Aseprite Live vs Godot MCP

A side-by-side look at the Aseprite Live and Godot MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Aseprite Live logoAseprite LiveGaming · Local subprocess (stdio)Unity-first MCP for live Aseprite: Unity export, art-QA, iso tools, resources + prompts52GoodAuth: not declaredGodot MCP logoGodot MCPGaming · Local subprocess (stdio)MCP server for full Godot 4.x engine control with 165 tools for AI-driven game development69GreatAuth: not declared

Verdict: choose Aseprite Live for gaming work as a local process; choose Godot MCP for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Aseprite Live logoChoose Aseprite Live when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: ASEPRITE_MCP_BACKEND, ASEPRITE_PATH.
  • You want tools like status, get_sprite_info, get_pixel.
Explore Aseprite Live

Godot MCP logoChoose Godot MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • You want tools like launch_editor, run_project, get_debug_output.
Explore Godot MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecAseprite Live logoAseprite LiveGodot MCP logoGodot MCP
CategoryGamingGaming
Quality signal52/100 · Good69/100 · Great
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNot declaredNot declared
PricingNot declaredNot declared
Required env varsASEPRITE_MCP_BACKENDASEPRITE_PATHNone listed
Verified ownerCommunity listingCommunity listing
GitHub stars8494
Directory activity 3 views 0 installs 0 upvotes 5 views 0 installs 0 upvotes
Tools80154

Tools & capabilities

Aseprite Live tools 80

  • status
  • get_sprite_info
  • get_pixel
  • set_sprite_metadata
  • get_sprite_metadata
  • get_pixels
  • open_sprite
  • save_sprite
  • path
  • close_sprite
  • set_active_sprite
  • list_sprites
  • +68 more on the listing page

Godot MCP tools 154

  • launch_editorLaunch Godot editor for a specific project
  • run_projectRun the Godot project and capture output
  • get_debug_outputGet the current debug output and errors
  • stop_projectStop the currently running Godot project
  • get_godot_versionGet the installed Godot version
  • list_projectsList Godot projects in a directory
  • get_project_infoRetrieve metadata about a Godot project
  • create_sceneCreate a new Godot scene file
  • add_nodeAdd a node to an existing scene
  • load_spriteLoad a sprite into a Sprite2D node
  • export_mesh_libraryExport a scene as a MeshLibrary resource
  • save_sceneSave changes to a scene file
  • +142 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Aseprite Live

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "aseprite-live": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ],
      "env": {
        "ASEPRITE_MCP_BACKEND": "YOUR_ASEPRITE_MCP_BACKEND_HERE",
        "ASEPRITE_PATH": "YOUR_ASEPRITE_PATH_HERE"
      }
    }
  }
}

Godot MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "godot-mcp-4": {
      "command": "npx",
      "args": [
        "-y",
        "@tugcantopaloglu/godot-mcp"
      ]
    }
  }
}

Frequently asked questions

Aseprite Live is categorized under Gaming and uses a local stdio subprocess. Godot MCP belongs to Gaming and uses a local stdio subprocess. Pick Aseprite Live for gaming work and Godot MCP for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Aseprite Live has no declared pricing — check the project's own site. Godot MCP has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add aseprite-live and godot-mcp-4 as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Aseprite Live has a quality signal of 52/100 (Good) with 3 views, 0 installs and 8 GitHub stars. Godot MCP has 69/100 (Great) with 5 views, 0 installs and 494 GitHub stars.