Generate game images, 3D models, animations, video, audio, and voices through MCP.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent ā or use 1-click editor setup below.
š” Paste the JSON block into your client's configuration file under mcpServers, then restart the application.
Inspect callable tools, capabilities, and parameters exposed to AI agents by Ludo AI Game Assets.
resultsArray of `{ doc, label, section, relevance, content }`, best first. `content` is the section's full markdown; `doc` and `section` can be passed straight to `getDocs` to read it again. `relevance` is a 0-1 match score, and only results scoring 0.6 or higher are returned
messagePresent only when `results` is empty, which means the documentation does not cover the question. Rephrase it, or browse with `getDocs`
docsArray of `{ id, label, sections }`, where each section is `{ title, content }`. `content` is markdown, and is omitted from the table of contents
animationsArray of presets with `id`, `name`, `category`, `description`, `duration`, `preview_url`, and `clip_url` on the presets that can be retargeted onto a rigged 3D model
perspectivesArray with `id`, `name`, `description` (all animations support all perspectives)
directions`["N", "NE", "E", "SE", "S", "SW", "W", "NW"]` (all animations support all directions)
The Ludo AI Game Assets MCP server lets compatible AI clients request game asset generation through Ludo. Supported output areas include sprites, icons, backgrounds, UI elements, textures, 3D models, animated spritesheets, video, sound effects, background music, character voices, and text-to-speech audio.
Image generation can start from a text prompt, while other workflows can use existing images, reference images, video, or rigged models depending on the feature. The service also includes image editing, background removal, style matching, 2D-to-3D conversion, model rigging, skeletal animation, animation retargeting, and video upscaling where supported by the relevant generator.
Generation calls are asynchronous. A request enters Ludo's job queue and returns a job identifier immediately; the client can then poll or long-poll for completion with getApiJob. The server also supports listing and cancelling jobs. Queued jobs that are cancelled refund their credits, according to the supplied documentation.
Before generating, an agent can use searchDocs to retrieve relevant sections from Ludo's feature guidance, or use getDocs to browse and read the documentation corpus. Documentation covers topics such as animation modes, model selection, margins, pricing, and known limitations. The server announces these documentation tools during MCP initialization so clients that display server instructions can be directed to consult them first.
Ludo AI Game Assets uses the streamable HTTP endpoint https://mcp.ludo.ai/mcp. Authentication is provided with an HTTP header in the MCP client configuration:
Obtain the API key through a Ludo account at ludo.ai and app.ludo.ai. The README provides configuration examples for Claude Desktop and Cursor. No environment variable name is specified in the supplied material; the key is shown directly in the client header configuration.
The Ludo AI Game Assets MCP server provides capabilities for:
Ludo AI Game Assets consumes credits for generation, while documentation search and reading are free. The account response exposes the currently available balance, whether credits come from a team pool, subscription state, reset time, grace period, and auto-top-up settings. Plan or credit changes happen through the web app using the supplied billing URL, not through the API.
Model availability and costs vary by operation. The README identifies current models including Hydra, Forge, Forge Pixel, Griffin, and Griffin HD, while several older models remain only for compatibility and are scheduled for removal. The service may return an empty documentation search result when its material does not cover a question, and the search backend can temporarily return a 503 response; getDocs is the documented fallback.
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