Query Roblox instances: get, children, find child/descendant, wait for child, class info, search by name/class. [PRO] file_tree, project_structure, descendants, ancestors, search by property/tag.
Create, delete, clone, move, rename, or pivot instances. [PRO] create_tree, mass_create, mass_delete, mass_duplicate, smart_duplicate, scatter.
Get/set properties, attributes, and tags on instances. [PRO] set_calculated, set_relative, mass_set, mass_get, modify_children.
Manage script source code: read, write, create, delete, edit lines, search, and validate Luau syntax. [PRO] replace across scripts.
Create / update / verify Roblox in-game UI (ScreenGui / Frame / TextLabel / …). Always start a new UI task with the `design_brief` action — it accepts an omitted or partial brief, inspects Studio context, then returns a current-state summary, recommended mode/change scopes, candidate brief patches, and one user-facing confirmation or clarification question. design_brief may return asset recommendation candidates from existing UI images, user references, or conservative manage_assets.search results; do not use a recommended asset until the user accepts it. Do not dump enum lists at the user; map natural language to internal purpose/platform/tone values through recommendations, and only finalize identity-defining fields after the user accepts a recommendation or provides equivalent intent. Read MCP resource `weppy://ui-studio/guide` for the full guide; it is split into Floor (non-negotiable accessibility), Vocabulary (style menu — pick ONE family per dimension; do not blend everything), Direction (brief → choices), and Tree encoding (Roblox property JSON shapes). Floor essentials suggested by Design Check (`check`): (1) mobile touch target ≥ 44 px (2) text contrast ≥ 4.5:1 (3) prefer explicit `TextSize` over `TextScaled` (4) respect platform safe zones (5) warn on full-screen opaque roots for non-modal purposes. Style is brief-driven; reject the default AI look (uniform 8 px corners + generic blue + glass card + Gotham everywhere) — each game deserves its own visual identity.
[PRO] Configure environment: lighting, atmosphere, sky, terrain properties, time of day.
Get, set, or clear selection. [PRO] context, details, add/remove items, watch changes.
Camera operations: get info, focus on instance/position, suggest view, capture Edit-mode viewport screenshot (Edit mode only; not usable during playtest).
[PRO] Tween service: create, play, pause, cancel tweens for smooth animations.
[PRO] Audio management: play, stop, pause, resume sounds. Set audio listener.
[PRO] Animation: load, play, stop animations. Get animation tracks from humanoid/controller.
[PRO] Physics collision groups: register, set collidable between groups, list groups.
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