CreativeScope — Mobile Game Ad Creative Intelligence vs Chess
A side-by-side look at the CreativeScope — Mobile Game Ad Creative Intelligence and Chess MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose CreativeScope — Mobile Game Ad Creative Intelligence for gaming work over a hosted endpoint; choose Chess for gaming as a local process. You can also run both side by side in one mcpServers block.
Which MCP server should you choose?
Choose CreativeScope — Mobile Game Ad Creative Intelligence when
- You need dedicated capabilities in the Gaming domain.
- You prefer a remote HTTP/SSE transport.
- Its auth model fits you: No auth required.
- You want tools like
get_game_trend, get_game_rank_markets, get_game_investment_trend.
Choose Chess when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- Its auth model fits you: No auth required.
- You want tools like
get_player, get_stats, get_games.
Feature & specification comparison
Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 69/100 · Great | 55/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Remote HTTP/SSE | Local subprocess (stdio) |
| Auth | No auth required | No auth required |
| Pricing | Not declared | Free |
| Required env vars | None listed | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 0 | 0 |
| Directory activity | 0 views 0 installs 0 upvotes | 1 views 0 installs 0 upvotes |
| Tools | 35 | 4 |
| Full listing | View CreativeScope — Mobile Game Ad Creative Intelligence | View Chess |
Tools & capabilities
CreativeScope — Mobile Game Ad Creative Intelligence tools 35
get_game_trendGet daily game delivery trends for the requested date range. Creative and ad counts represent delivery activity; exposure is a lifetime reference, not daily incremental exposure.get_game_rank_marketsList the countries, app-store categories, stores, and ranking types where a game appeared on a chart during a date range. Returns each observed dimension with best rank, latest rank, and ranked-day count. Ranking types are free, store-paid, and top-grossing. Only Google Play and iPhone App Store are exposed; iPad rankings are excluded. Date range defaults to the last 90 days and cannot exceed 365 days.get_game_investment_trendGet daily newly launched creatives, reused creatives, ad plans and exposure references to analyze delivery growth and creative refresh cadence. Exposure is a lifetime reference for newly launched creatives, not a daily increment. Default 90 days; maximum 180 days.get_game_overviewGet a game's identity, deduplicated creatives/ad plans, market and platform coverage, and delivery-cadence summary in one call. Require explicit dates, maximum 180 days. Exposure is global creative lifetime estimated exposure, not period increments or country exposure. Country shares are overlapping ad-plan target coverage. No standalone creative/ad IDs are returned.get_game_summarySummarize creatives, ad plans, lifetime exposure references and Google Play net download increments within a date range. download_increment sums daily increments over actual coverage, not cumulative downloads or public store ranges. Includes the legacy nested summary alongside the primary delivery fields.get_material_detail_v2Get creative summary, media and owning-game information using a complete material_reference returned by this service. Resolve the exact material, game, source platform, date and month in that reference. Use material_reference for follow-up tool calls and media_url to view images, play videos or open HTML playable ads.search_gamesSearch mobile games by name or category across global markets. Return identity, active ads and creatives in the last 30 days, and their lifetime estimated exposure as a delivery-heat reference, not 30-day incremental exposure. Supply keyword or category. Category accepts English or Chinese.get_game_install_trendGet daily Google Play net download increments and cumulative snapshots for a game. Return requested and actual coverage dates, download_increment_total and latest_download_snapshot. Sum increments only; never sum cumulative snapshots.get_similar_materials_v2Find visually similar creatives from a complete material_reference using stored video-content vectors. Return games, developers, delivery dates, heat, media and material references. Require dates, maximum 180 days. Similarity does not establish reuse; use get_material_reuse_clues for recorded cross-game reuse and chronology.search_materials_by_keywordSearch creative copy and labels by keyword, optionally within a game and date range. Return opaque material references and direct video addresses. Keyword length is 2-200 characters. This performs text matching, not arbitrary visual-description vector search. Use search_materials_v2 with query for bilingual concept expansion.get_material_reuse_cluesFind directly recorded reuse relationships for a creative material_reference. Return related games, developers, first/last appearances, relative appearance days and representative material references, grouped by game. These are direct bidirectional reuse relationships, not vector similarity or proof of ownership.get_reference_image_search_statusGet the processing status of a reference-image search job. Example: 'Is my reference-image search finished yet?'- +23 more on the listing page
Chess tools 4
get_playerGet a Chess.com player's profile by username (e.g., 'hikaru'). Returns title, country, followers, join date, and last online time.get_statsGet a CHESS.COM player's ratings and game records across daily, rapid, blitz, and bullet formats. PREFER for "<player>'s blitz/bullet/rapid rating on Chess.com", "what is <player> rated on Chess.com". Returns current/best ratings and win/loss/draw counts.get_gamesRetrieve a player's completed games for a specific month (format: YYYY/MM, e.g., '2024/01'). Returns game URLs, time controls, results, and ratings.get_leaderboardsCheck top-ranked Chess.com players by format (daily, rapid, blitz, bullet). Returns rankings with ratings and win percentages.
Ready-to-paste client configs
Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
CreativeScope — Mobile Game Ad Creative Intelligence
{
"mcpServers": {
"creativescope-mobile-game-ad-creative-intelligence": {
"url": "https://mcp.creativescope.ai/mcp"
}
}
}
Chess
{
"mcpServers": {
"chess": {
"command": "npx",
"args": [
"-y",
"@pipeworx/mcp-chess"
]
}
}
}
Frequently asked questions
CreativeScope — Mobile Game Ad Creative Intelligence is categorized under Gaming and uses a remote HTTP/SSE transport. Chess belongs to Gaming and uses a local stdio subprocess. Pick CreativeScope — Mobile Game Ad Creative Intelligence for gaming work and Chess for gaming.
Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.
CreativeScope — Mobile Game Ad Creative Intelligence has no declared pricing — check the project's own site. Auth: no auth required. Chess is listed as free. Auth: no auth required. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.
Yes. MCP clients support multiple servers: add creativescope-mobile-game-ad-creative-intelligence and chess as separate keys in the same mcpServers object, and your assistant will call tools from either one.
On AllMCPs, CreativeScope — Mobile Game Ad Creative Intelligence has a quality signal of 69/100 (Great) with 0 views, 0 installs and 0 GitHub stars. Chess has 55/100 (Good) with 1 views, 0 installs and 0 GitHub stars.