A side-by-side look at the Beckett Godot MCP and Godot MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Beckett Godot MCP for gaming work over a hosted endpoint; choose Godot for gaming as a local process. You can also run both side by side in one mcpServers block.
get_godot_version, find_classes, describe_class.godot_get_workspace, godot_find_project, godot_list_projects.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 63/100 · Good | 48/100 · Fair |
| Install command | Confirmed | Confirmed |
| Transport | Remote HTTP/SSE | Local subprocess (stdio) |
| Auth | No auth required | Not declared |
| Pricing | Free | Not declared |
| Required env vars | None listed | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 46 | 2 |
| Directory activity | 4 views 1 installs 0 upvotes | 0 views 0 installs 0 upvotes |
| Tools | 62 | 40 |
| Full listing | View Beckett Godot MCP | View Godot |
get_godot_versionfind_classesdescribe_classfind_methodsdescribe_objectset_propertycall_methodget_scene_treecreate_nodedelete_noderename_nodereparent_nodegodot_get_workspaceShow MCP sandbox directory (`GODOT_MCP_ROOT`)godot_find_projectLocate project root (walk-up or workspace scan)godot_list_projectsList every `project.godot` under the workspacegodot_create_projectCreate `project.godot` + starter scene under the workspacegodot_get_project_infoGet project detailsgodot_get_project_settingsParse project.godot (includes `editor_plugins_enabled` read-only)godot_get_project_filesList all project filesgodot_refresh_projectRescan scenes/scripts/resources countsgodot_list_scenesList `.tscn` filesgodot_list_scriptsList `.gd` filesgodot_list_resourcesList `.tres` filesgodot_list_autoloadList autoload singletonsPaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"beckettlab-beckett-godot-mcp": {
"url": "http://127.0.0.1:8770/mcp"
}
}
}
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": [
"godot-mcp-server"
]
}
}
}