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  1. Home
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  3. Steam (read Only)
Steam (read Only) logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 10:02:21 PM

Steam (read Only)

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe haven’t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time — check back soon.
View Repository6 GitHub StarsTotal stargazers on GitHub for the source repository (6 stars).Visit Website

Read-only Steam: friends, games, playtime, achievements, sales, reviews, and live player counts.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag — we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON ▾

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "steam-read-only": {
      "command": "uvx",
      "args": [
        "steam-mcp"
      ]
    }
  }
}

💡 Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (37) Directory Badge Claim listing Alternatives🎮 More in Gaming

Capabilities & Tool Schemas (37) ~233 tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server — may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Steam (read Only).

steam_resolve_vanity_url

yes

steam_get_player_summary

yes

steam_get_friend_list

yes

steam_find_friends_who_own

yes

steam_get_user_groups

yes

steam_plan_coop_night

yes

Documentation Overview

Steam MCP

PyPI Python CI License: MIT MCP Registry

A read-only Model Context Protocol server for the public Steam Web API and storefront — 41 tools, 5 prompts, and 2 resources that let any MCP client (Claude Desktop, Claude Code, Cursor, …) answer questions about Steam: your friends, games, playtime, and achievements, plus account-independent things like sales, reviews, live player counts, Steam Deck compatibility, discovery, recommendations, and co-op planning.

Read-only · official Steam APIs only · open source. Nobody logs in, and the server never writes, trades, posts, launches games, or makes purchases.

Quick start — no API key needed

Install uv, then:

Claude Code

Terminal
claude mcp add steam -- uvx steam-mcp

That's the whole setup. 19 of the 41 tools work with no credential at all — anything about the store or a game itself:

"Is Baldur's Gate 3 worth buying, and how are its recent reviews trending?" "What co-op games are on sale under £20 right now?" "How many people are playing Helldivers 2 this minute?" "Will Hades II run properly on my Steam Deck?"

The three game-finders (steam_discover, steam_should_i_buy, steam_recommend) work without a key too, as long as you don't personalize them.

Adding your own account

A free Steam Web API key (a minute to get) unlocks the other 22 — the ones that read a specific account: library, playtime, friends, achievements, wishlist, inventory. Add STEAM_USER too and "my"/"I" default to you, so you never have to paste a SteamID:

Terminal
claude mcp add steam --env STEAM_API_KEY=YOUR_KEY --env STEAM_USER=your_steam_name -- uvx steam-mcp

Tip: this defaults to the current project. Add --scope user only if you want Steam in every project — that keeps its tools in context everywhere, so prefer per-project scope unless Steam is cross-cutting for you.

Claude Desktop — download steam-mcp.mcpb from the latest release and open it (Settings → Extensions). Both fields are optional; leave them blank for the keyless tools and fill them in later.

Cursor / Cline / Windsurf and the manual pip setup are under Setup below.

Without a key, the account tools are still listed but marked [unavailable: needs STEAM_API_KEY], so your assistant knows to reach for a keyless tool instead of failing at one it can't use.


What it can answer

Account / profile (needs a public profile; set STEAM_USER and "my"/"I" default to you — no SteamID needed):

  • "Who's on my friends list, and who's online right now?"
  • "Which of my friends own Helldivers 2 — and who's playing it now?"
  • "It's game night — what co-op games do my online friends and I all own?"
  • "Analyze my library — my backlog, and what I loved but abandoned."
  • "Which achievements am I missing in Hollow Knight, and which are my rarest?"
  • "What's on my wishlist, and is any of it on sale?"
  • "Based on what I play most, what should I check out next?"
  • "What's in my CS2 inventory, and which items are marketable?"

Account-independent (works for any game, no SteamID needed):

  • "Is Baldur's Gate 3 worth buying — and how are its recent reviews trending?"
  • "What's on sale right now, and what are the current top sellers?"
  • "How many people are playing Counter-Strike 2 this minute?"
  • "Will Hades II run on my Steam Deck?"
  • "What's the Community Market price of a Field-Tested AK-47 | Redline?"
  • "Is Elden Ring a soulslike? What are its community tags?"
  • "Find well-reviewed co-op roguelikes under $20."
  • "Recommend games like Hollow Knight that I don't already own."

