A side-by-side look at the Godot MCP and Godot MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Godot MCP for gaming work as a local process; choose Godot for gaming as a local process. You can also run both side by side in one mcpServers block.
GODOT_PATH, DEBUG.launch_editor, run_project, get_debug_output.godot_get_workspace, godot_find_project, godot_list_projects.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 67/100 · Great | 48/100 · Fair |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | Not declared |
| Pricing | Free | Not declared |
| Required env vars | GODOT_PATHDEBUG | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 6,135 | 2 |
| Directory activity | 6 views 0 installs 0 upvotes | 0 views 0 installs 0 upvotes |
| Tools | 14 | 40 |
| Full listing | View Godot MCP | View Godot |
launch_editorLaunch Godot editor for a specific projectrun_projectRun the Godot project and capture outputget_debug_outputGet the current debug output and errorsstop_projectStop the currently running Godot projectget_godot_versionGet the installed Godot versionlist_projectsList Godot projects in a directoryget_project_infoRetrieve metadata about a Godot projectcreate_sceneCreate a new Godot scene fileadd_nodeAdd a node to an existing sceneload_spriteLoad a sprite into a Sprite2D nodeexport_mesh_libraryExport a scene as a MeshLibrary resourcesave_sceneSave changes to a scene filegodot_get_workspaceShow MCP sandbox directory (`GODOT_MCP_ROOT`)godot_find_projectLocate project root (walk-up or workspace scan)godot_list_projectsList every `project.godot` under the workspacegodot_create_projectCreate `project.godot` + starter scene under the workspacegodot_get_project_infoGet project detailsgodot_get_project_settingsParse project.godot (includes `editor_plugins_enabled` read-only)godot_get_project_filesList all project filesgodot_refresh_projectRescan scenes/scripts/resources countsgodot_list_scenesList `.tscn` filesgodot_list_scriptsList `.gd` filesgodot_list_resourcesList `.tres` filesgodot_list_autoloadList autoload singletonsPaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"coding-solo-godot-mcp": {
"command": "npx",
"args": [
"-y",
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "YOUR_GODOT_PATH_HERE",
"DEBUG": "YOUR_DEBUG_HERE"
}
}
}
}
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": [
"godot-mcp-server"
]
}
}
}