Create and modify GB Studio projects with MCP tools for scenes, actors, assets, and validation.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.
💡 Paste the JSON block into your client's configuration file under mcpServers, then restart the application.
Prompt to build out a template for your students, kids, or yourself to extend.
Also works for GBA STUDIO ...my fork of GB Studio that covers the GBA
Install: npm install -g gbstudio-claude-mcp
Start server: gbstudio-claude-mcp
Connect Claude Desktop (see TUTORIAL.md)
Prompt Claude: "Review and test my application logic"
That’s it. Claude will reivew, extend or even generate a playable game template you can iterate on with students in GB Studio.
After 14 years teaching kids programming, electronics, 3D printing, and game development, I’ve learned this: the best educational tools don’t just make things easier. They make learning a rewarding activity. GB Studio is one of those tools. It’s a visual game builder that gives you a Game Boy development, putting real creative power in the hands of students, educators, and hobbyists to build for physical hardware. When we combine GB Studio with education on what is possible to do with large language models (LLMs), we bring a postitive view to students on how they can integrate with rather than rely on them as a crutch.
“Vibe coding” isn’t just a buzzword. It’s a paradigm shift. It’s programming stripped of syntactic gatekeeping, where creators focus on flow, logic, and ideas instead of memorizing semicolons. Tools like Scratch, App Inventor, and GB Studio embody this philosophy: they eliminate barriers and recenter programming around what actually matters: creativity and problem-solving.
For kids, vibe coding is a what they are growing up with. It will let them focus on the “why” and “how” of programming without drowning in syntax. This isn’t just helpful. It’s important for students to get to think in systems, design, and logic but are shut out by traditional coding’s steep learning curve.
Large language models like ChatGPT have sparked fierce debate in education, and for good reason. Used carelessly, they become cheating tools that replaces thinking with copy-pasa mindset. But used with purpos, they can become scaffolding that accelerates real learning. The difference isn’t the tool. It’s how we wield it.
Games can be built from scratch too but they wont be AAA class so measure your expectations lol
This is a TypeScript server for manipulating GB Studio projects using the Model Context Protocol (MCP). It provides endpoints for project discovery, validation, and creation of game assets.
Install globally with npm:
For local development, store API keys and configuration in a .env file at the project root. This keeps secrets out of source control and matches the pattern used in GitHub Actions.
.env file in the project root:
.env if you use [dotenv]..env files are gitignored by default.Never commit your .env file to source control.
Start the server:
The server runs on http://localhost:3000 by default.
Configure your MCP client (e.g., Claude Desktop) to connect to this server. For full setup and troubleshooting, see the tutorial linked at the end of this document.
See the TUTORIAL.md for a complete, step-by-step guide to building a GB Studio game with this server, including screenshots and troubleshooting tips for both Windows and Linux/macOS.
This package supports the Model Context Protocol (MCP). You can run the server in MCP stdio mode for use with Claude Desktop and other MCP clients:
The MCP stdio server proxies to the local REST API on http://localhost:3000, so start the REST server first. To use a different port, set GBSTUDIO_API_URL (full URL) or GBSTUDIO_API_PORT (port number):
Or add this to your MCP client configuration:
Clawdbot and Moltbot discover tools via AgentSkills-compatible SKILL.md files. This repo ships one at:
skills/gbstudio-mcp/SKILL.mdCompatibility depends on transport:
node build/mcp.js will work.To enable the skill in Moltbot, add an entry like this:
GET /health — Returns { status: "ok" } for health checks.GET /claude-key — Returns { present: true } if CLAUDE_API_KEY is set in the environment, else { present: false } with 404.POST /find_project — Finds the first .gbsproj file starting from a given directory.
{ startPath: string }{ projectPath: string } or 404 if not found.POST /inventory — Lists scenes, actors, triggers, and assets from a GB Studio project root.
{ projectRoot: string }{ scenes, actors, triggers, assets } or 404/400 on error.POST /validate — Validates the structure of a GB Studio project (checks for a valid .gbsproj file and required fields).
{ projectRoot: string }{ valid: true, message: string, scenes: number, projectPath: string, target: "gb" | "gba", engine: "gb-studio" | "gba-studio", version: string | null } if valid, or 400/404 with an error message if invalid or missing required fields.projectRoot is missing or .gbsproj is invalid/missing required fieldsprojectRoot does not exist or no .gbsproj file foundNo reviews yet — be the first to share how this listing worked for you.
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