Tools

ToolWhat it returnsNeeds key?
steam_resolve_vanity_urlVanity name / profile URL → SteamID64yes
steam_get_player_summaryStatus (Online/Away/In-Game…), current game, for 1–100 usersyes
steam_get_friend_listFriends enriched with name + live statusyes
steam_find_friends_who_ownWhich friends own (or are playing) a game — "who can I play X with"yes
steam_get_user_groupsThe Steam groups/clans a user is in (name, URL, member count)yes
steam_plan_coop_nightCo-op games the host + friends all own (ranked by owners) — or mode="new" for fresh co-op games none of them own yet; with who's online nowyes
steam_get_owned_gamesOwned games with total/recent hours (sortable)yes
steam_analyze_libraryBacklog, playtime distribution, abandoned games across a whole libraryyes
steam_get_recently_played_gamesLast-2-weeks playtimeyes
steam_get_steam_levelSteam community levelyes
steam_get_player_bansVAC / game / community / economy bansyes
steam_get_player_achievementsPer-game unlocked vs locked achievementsyes
steam_get_game_schemaA game's achievement definitions (names, descriptions, hidden flag)yes
steam_get_global_achievement_percentagesAchievement rarity (global %)no
steam_get_user_game_statsA user's in-game stats (kills, wins, distance…) for a gameyes
steam_get_rarest_unlocksA player's rarest achievement unlocks in a game (by global rarity)yes
steam_search_appsGame title → appid (+ price)no
steam_discoverFind/recommend games by tag, price, sale, platform, release window ("last N days") — optionally personalized to a user's taste (excludes games they own)no*
steam_should_i_buyBuying brief — price, lifetime + recent reviews (trend), tags, Metacritic, and your taste matchno*
steam_recommendRecommend games like a seed game or your taste, with the shared tags as the "why"no*
steam_get_app_detailsFull store details — play modes/co-op, controller, DLC, languages, requirements, Metacritic, Steam Deckno
steam_get_deck_compatibilitySteam Deck rating (Verified/Playable/Unsupported) + the per-criterion test resultsno
steam_get_dlcA game's DLC, with live prices and what's on saleno
steam_get_app_regional_pricingA game's price across regions (each in local currency)no
steam_get_workshop_itemWorkshop item metadata (game, tags, subscribers, favorites, views)no
steam_get_app_tagsA game's top community tags (Souls-like, Roguelike, Cozy…)no
steam_get_app_reviewsLifetime verdict, +/- counts, sample reviews; optional recent (last-N-days) score via review_filter='recent'no
steam_analyze_gameOne-call brief on a game: price, all-time and 30-day reviews, players now, Deck, tags, the latest update's effect on reviews, and newsno
steam_compare_gamesCompare 2-5 games side by side: price, reviews and their trend, players now, Steam Deck, co-op, tagsno
steam_get_update_impactDid an update change the reviews? Review score in the days before vs after each recent patchno
steam_analyze_app_reviewsAnalyze thousands of reviews: sentiment over time, by language and playtime, Steam Deck, key activations vs Steam purchases, refunds, developer repliesno
steam_get_featured_specialsGames currently on sale (regional)no
steam_get_store_highlightsTop sellers, new releases, or coming soonno
steam_get_wishlistA user's wishlist, with live prices + what's on saleyes
steam_get_inventoryA user's inventory — game items or Steam Community items (cards, emoticons…), with tradable/marketable flagsyes†
steam_get_market_priceCommunity Market price for an item (lowest/median/24h volume) + type/rarity + CS2 conditionno
steam_get_player_badgesBadges + the XP breakdown behind a Steam levelyes
steam_get_package_detailsPackage/bundle price + included gamesno
steam_compare_playersShared games between two users, with playtimeyes
steam_get_current_playersLive concurrent player countno
steam_get_app_newsRecent news / patch notesno

Every tool supports response_format: "markdown" (default) or "json", and all are annotated readOnlyHint: true. Prefer the composite tools (steam_should_i_buy, steam_recommend, steam_discover, steam_plan_coop_night) over chaining several calls, and ask for json only when you need to parse fields. Tools that read localized text accept a language parameter — a Steam language name like french or schinese (default english).

* steam_discover, steam_should_i_buy, and steam_recommend need no key for the store data; their personalization (passing a steamid to use a user's library/taste) requires a key and a public profile.

† steam_get_inventory reads a keyless endpoint, but it still has to know whose inventory — and turning a vanity name (or STEAM_USER) into a SteamID64 is itself a keyed call. Pass a raw 17-digit SteamID64 and it works with no key.

Prompts & resources

Beyond tools, the server ships prompts (guided one-click flows that orchestrate the tools) and resources (reference Steam entities by URI):

Read the full README →View source on GitHub →

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
6
Stargazers on the source repository.
npm downloads
83
Package downloads in the last 30 days.
Last commit
9d ago
Most recent push to the default branch.
Tools exposed
37
Callable tools this server registers over MCP.

Reviews

No reviews yet — be the first to share how this listing worked for you.

Frequently Asked Questions about Steam (read Only)

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "steam-read-only": { "command": "uvx", "args": ["steam-mcp"] } }

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Technical Specs & Signals

Category🎮Gaming
More technical detailsExpand ▾
TransportSTDIO
RuntimePython
Last updatedSep 15, 2026
5/9 checks healthy over the last 46d
Views0
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars6
GitHub Star CountTotal stargazers on GitHub representing community popularity (6 stars).
Last commit9d ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Sep 15, 2026
npm downloads83/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
56Quality signal: Good · 56/100How this signal is calculated ▾
Server availabilityNot measured

Not scored for repo-hosted servers — we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools25/30
Adoption & activity7/15
Community engagement0/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

Supply-chain signal

No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 2d ago via OSV.dev · steam-mcp (PyPI)

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