isco-tec/scorezilla-mcp

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๐ŸŽ–๏ธ ๐Ÿ“‡ โ˜๏ธ ๐ŸŽ ๐ŸชŸ ๐Ÿง - Provision and inspect leaderboards for Scorezilla. Six tools โ€” including bootstrapleaderboard which creates a game + board + keys and returns ready-to-paste SDK code in one call. Closed beta; request a token at scorezilla.dev/early-access.

Quick Install

One-Click IDE Configuration
claude_desktop_config.json
{
  "mcpServers": {
    "isco-tec-scorezilla-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "isco-tec-scorezilla-mcp"
      ]
    }
  }
}
Or

Using an AI coding agent (Claude Code, Cursor, etc.)? Copy a ready-made prompt that tells it to fetch the setup instructions and install this server for you.

Documentation Overview

scorezilla-mcp

npm version license: MIT

Official Model Context Protocol (MCP) server for Scorezilla โ€” the easiest way to add a leaderboard to your game. Connect this server to your AI coding assistant (Claude Code, Cursor, Continue.dev, โ€ฆ) and ship a working leaderboard without leaving your editor.

What you can ask the AI to do

  • "Add a leaderboard to my game" โ†’ it bootstraps a game + board and pastes ready-to-run TypeScript SDK code into your project
  • "What did my last test score rank?" โ†’ it reads your live leaderboard
  • "List my games" / "show me the boards on X" โ†’ it inspects what you already have

Eleven tools total โ€” five read-only, and six that write: four that create resources (bootstrap_leaderboard, create_game, create_board, mint_key) plus two that update config (update_board_config โ€” score bounds + retention, e.g. an anti-cheat maxScore; update_game_config โ€” the browser-submit origin allowlist).

Install + configure

Status โ€” v0.3.0. Published on the @latest dist-tag. 0.3.0 adds three create-only write tools โ€” create_game, create_board, mint_key โ€” so an agent can provision against an existing game (add boards, mint keys, create more games), not just bootstrap a brand-new one. 0.2.0 added the integration-axis arguments (identity strategy, OAuth provider, hosting/anti-cheat pattern, server language) to bootstrap_leaderboard + get_sdk_snippet. Destructive ops (edit/delete, key revocation) remain dashboard-only by design.

1. Get a token

Sign in at dashboard.scorezilla.dev, open MCP tokens, click Create token. Copy the mcp_live_* value once โ€” it's not shown again.

2. Add the server to your AI coding assistant

Claude Code โ€” edit ~/.claude/settings.json:

{
  "mcpServers": {
    "scorezilla": {
      "command": "npx",
      "args": ["-y", "@scorezilla/mcp"],
      "env": {
        "SCOREZILLA_TOKEN": "mcp_live_โ€ฆ"
      }
    }
  }
}

๐Ÿ”’ Keep ~/.claude/settings.json private. The token is stored in plaintext in that file. Make sure it's not committed to git (it's usually in your .gitignore), not synced to a public dotfiles repo, and not backed up to a shared location. On macOS/Linux: chmod 600 ~/.claude/settings.json so only your user can read it. If a token leaks, revoke it at dashboard.scorezilla.dev/account/tokens.

Cursor โ€” open Settings โ†’ Features โ†’ MCP โ†’ Add new MCP server, then use the same command + args + env shape.

Anything else MCP-compatible โ€” point your client at npx -y @scorezilla/mcp with SCOREZILLA_TOKEN set in the environment.

3. Ask away

In Claude Code or Cursor: "Add a Scorezilla leaderboard to this game."

Tools

ToolWhat it does
list_gamesLists your games. Use this first to orient.
list_boardsLists leaderboards under a game.
get_keysReturns the public key (safe to embed) and the secret-key prefix. The full secret never leaves the dashboard.
get_board_top_nReturns the top entries on a board. The "is my integration working?" tool.
get_sdk_snippetReturns ready-to-paste integration code for a board. Optional axis args tailor it: anonymous/OAuth identity, client-only vs. server-validated anti-cheat, and the server language (TS/Python/Go/C#).
bootstrap_leaderboardCreates a new game + first board in one call, then returns the widget embed + SDK snippet + a plain-English recommendation. Same optional axis args (anti-cheat, OAuth, server language). The 90-second-demo path.
create_gameCreates a new (empty) game. Use when a game already exists (so bootstrap_leaderboard would conflict) or you want another.
create_boardAdds a leaderboard board to an existing game (by gameId), with full options (sortDir, scoreKind, retention, bounds).
mint_keyMints a fresh public/secret key pair for an existing game. The secret is shown once.

Flags

scorezilla-mcp [--read-only] [--base-url=<url>] [--version] [--help]
  • --read-only โ€” refuse to register the write tools (bootstrap_leaderboard, create_game, create_board, mint_key, update_board_config, update_game_config). Use this on shared/CI configs to guarantee the AI can't create or change resources.
  • --base-url=<url> โ€” override the API origin. Defaults to https://api.scorezilla.dev. Useful for self-hosted or staging environments.

Env vars

  • SCOREZILLA_TOKEN โ€” required. Bearer token issued at dashboard.scorezilla.dev/account/tokens.
  • SCOREZILLA_BASE_URL โ€” same as --base-url, but via env. CLI flag wins if both are set.
  • SCOREZILLA_BETA_TOKEN โ€” pre-public closed-beta only. When set, sent as the X-MCP-Beta header on every API call to unlock the MCP namespace before the public switch is flipped. You'll only need this if a Scorezilla team member gave you a beta token; ignore otherwise.

Tokens: how they work

  • Tokens are scoped to the developer who issued them and see every game associated with their account.
  • The MCP server never returns the secret-key plaintext for a game โ€” for that, copy from the dashboard.
  • Revoke a token any time at dashboard.scorezilla.dev/account/tokens. Revocations propagate within a few seconds.
  • Tokens are bearer credentials: anyone with the value can call the API on your behalf. Don't commit them to source; don't paste them into shared chats. Keep them in env blocks, password managers, or secret stores.

Runtime requirements

  • Node โ‰ฅ 20
  • A network path to https://api.scorezilla.dev

Releasing

Releases are CI-driven and require an approval click in the npm-publish GitHub Environment. The full flow:

  1. Author a changeset locally: pnpm changeset โ€” describes what changed and the bump type. Commit the file under .changeset/.
  2. Merge to main. .github/workflows/release.yml runs and opens a "chore(release): version @scorezilla/mcp" PR that bumps package.json, syncs server.json (the MCP Registry manifest) via scripts/sync-server-json-version.mjs, and updates CHANGELOG.md.
  3. Merge the version PR. The same workflow then publishes:
    • npm tarball with --provenance (verifiable build attestation via GH OIDC + sigstore)
    • MCP Registry record via mcp-publisher login github-oidc โ†’ mcp-publisher publish
    • Post-publish smoke test that installs the published tarball and runs the binary
  4. Pre-flight guards that run before publish: typecheck, test, build, bin smoke (node dist/index.js --version), and release:check (asserts package.json and server.json versions agree).

Manual publishes from a developer terminal still work (bash scripts/publish.sh) but aren't the path CI takes โ€” they skip provenance and approval gates. Use only for one-off recovery.

Issues / feedback

GitHub Issues.

License

MIT.

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