A side-by-side look at the Unreal MCP and ChiR24 Unreal MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Unreal MCP for gaming work as a local process; choose ChiR24 Unreal MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
UE_PROJECT_PATH.manage_asset, manage_blueprint, control_actor.Rows where the two servers differ are marked.
| Spec | U Unreal MCP | |
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 53/100 · Good | 64/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | Not declared |
| Pricing | Not declared | Free |
| Required env vars | None listed | UE_PROJECT_PATH |
| Verified owner | Community listing | Community listing |
| GitHub stars | 51 | 959 |
| Directory activity | 0 views 0 installs 0 upvotes | 1 views 0 installs 0 upvotes |
| Tools | Not listed | 23 |
| Full listing | View Unreal MCP | View ChiR24 Unreal MCP |
No tool names declared yet. Check the project README from the listing page.
manage_assetAssets, Materials, Render Targets, Behavior Treesmanage_blueprintBlueprints, SCS components, graph editing, UMG widgets, layout, bindings, animationscontrol_actorSpawn, delete, transform, physics, tagscontrol_editorPIE, Camera, viewport, screenshotsmanage_levelLoad/save, streaming, lightingsystem_controlUBT, Tests, Logs, Project Settings, CVars, Python ExecutioninspectObject Introspectionmanage_toolsDynamic tool management (enable/disable at runtime)build_environmentLandscapes, foliage, procedural terrain, lighting, spline roads/rivers/fencesmanage_level_structureLevels, sublevels, World Partition, streaming, data layers, HLOD, volumesmanage_geometryProcedural mesh creation and editing with Geometry Scriptmanage_pcgPCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settingsPaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"unreal-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-mcp-cli@latest"
]
}
}
}
{
"mcpServers": {
"chir24-unreal-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server@beta"
],
"env": {
"UE_PROJECT_PATH": "YOUR_UE_PROJECT_PATH_HERE"
}
}
}
}