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Unity MCP Server

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
View Repository

MCP server for Unity: project info, build scenes, agent docs. No Unity Editor. Cursor, Claude.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Manual Client & Custom JSON ConfigExpand JSON โ–พ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "unity-mcp-server": {
      "command": "npx",
      "args": [
        "-y",
        "unity-mcp-server"
      ]
    }
  }
}

๐Ÿ’ก Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Directory Badge Claim listing Alternatives๐ŸŽฎ More in Gaming

Documentation Overview

Unity MCP Server

MCP server for Unity โ€” Gives AI assistants structured access to your Unity project from any MCP-capable IDE or app. No Unity Editor required.

npm version MCP Registry

Cursor / IDE โ†’ Unity MCP Server โ†’ Unity Project

Your IDE talks to this server; the server reads your Unity project folder and answers with project info, build scenes, scripts, prefabs, and more โ€” so the AI can help without opening the Editor.


Overview

  • Editor-free โ€” Reads only from the project filesystem.
  • One server, many projects โ€” Set UNITY_PROJECT_PATH per project in your MCP config.
  • MCP-native โ€” Works with any client that supports the Model Context Protocol (tools over stdio).

Supported IDEs and clients

This server uses the standard MCP protocol over stdio and exposes tools. Any IDE or app that can run an MCP server and pass environment variables will work. Commonly used clients include:

ClientNotes
CursorAdd server to MCP settings; set UNITY_PROJECT_PATH in env.
Claude DesktopAdd to claude_desktop_config.json; same command + env pattern.
Claude CodeMCP support including tools.
VS CodeUse an MCP extension (e.g. GenAI / Copilot MCP); configure server and UNITY_PROJECT_PATH.
WindsurfAdd MCP server with command and env.
ContinueConfigure MCP server in Continue settings.
ClineMCP tools and resources.
OtherAny client that supports MCP tools over stdio (e.g. Zed, Roo Code, LibreChat, custom agents).

Configuration is the same everywhere: command = node, args = path to dist/index.js, env = UNITY_PROJECT_PATH = your Unity project root. See Configuration below for a Cursor example; other clients use the same structure in their own config format.


Tools

Expand a category below to see the tools it includes.

๐Ÿ“ฆ Project & build๐Ÿ’ป Code & assemblies๐ŸŽฌ Scenes & prefabs๐Ÿ“ Assets & references
๐ŸŽจ Materials & shaders๐ŸŽž๏ธ Animation๐Ÿ–ผ๏ธ 2D & spritesโœจ Rendering
๐Ÿ“ TextMeshPro & UI๐ŸŽฎ Input๐Ÿท๏ธ Tags & layers๐ŸŒ Addressables & localization
๐Ÿ”Š Audio๐Ÿงช Testing & docs๐Ÿ”„ CI & version control๐Ÿ”Œ Integrations
โšก Speed & productivity๐Ÿ” Meta๐Ÿค– AI & ML

