A side-by-side look at the Godot MCP and Vibe MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Godot MCP for gaming work as a local process; choose Vibe MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
GODOT_PATH, DEBUG.launch_editor, run_project, get_debug_output.VIBE_API_URL, VIBE_EXTRAS.vibe_start, vibe_init, vibe_who.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 67/100 · Great | 56/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | Not declared |
| Pricing | Free | Not declared |
| Required env vars | GODOT_PATHDEBUG | VIBE_API_URLVIBE_EXTRAS |
| Verified owner | Community listing | Community listing |
| GitHub stars | 6,113 | 0 |
| Directory activity | 6 views 0 installs 0 upvotes | 2 views 0 installs 0 upvotes |
| Tools | 14 | 9 |
| Full listing | View Godot MCP | View Vibe MCP |
launch_editorLaunch Godot editor for a specific projectrun_projectRun the Godot project and capture outputget_debug_outputGet the current debug output and errorsstop_projectStop the currently running Godot projectget_godot_versionGet the installed Godot versionlist_projectsList Godot projects in a directoryget_project_infoRetrieve metadata about a Godot projectcreate_sceneCreate a new Godot scene fileadd_nodeAdd a node to an existing sceneload_spriteLoad a sprite into a Sprite2D nodeexport_mesh_libraryExport a scene as a MeshLibrary resourcesave_sceneSave changes to a scene filevibe_startEntry point — authenticates, shows presence, checks inboxvibe_initSet up your identity (GitHub OAuth)vibe_whoSee who's online and what they're buildingvibe_dmSend a direct messagevibe_inboxCheck your unread messagesvibe_statusSet your mood (shipping, thinking, debugging, etc.)vibe_shipShare what you shippedvibe_discoverFind people building similar thingsvibe_helpShow available commandsPaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"coding-solo-godot-mcp": {
"command": "npx",
"args": [
"-y",
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "YOUR_GODOT_PATH_HERE",
"DEBUG": "YOUR_DEBUG_HERE"
}
}
}
}
{
"mcpServers": {
"vibe-mcp": {
"command": "npx",
"args": [
"-y",
"slashvibe-mcp"
],
"env": {
"VIBE_API_URL": "YOUR_VIBE_API_URL_HERE",
"VIBE_EXTRAS": "YOUR_VIBE_EXTRAS_HERE"
}
}
}
}