CreativeScope — Mobile Game Ad Creative Intelligence vs Weppy Roblox MCP

A side-by-side look at the CreativeScope — Mobile Game Ad Creative Intelligence and Weppy Roblox MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

CreativeScope — Mobile Game Ad Creative Intelligence logoCreativeScope — Mobile Game Ad Creative IntelligenceGaming · Remote HTTP/SSEMobile-game ad creative intelligence across SDK ad networks: search, rankings, AI hook analysis.69GreatAuth: no auth requiredWeppy Roblox MCP logoWeppy Roblox MCPGaming · Local subprocess (stdio)MCP server and plugin that lets AI agents (Claude Code, Cursor, Codex, Gemini) directly control a live Roblox Studio session — create scripts, instances, terrain, lighting, and assets via natural language. 21 tools, 140+ actions, bidirectional sync, and automated playtest.69GreatAuth: no auth required

Verdict: choose CreativeScope — Mobile Game Ad Creative Intelligence for gaming work over a hosted endpoint; choose Weppy Roblox MCP for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

CreativeScope — Mobile Game Ad Creative Intelligence logoChoose CreativeScope — Mobile Game Ad Creative Intelligence when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a remote HTTP/SSE transport.
  • Its auth model fits you: No auth required.
  • You want tools like get_game_trend, get_game_rank_markets, get_game_investment_trend.
Explore CreativeScope — Mobile Game Ad Creative Intelligence

Weppy Roblox MCP logoChoose Weppy Roblox MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
  • You want tools like query_instances, mutate_instances, manage_properties.
Explore Weppy Roblox MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecCreativeScope — Mobile Game Ad Creative Intelligence logoCreativeScope — Mobile Game Ad Creative IntelligenceWeppy Roblox MCP logoWeppy Roblox MCP
CategoryGamingGaming
Quality signal69/100 · Great69/100 · Great
Install commandConfirmedConfirmed
TransportRemote HTTP/SSELocal subprocess (stdio)
AuthNo auth requiredNo auth required
PricingNot declaredFree
Required env varsNone listedNone listed
Verified ownerCommunity listingCommunity listing
GitHub stars068
Directory activity 0 views 0 installs 0 upvotes 4 views 0 installs 0 upvotes
Tools3525

Tools & capabilities

CreativeScope — Mobile Game Ad Creative Intelligence tools 35

  • get_game_trendGet daily game delivery trends for the requested date range. Creative and ad counts represent delivery activity; exposure is a lifetime reference, not daily incremental exposure.
  • get_game_rank_marketsList the countries, app-store categories, stores, and ranking types where a game appeared on a chart during a date range. Returns each observed dimension with best rank, latest rank, and ranked-day count. Ranking types are free, store-paid, and top-grossing. Only Google Play and iPhone App Store are exposed; iPad rankings are excluded. Date range defaults to the last 90 days and cannot exceed 365 days.
  • get_game_investment_trendGet daily newly launched creatives, reused creatives, ad plans and exposure references to analyze delivery growth and creative refresh cadence. Exposure is a lifetime reference for newly launched creatives, not a daily increment. Default 90 days; maximum 180 days.
  • get_game_overviewGet a game's identity, deduplicated creatives/ad plans, market and platform coverage, and delivery-cadence summary in one call. Require explicit dates, maximum 180 days. Exposure is global creative lifetime estimated exposure, not period increments or country exposure. Country shares are overlapping ad-plan target coverage. No standalone creative/ad IDs are returned.
  • get_game_summarySummarize creatives, ad plans, lifetime exposure references and Google Play net download increments within a date range. download_increment sums daily increments over actual coverage, not cumulative downloads or public store ranges. Includes the legacy nested summary alongside the primary delivery fields.
  • get_material_detail_v2Get creative summary, media and owning-game information using a complete material_reference returned by this service. Resolve the exact material, game, source platform, date and month in that reference. Use material_reference for follow-up tool calls and media_url to view images, play videos or open HTML playable ads.
  • search_gamesSearch mobile games by name or category across global markets. Return identity, active ads and creatives in the last 30 days, and their lifetime estimated exposure as a delivery-heat reference, not 30-day incremental exposure. Supply keyword or category. Category accepts English or Chinese.
  • get_game_install_trendGet daily Google Play net download increments and cumulative snapshots for a game. Return requested and actual coverage dates, download_increment_total and latest_download_snapshot. Sum increments only; never sum cumulative snapshots.
  • get_similar_materials_v2Find visually similar creatives from a complete material_reference using stored video-content vectors. Return games, developers, delivery dates, heat, media and material references. Require dates, maximum 180 days. Similarity does not establish reuse; use get_material_reuse_clues for recorded cross-game reuse and chronology.
  • search_materials_by_keywordSearch creative copy and labels by keyword, optionally within a game and date range. Return opaque material references and direct video addresses. Keyword length is 2-200 characters. This performs text matching, not arbitrary visual-description vector search. Use search_materials_v2 with query for bilingual concept expansion.
  • get_material_reuse_cluesFind directly recorded reuse relationships for a creative material_reference. Return related games, developers, first/last appearances, relative appearance days and representative material references, grouped by game. These are direct bidirectional reuse relationships, not vector similarity or proof of ownership.
  • get_reference_image_search_statusGet the processing status of a reference-image search job. Example: 'Is my reference-image search finished yet?'
  • +23 more on the listing page

