command Reference
  • Batch Operations (--operations)
  • Architecture & Reliability Guarantees
  • Development
  • License

Highlights

  • Text in, texture out. Sprites are character grids (.grid) or editable multi-layer sources (.mcpx) that build to PNG. See docs/mcpx-format.md.
  • Reproducible bytes. No unseeded randomness and integer-only color blending, so PNG and .mcpx output is identical run to run and between Bun and Node.
  • One engine, two front ends. The CLI and the stdio MCP server call the same core, so an agent gets exactly what a shell script gets.
  • Output you can parse. --json returns one { success, result, error } envelope with a stable error code, and logs never mix into data on stdout.
  • No surprise writes. Every output path is explicit, existing files need --force, and each file lands through a temp file and an atomic rename.

Showcase

Every image below is produced by mc-asset itself, with fixed seeds for the procedural sources, so the whole set is reproducible. The commands live in docs/assets/showcase/README.md.

PixelizeQuantize
pixelize before โ†’ pixelize afterquantize before โ†’ quantize after
A detailed reference image (128px, shown ร—2) reduced to 16px (shown ร—16): the grain coarsens and shapes snap to a tidy pixel grid.A 64-color gradient reduced to 8 colors (both ร—4): the color count drops and the result settles into clear steps.

Material variants โ€” the sword from the top of this page fanned out into all seven built-in materials (copper, crystal, gold, iron, oxidized_copper, stone, wood, shown ร—5). Its palette gives each color a role, so the blade and guard take the new ramp while the darkest outline, the white glint, the wooden grip, and the guard's gem keep their colors:

the sword recolored into seven materials

Procedural patterns โ€” every generate pattern as a 16px swatch from a fixed seed (shown ร—4):

noiseclustered-noisestripescheckergradient
noiseclustered-noisestripescheckergradient
brickspotsveinscracksgrain
brickspotsveinscracksgrain

Seamless tiling โ€” a 16px brick block face (left, ร—8) and a 4ร—4 wall of it (right, ร—4); the mortar lines continue across every edge:

tile source 4x4 tiled wall

Animation sheet โ€” four frames of a glowing ore block packed into one vertical strip (ร—4), the layout Minecraft reads with an .mcmeta animation:

animation sprite sheet


Installation

Via npm (recommended)

Run the server straight from the registry โ€” no local install needed:

Terminal
npx -y mc-asset mcp

Install the CLI globally to get the mc-asset command on your PATH:

Terminal
npm install -g mc-asset
mc-asset --version

Via Homebrew (macOS / Linux)

sh
brew tap smile-minecraft/tap
brew install smile-minecraft/tap/mc-asset
mc-asset --version

Via Bun or Node.js (From Source)

sh
git clone https://github.com/smile-minecraft/mc-asset.git
cd mc-asset
bun install --frozen-lockfile
bun run build
./bin/mc-asset.js --version

Prerequisites: tested with Node.js 22 and Bun 1.3. bun run build needs Bun and ./bin/mc-asset.js needs Node.js; with Bun alone, run bun ./bin/mc-asset.js.


For AI agents

  • llms.txt โ€” a compact index of the repository for agents.
  • llms-full.txt โ€” the same material as a single file: install, the twenty-one MCP tools, batch operations, the error model, and the limits.
  • docs/cli-surface.md โ€” the frozen CLI commands, the batch operations specification, and the exit-code registry.
  • docs/mcpx-format.md โ€” the editable multi-layer .mcpx and .grid grammar and specification.
  • docs/mcp-guide.md โ€” registration, one verbatim capture per MCP tool, and the error model.
  • docs/mcp-surface.md โ€” the frozen MCP surface: tool names, inputs, and the read/write contract.
  • AGENTS.md โ€” the rules for changing this repository.

Agent skills

The repository ships two Agent Skills in skills/, installable with the skills CLI:

Terminal
npx skills add smile-minecraft/mc-asset
  • mc-asset โ€” the draw โ†’ render โ†’ preview โ†’ measure โ†’ validate loop with this tool, the CLI/MCP command map, and how palette roles drive recoloring.
  • minecraft-pixel-art โ€” the vanilla style rules for items, blocks, GUI sprites, and animations: palettes and hue-shifted ramps, material outlines, top-left light, tiling, and an anti-pattern review checklist.

Add --skill mc-asset or --skill minecraft-pixel-art to install only one.


Quickstart

From a Text Grid to a Validated Texture

Draw a 16ร—16 gem as a character grid, one character per pixel:

Read the full README โ†’View source on GitHub โ†’

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Reviews

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Frequently Asked Questions about Mc Asset โ€” Minecraft Pixel Asset Engine

We don't have a confirmed install command for mc-asset โ€” Minecraft Pixel Asset Engine yet, so we don't publish a generated one โ€” a guessed package name would point at the wrong package or none at all. Follow the project's own README or setup instructions (https://github.com/smile-minecraft/mc-asset) for the current steps.

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Technical Specs & Signals

Category๐ŸŽฎGaming
More technical detailsExpand โ–พ
Last updatedSep 28, 2026
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27Quality signal: Emerging ยท 27/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership8/20
Documentation & tools11/30
Adoption & activity1/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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