๐Ÿ“ฆ Project & build
ToolDescriptionExample prompt to type
get_project_infoPath, Unity version, build scene count, player/product name"What's my project path and Unity version?" ยท "Show build scene count and player name"
list_build_scenesScenes in EditorBuildSettings (build order)"Which scenes are in the build?" ยท "List build scenes in order"
get_player_settingsProduct name, company, bundle ID, version"What are the player settings?" ยท "Show bundle ID and company name"
list_packagesPackages from manifest.json"List installed Unity packages"
get_quality_settingsQuality levels"What are the quality settings?"
get_scripting_definesGlobal and per-assembly defines"Show scripting defines" ยท "What defines are set per assembly?"
get_physics_settingsPhysics / Physics2D settings"What are the physics settings?"
get_graphics_settingsGraphics settings (GraphicsSettings.asset)"Show graphics settings"
get_time_settingsTime / fixed timestep (TimeManager.asset)"What's the fixed timestep?" ยท "Show time settings"
get_build_target_infoActive build target / platform"What's the current build target?"
get_feature_set_inferenceInfer Unity 6 feature sets from packages (2D, ECS, AR, etc.)"What feature sets does this project use?"
get_project_versionBundle version"What's the bundle version?"
get_changelogCHANGELOG contents"Show the changelog"
get_audio_settingsAudioManager.asset (global volume, reverb, DSP buffer)"What are the audio settings?"
get_navigation_settingsNavMesh/agent settings from ProjectSettings"Show NavMesh / navigation settings"
get_xr_settingsXR/VR project settings"What XR or VR settings are configured?"
get_script_execution_orderScript execution order (MonoManager)"Show script execution order"
get_version_control_settingsSerialization mode, visible meta files"What's the version control / serialization setup?"
get_layer_collision_matrixLayer collision matrix and layer names"Show layer collision matrix" ยท "What layers collide?"
get_cloud_services_configUnity Cloud / Unity Connect config"Is Unity Cloud configured?"
get_package_dependency_graphPackage dependency graph (manifest + lock)"Show package dependency graph"
list_package_samplesSamples folders under Packages"List package samples"
list_unity_hub_projectsList Unity projects from Unity Hub (no project path required)"List my Unity Hub projects"
๐Ÿ’ป Code & assemblies
ToolDescriptionExample prompt to type
list_assembliesAssembly definitions with references, platforms"List assembly definitions"
get_assembly_for_pathAssembly that contains a given script or folder path"Which assembly contains Assets/Scripts/Player.cs?"
list_scripts_by_assemblyC# script paths in a given assembly (by name or asmdef path)"List scripts in Assembly-CSharp" ยท "What scripts are in MyGame.Runtime?"
list_asmdef_referencesAssembly names that reference a given assembly (reverse deps)"Who depends on MyGame.Core?"
list_scriptsC# scripts (optional folder filter)"List all C# scripts" ยท "Show scripts in Assets/Scripts"
find_scripts_by_contentBy type/pattern (e.g. MonoBehaviour)"Find scripts that extend MonoBehaviour"
get_assembly_dependency_graphNodes and edges"Show assembly dependency graph"
list_editor_scriptsScripts in Editor folders"List editor scripts"
list_visual_scripting_assetsBolt / Unity Visual Scripting .asset files"List Visual Scripting assets"
get_script_public_apiParse C# script: class name, base type, public methods/fields"What's the public API of PlayerController.cs?"
๐ŸŽฌ Scenes & prefabs
ToolDescriptionExample prompt to type
list_all_scenesAll .unity files under Assets"List all scenes"
get_scene_summaryRoot GameObjects, component count"Summarize MainMenu.unity" ยท "What's in this scene?"
get_scene_components_by_typeGameObjects in a scene with a component type (e.g. Camera, Light)"Which GameObjects have a Camera in Game.unity?"
get_scene_objects_by_tagGameObjects in a scene with a given tag (e.g. Spawn)"Find objects with tag Spawn in this scene"
get_all_components_by_typeAll Cameras/Lights/etc. across all scenes"List all Cameras in the project"
get_scene_hierarchy_flatFlat list of GameObjects in a scene (name and layer)"List all objects in Main.unity with their layers"
get_lighting_scene_infoLighting assets and GI workflow mode for a scene"What lighting does Main.unity use?"
list_prefabsPrefabs (optional path prefix)"List all prefabs" ยท "List prefabs in Assets/Prefabs"
list_prefab_variantsPrefabs that are variants of another prefab"List prefab variants"
list_prefabs_with_componentPrefabs that contain a component type (e.g. Animator)"Which prefabs have an Animator?"
get_prefab_summaryPrefab summary: root name, component count, component types"Summarize Hero.prefab" ยท "What's in this prefab?"
get_prefab_script_guidsScript GUIDs used by a prefab"What scripts does Hero.prefab use?"
list_subscenesECS/DOTS .subscene assets"List subscenes"
๐Ÿ“ Assets & references

Read the full README โ†’View source on GitHub โ†’

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Frequently Asked Questions about Unity MCP Server

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "unity-mcp-server": { "command": "npx", "args": ["-y", "Unity MCP Server"] } }

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Technical Specs & Signals

Category๐ŸŽฎGaming
More technical detailsExpand โ–พ
TransportSTDIO
RuntimeNode.js
Last updatedSep 7, 2026
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Unique ViewsTotal visits recorded for this listing page on AllMCPs.
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27Quality signal: Emerging ยท 27/100How this signal is calculated โ–พ
Server availabilityNot measured

Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership8/20
Documentation & tools11/30
Adoption & activity1/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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