Weppy Roblox MCP tools 25

  • query_instancesQuery Roblox instances: get, children, find child/descendant, wait for child, class info, search by name/class. [PRO] file_tree, project_structure, descendants, ancestors, search by property/tag.
  • mutate_instancesCreate, delete, clone, move, rename, or pivot instances. [PRO] create_tree, mass_create, mass_delete, mass_duplicate, smart_duplicate, scatter.
  • manage_propertiesGet/set properties, attributes, and tags on instances. [PRO] set_calculated, set_relative, mass_set, mass_get, modify_children.
  • manage_scriptsManage script source code: read, write, create, delete, edit lines, search, and validate Luau syntax. [PRO] replace across scripts.
  • manage_uiCreate / update / verify Roblox in-game UI (ScreenGui / Frame / TextLabel / …). Always start with `design_brief`. For ambiguous input, it inspects Studio context and returns candidate brief patches; Do not dump enum lists at the user. An empty StarterGui does not prove runtime UI absence: for an existing-UI review, follow `runtime_review_required`, collect a structured Play Client PlayerGui snapshot, and pass its saved `runtimeEvidenceRef`. Pass relevant repository evidence in `projectContext`; explicit screen job, visual thesis, forbidden defaults, tokens, and approved assets determine the direction without a built-in subject preset. `design_brief` returns a primary-view-first Design Contract and an advisory Layout Plan with neutral regions, AnchorPoint strategy, and responsive behavior; it is not a hard tree preset or style quota. A calling agent may declare provider-neutral image generation capability through `agentCapabilities`; missing or unavailable capability must use the explicit existing, user-provided, Creator Store, or assetless fallback. Keep the returned `brief_id`, `design_contract`, and `layout_plan` through creation, update, preview, and check. The asset recommendation gate considers user references, project assets, existing UI, and user-approved `manage_assets.search` intent; do not use a recommendation until the user accepts it. After each meaningful create or update, preview the representative primary view and submit a calling-agent critic verdict (`recompose`, `refine`, or `approved`) with `visualReview`. Read `primary_visual_verdict`, `functional_safe`, `responsive_requirement`, `responsive_ready`, `required_dimensions`, and `readiness` separately from mutation success. Responsive evidence blocks readiness only when the Design Contract marks it required. Read `weppy://ui-studio/guide` for the authoring workflow, `weppy://ui-studio/tokens` for optional visual examples, and `weppy://ui-studio/functional-rules` for machine-readable advisory evidence rules. Design Check permits `priority_high` only for observed functional visual failures such as meaningful overlap, unreadable content, invalid geometry, or primary-view occlusion; style-only findings remain medium or low.
  • manage_lighting[PRO] Configure environment: lighting, atmosphere, sky, terrain properties, time of day.
  • manage_selectionGet, set, or clear selection. [PRO] context, details, add/remove items, watch changes.
  • manage_cameraCamera operations: get info, focus on instance/position, suggest view, capture Edit-mode viewport screenshot (Edit mode only; not usable during playtest).
  • manage_tween[PRO] Tween service: create, play, pause, cancel tweens for smooth animations.
  • manage_audio[PRO] Audio management: play, stop, pause, resume sounds. Set audio listener.
  • manage_animation[PRO] Animation: load, play, stop animations. Get animation tracks from humanoid/controller.
  • manage_physics[PRO] Physics collision groups: register, set collidable between groups, list groups.
  • +13 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

CreativeScope — Mobile Game Ad Creative Intelligence

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "creativescope-mobile-game-ad-creative-intelligence": {
      "url": "https://mcp.creativescope.ai/mcp"
    }
  }
}

Weppy Roblox MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "hope1026-weppy-roblox-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@weppy/roblox-mcp@latest"
      ]
    }
  }
}

Frequently asked questions

CreativeScope — Mobile Game Ad Creative Intelligence is categorized under Gaming and uses a remote HTTP/SSE transport. Weppy Roblox MCP belongs to Gaming and uses a local stdio subprocess. Pick CreativeScope — Mobile Game Ad Creative Intelligence for gaming work and Weppy Roblox MCP for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

CreativeScope — Mobile Game Ad Creative Intelligence has no declared pricing — check the project's own site. Auth: no auth required. Weppy Roblox MCP is listed as free. Auth: no auth required. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add creativescope-mobile-game-ad-creative-intelligence and hope1026-weppy-roblox-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, CreativeScope — Mobile Game Ad Creative Intelligence has a quality signal of 69/100 (Great) with 0 views, 0 installs and 0 GitHub stars. Weppy Roblox MCP has 69/100 (Great) with 4 views, 0 installs and 68 GitHub stars.