Aseprite Live vs Godot MCP
A side-by-side look at the Aseprite Live and Godot MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Aseprite Live for gaming work as a local process; choose Godot MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
Which MCP server should you choose?
Choose Aseprite Live when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- You have the keys it needs:
ASEPRITE_MCP_BACKEND, ASEPRITE_PATH. - You want tools like
status, get_sprite_info, get_pixel.
Choose Godot MCP when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- You want tools like
launch_editor, run_project, get_debug_output.
Feature & specification comparison
Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 52/100 · Good | 69/100 · Great |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | Not declared |
| Pricing | Not declared | Not declared |
| Required env vars | ASEPRITE_MCP_BACKENDASEPRITE_PATH | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 8 | 494 |
| Directory activity | 3 views 0 installs 0 upvotes | 5 views 0 installs 0 upvotes |
| Tools | 80 | 154 |
| Full listing | View Aseprite Live | View Godot MCP |
Tools & capabilities
Aseprite Live tools 80
statusget_sprite_infoget_pixelset_sprite_metadataget_sprite_metadataget_pixelsopen_spritesave_spritepathclose_spriteset_active_spritelist_sprites- +68 more on the listing page
Godot MCP tools 154
launch_editorLaunch Godot editor for a specific projectrun_projectRun the Godot project and capture outputget_debug_outputGet the current debug output and errorsstop_projectStop the currently running Godot projectget_godot_versionGet the installed Godot versionlist_projectsList Godot projects in a directoryget_project_infoRetrieve metadata about a Godot projectcreate_sceneCreate a new Godot scene fileadd_nodeAdd a node to an existing sceneload_spriteLoad a sprite into a Sprite2D nodeexport_mesh_libraryExport a scene as a MeshLibrary resourcesave_sceneSave changes to a scene file- +142 more on the listing page
Ready-to-paste client configs
Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
Aseprite Live
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
],
"env": {
"ASEPRITE_MCP_BACKEND": "YOUR_ASEPRITE_MCP_BACKEND_HERE",
"ASEPRITE_PATH": "YOUR_ASEPRITE_PATH_HERE"
}
}
}
}
Godot MCP
{
"mcpServers": {
"godot-mcp-4": {
"command": "npx",
"args": [
"-y",
"@tugcantopaloglu/godot-mcp"
]
}
}
}
Frequently asked questions
Aseprite Live is categorized under Gaming and uses a local stdio subprocess. Godot MCP belongs to Gaming and uses a local stdio subprocess. Pick Aseprite Live for gaming work and Godot MCP for gaming.
Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.
Aseprite Live has no declared pricing — check the project's own site. Godot MCP has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.
Yes. MCP clients support multiple servers: add aseprite-live and godot-mcp-4 as separate keys in the same mcpServers object, and your assistant will call tools from either one.
On AllMCPs, Aseprite Live has a quality signal of 52/100 (Good) with 3 views, 0 installs and 8 GitHub stars. Godot MCP has 69/100 (Great) with 5 views, 0 installs and 494 GitHub stars.