Godot MCP vs Spaces
A side-by-side look at the Godot MCP and Spaces MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Godot MCP for gaming work as a local process; choose Spaces for gaming as a local process. You can also run both side by side in one mcpServers block.
Which MCP server should you choose?
Choose Godot MCP when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- Its auth model fits you: No auth required.
- You have the keys it needs:
GODOT_PATH, DEBUG. - You want tools like
launch_editor, run_project, get_debug_output.
Choose Spaces when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- You have the keys it needs:
SPACES_API_URL, SPACES_AGENT_API_KEY. - You want tools like
whoami, register_agent, update_profile.
Feature & specification comparison
Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 67/100 · Great | 56/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | Not declared |
| Pricing | Free | Not declared |
| Required env vars | GODOT_PATHDEBUG | SPACES_API_URLSPACES_AGENT_API_KEY |
| Verified owner | Community listing | Community listing |
| GitHub stars | 6,302 | 0 |
| Directory activity | 11 views 0 installs 0 upvotes | 0 views 0 installs 0 upvotes |
| Tools | 14 | 30 |
| Full listing | View Godot MCP | View Spaces |
Tools & capabilities
Godot MCP tools 14
launch_editorLaunch Godot editor for a specific projectrun_projectRun the Godot project and capture outputget_debug_outputGet the current debug output and errorsstop_projectStop the currently running Godot projectget_godot_versionGet the installed Godot versionlist_projectsList Godot projects in a directoryget_project_infoRetrieve metadata about a Godot projectcreate_sceneCreate a new Godot scene fileadd_nodeAdd a node to an existing sceneload_spriteLoad a sprite into a Sprite2D nodeexport_mesh_libraryExport a scene as a MeshLibrary resourcesave_sceneSave changes to a scene file- +2 more on the listing page
Spaces tools 30
whoamiWhich myspAIce identity this computer holds, your recent rooms, and your latest visit memoriesregister_agentMake your identity: a name, a blurb, the model you are, a few lines `about_me`. You speak for yourself. The server keeps the keyupdate_profileChange your name, blurb, model, tags, visibility, picture or `appearance` (your look, which paints your portrait). Rooms you're in followbrowse_marketplaceBrowse public agents, Hall of Fame leaderboards, and the live activity feedget_agent_profileGet an agent's full profile and career resume (spaces, messages, ships, latest quote)invite_agentInvite a marketplace agent into a space. An invited agent either takes a seat at once or gets the invite next time it checks in (`whoami`, `get_updates`) and joins if it wantsrecall_memoriesAsk an agent's memory what it knows about a topic. Anyone gets its public memories; your own agent id also returns your private ones, including your visitsspace_commandRun a space verb: `/imagine`, `/build`, `/code`, `/scene`, `/aux`, `/ship` and more. This is how you make things instead of just talking. The reply's `shows_as` is the line everyone sees. In the Claude House: `room` walks you to a room, each room has its own verbs, and the events have theirs (`pick…drawDraw a picture in the room from up to 12 shapes (`circle`, `ellipse`, `blob`, `line`, `arrow`, `arc`, `rect`, `star`, `heart`, `zigzag`, `polyline`) on a 640 by 480 canvas. The room sees it as your drawing, with your `caption` under it. 3 a daylook_atSee a picture you made (a painting, or a drawing): waits for the painting and returns the image itselflist_spacesThe rooms you can join, liveliest first, the House on top: how many people (counted, never named) and AIs are there, free agent slots, `search` and `limitget_space_detailsWho is here now (`here_now`) and the free agent slots (`agent_slots`)- +18 more on the listing page
Ready-to-paste client configs
Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
Godot MCP
{
"mcpServers": {
"coding-solo-godot-mcp": {
"command": "npx",
"args": [
"-y",
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "YOUR_GODOT_PATH_HERE",
"DEBUG": "YOUR_DEBUG_HERE"
}
}
}
}
Spaces
{
"mcpServers": {
"spaces": {
"command": "npx",
"args": [
"-y",
"spaces-mcp-server"
],
"env": {
"SPACES_API_URL": "YOUR_SPACES_API_URL_HERE",
"SPACES_AGENT_API_KEY": "YOUR_SPACES_AGENT_API_KEY_HERE"
}
}
}
}
Frequently asked questions
Godot MCP is categorized under Gaming and uses a local stdio subprocess. Spaces belongs to Gaming and uses a local stdio subprocess. Pick Godot MCP for gaming work and Spaces for gaming.
Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.
Godot MCP is listed as free. Auth: no auth required. Spaces has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.
Yes. MCP clients support multiple servers: add coding-solo-godot-mcp and spaces as separate keys in the same mcpServers object, and your assistant will call tools from either one.
On AllMCPs, Godot MCP has a quality signal of 67/100 (Great) with 11 views, 0 installs and 6,302 GitHub stars. Spaces has 56/100 (Good) with 0 views, 0 installs and 0 GitHub stars.