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  1. Home
  2. πŸ’° Finance & Fintech
  3. Hera Agent Unity
Hera Agent Unity logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 9:02:16 PM

Hera Agent Unity

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe haven’t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time β€” check back soon.
View Repository28 GitHub StarsTotal stargazers on GitHub for the source repository (28 stars).Visit Website

Control and verify a live Unity Editor through a local, low-token MCP server.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β€” or use 1-click editor setup below.

One-click editor setup isn’t available for this listing yet β€” we don’t have a confirmed install command, and we’d rather show nothing than point your editor at the wrong package or host. Follow the project’s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON β–Ύ
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself β€” its README, its docs, or a verified owner. We haven’t found those for Hera Agent Unity, and we’d rather show nothing than a guess you’d paste into your client. Follow the project’s own setup instructions for the current steps.
Install Directory Badge Claim listing AlternativesπŸ’° More in Finance & Fintech

Documentation Overview

hera-agent-unity

Release GitHub stars License Go Unity Platform

hera-agent-unity

Give your AI coding agent hands, eyes, and a checklist inside Unity.

Codex, Claude, Cursor, Copilot, AntiGravity, and other shell-capable agents can inspect your live Unity Editor, change it, run it, test it, see the result, and keep fixing until the evidence says it is done.


Start in 3 steps Β· What can it do? Β· Why Hera? Β· How good is it? Β· Examples Β· Commands

English Β· ν•œκ΅­μ–΄


Hera in one minute

An AI can write Unity C# without Hera, but it cannot reliably know what your live Editor looks like after the code is written.

Normally the loop looks like this:

text
You ask the AI
   ↓
AI writes code
   ↓
You open Unity and wait for compile
   ↓
You copy the error back to the AI
   ↓
AI fixes it
   ↓
You press Play and explain what happened
   ↓
repeat...

Hera closes that loop:

text
You ask the AI
   ↓
AI uses Hera
   ↓
Unity compiles, runs, tests, clicks UI, captures the result
   ↓
Hera gives the real result back to the AI
   ↓
AI fixes what failed and checks again
   ↓
verified result

A simple way to think about it:

The AI is the brain. Hera gives that brain hands to operate Unity, eyes to inspect the result, and a checklist so it does not stop while the project is still broken.

Hera does not replace Unity and it does not replace the coding agent. It connects the two so the agent can work with facts from your actual project instead of guessing from source code alone.


What problem does it solve?

Unity development has a feedback loop that lives outside the source files.

A change can look correct in code and still fail because:

  • Unity did not compile it;
  • the wrong Scene is open;
  • a GameObject or Component is missing;
  • the Inspector has a different serialized value;
  • a Unity API changed in your Editor version;
  • the Console contains an exception;
  • Play Mode behaves differently from Edit Mode;
  • a button is visually present but cannot receive input;
  • a UI layout is technically valid but looks wrong;
  • the AI says "done" before it has actually checked any of those things.

Hera lets the agent ask the real Editor instead.

bash
hera-agent-unity status
hera-agent-unity console --type error
hera-agent-unity scene info
hera-agent-unity editor play --wait
hera-agent-unity test --mode PlayMode

If the selected Editor is not running, Hera can bootstrap the exact project before Connector discovery:

bash
hera-agent-unity --project C:/Projects/Game editor launch
hera-agent-unity --project C:/Projects/Game editor restart

The project version comes from ProjectSettings/ProjectVersion.txt; the matching Unity Hub install comes from UNITY_HUB_EDITOR or the platform default (%ProgramFiles%\Unity\Hub\Editor on Windows). Pass --hub-root for a custom Hub location. Startup uses normal Package Manager behavior, not -noUpm, and returns when the new process publishes that exact project's heartbeat. On Windows, Hera also restores the standard common-profile environment for the Unity child when an agent shell omitted it, so UPM path resolution still starts with the same baseline as a normal desktop launch.

The important part is not the command names. The important part is that the agent can observe β†’ change β†’ run β†’ verify β†’ repair without making you act as the courier between the AI and Unity.


What can it actually do?

You can use Hera for tiny one-line checks or for a full AI-assisted Unity workflow.

What you want the AI to doWhat Hera gives it
Check whether Unity is healthyLive Editor status, version, project, compile state, Console errors
Start or restart the right EditorLaunch or restart the exact project from its recorded Unity version and wait for that project's heartbeat
Understand the current SceneScene info, GameObject search, Component and Inspector reads
Change the SceneCreate/save Scenes; create, duplicate, rename, parent, transform, tag, layer, or delete GameObjects
Edit ComponentsAdd, remove, inspect, and change serialized Component values
Work with project assetsFind, create, copy, move, or delete assets under Assets/
Run project-specific C#Execute C# inside the loaded Editor with access to Unity APIs and project assemblies
Make animationsAuthor AnimationClips, AnimatorController state machines, and Timeline tracks/clips
Test a featureRun EditMode and PlayMode tests and keep the result across domain reloads
Play the gameEnter Play Mode, wait for the real state change, inspect, then stop
See what Unity renderedCapture Scene/Game views or isolated objects, plus bounded uGUI identity/coordinate and Camera.main 3D physics evidence
Test Unity inputInspect uGUI raycasts, or synthesize Input System keyboard/mouse sequences, record them, and replay them in Play Mode
Build UIAuthor uGUI layouts and verify the generated result
Recreate a reference UIMeasure a reference, build the real Unity UI, capture it, compare, and iterate
Improve game feelGive the agent recipes for shake, hit stop, feedback, camera, sound, rewards, and accessibility
Clean up generated-looking UIDetect common spacing, hierarchy, typography, color, and decoration problems
Create your own studio commandsAdd project-specific [HeraTool] actions that appear automatically
Work with several open EditorsTarget the intended project and keep that project identity through port changes
Require approval for risky workPreflight destructive operations and continue only with the matching approval token

In short, Hera is not just a "press Play" remote. It is a bridge for the whole edit-and-check loop around a running Unity project.


Why use Hera?

1. The AI can check its own work

Without Editor access, the agent often ends with:

"This should work."

With Hera, it can finish with evidence such as:

text
compile: passed
console errors: 0
EditMode tests: 18/18
PlayMode tests: 6/6
button click: verified through EventSystem
final Game View: captured

That difference is the main reason Hera exists.

2. You stop being the copy-and-paste bridge

You no longer need to repeatedly:

  1. copy code from the AI;
  2. switch to Unity;
  3. wait for compile;
  4. copy errors back;
  5. explain the Scene hierarchy;
  6. press Play;
  7. describe what happened.

The AI can perform most of that loop itself.

3. It works with the tools you already use

The normal production path is a CLI. Any agent that can run shell commands can use it.

  • Codex
  • Claude Code
  • Cursor
  • GitHub Copilot
  • AntiGravity
  • scripts and CI jobs
  • your own automation

No Python server is required. MCP is optional, not mandatory.

4. It is designed for AI context, not just humans

A giant tool response becomes more input for the model to read. Hera therefore gives common commands compact views such as IDs-only GameObject searches and on-demand tool schemas.

The goal is simple: send the agent the smallest amount of Unity state that is enough to make the next decision.

5. It knows that "request sent" is not the same as "work finished"

Unity recompiles scripts, reloads domains, changes ports, enters Play Mode, runs tests, and sometimes drops a connection while doing it.

Hera tracks these workflows instead of treating a successful HTTP send as proof that Unity is finished.

6. It can grow with your project

Start with the built-in commands. Later you can add a [HeraTool] for the workflow your own project repeats every day: build a dungeon room, validate a quest graph, bake a table, spawn a test battle, or check your studio-specific asset rules.


How good is it?

Hera avoids vague "AI magic" claims. The repository keeps concrete measurements and compatibility evidence instead.

Small responses for common agent reads

Measured low-token baselines for list --compact are about 93 estimated tokens across the tested Unity versions. find_gameobjects --ids measured 49 to 55 estimated tokens in the retained cross-version fixtures.

Unity Editorlist --compactfind_gameobjects --ids
2022.3.62f293 T54 T
2023.2.22f193 T54 T
6000.3.5f293 T49 T
6000.5.0f193 T55 T

T is a simple ceil(UTF-8 bytes / 4) estimate for Hera's CLI payload only. It is not provider billing telemetry. Full methodology: token-reduction benchmark.

Compatibility is checked across Unity generations

Supported Unity versions are Unity 6+ (6000.0 minimum), split into three compatibility buckets by compiler/API boundary. The release compile gate runs the Connector's exact source in a representative Editor per bucket:

Read the full README β†’View source on GitHub β†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks β€” not a rating.

GitHub stars
28
Stargazers on the source repository.
npm downloads
34M
Package downloads in the last 30 days.
Last commit
1mo ago
Most recent push to the default branch.

Reviews

No reviews yet β€” be the first to share how this listing worked for you.

Frequently Asked Questions about Hera Agent Unity

We don't have a confirmed install command for Hera Agent Unity yet, so we don't publish a generated one β€” a guessed package name would point at the wrong package or none at all. Follow the project's own README or setup instructions (https://github.com/NotNull92/hera-agent-unity) for the current steps.

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Technical Specs & Signals

CategoryπŸ’°Finance & Fintech
More technical detailsExpand β–Ύ
Last updatedAug 19, 2026
10/14 checks healthy over the last 45d
Views0
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars28
GitHub Star CountTotal stargazers on GitHub representing community popularity (28 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Aug 19, 2026
npm downloads34,043,985/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
40Quality signal: Fair Β· 40/100How this signal is calculated β–Ύ
Server availabilityNot measured

Not scored for repo-hosted servers β€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools11/30
Adoption & activity9/15
Community engagement0/10

A guidance signal from public completeness & health data β€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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Scanned 19d ago via OSV.dev

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