Godot MCP vs Doom MCP

A side-by-side look at the Godot MCP and Doom MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Godot MCP logoGodot MCPGaming · Local subprocess (stdio)A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.67GreatAuth: no auth requiredDoom MCP logoDoom MCPGaming · Local subprocess (stdio)Play DOOM via MCP - works with Claude Code, Cursor, and any MCP client51GoodAuth: not declared

Verdict: choose Godot MCP for gaming work as a local process; choose Doom MCP for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Godot MCP logoChoose Godot MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
  • You have the keys it needs: GODOT_PATH, DEBUG.
  • You want tools like launch_editor, run_project, get_debug_output.
Explore Godot MCP

Doom MCP logoChoose Doom MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: DOOM_WAD_PATH, DOOM_MCP_DEBUG.
  • You want tools like fire, use.
Explore Doom MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecGodot MCP logoGodot MCPDoom MCP logoDoom MCP
CategoryGamingGaming
Quality signal67/100 · Great51/100 · Good
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNo auth requiredNot declared
PricingFreeNot declared
Required env varsGODOT_PATHDEBUGDOOM_WAD_PATHDOOM_MCP_DEBUG
Verified ownerCommunity listingCommunity listing
GitHub stars6,21013
Directory activity 10 views 0 installs 0 upvotes 1 views 0 installs 0 upvotes
Tools142

Tools & capabilities

Godot MCP tools 14

  • launch_editorLaunch Godot editor for a specific project
  • run_projectRun the Godot project and capture output
  • get_debug_outputGet the current debug output and errors
  • stop_projectStop the currently running Godot project
  • get_godot_versionGet the installed Godot version
  • list_projectsList Godot projects in a directory
  • get_project_infoRetrieve metadata about a Godot project
  • create_sceneCreate a new Godot scene file
  • add_nodeAdd a node to an existing scene
  • load_spriteLoad a sprite into a Sprite2D node
  • export_mesh_libraryExport a scene as a MeshLibrary resource
  • save_sceneSave changes to a scene file
  • +2 more on the listing page

Doom MCP tools 2

  • fire
  • use

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Godot MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "coding-solo-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ],
      "env": {
        "GODOT_PATH": "YOUR_GODOT_PATH_HERE",
        "DEBUG": "YOUR_DEBUG_HERE"
      }
    }
  }
}

Doom MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "doom-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "doom-mcp"
      ],
      "env": {
        "DOOM_WAD_PATH": "YOUR_DOOM_WAD_PATH_HERE",
        "DOOM_MCP_DEBUG": "YOUR_DOOM_MCP_DEBUG_HERE"
      }
    }
  }
}

Frequently asked questions

Godot MCP is categorized under Gaming and uses a local stdio subprocess. Doom MCP belongs to Gaming and uses a local stdio subprocess. Pick Godot MCP for gaming work and Doom MCP for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Godot MCP is listed as free. Auth: no auth required. Doom MCP has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add coding-solo-godot-mcp and doom-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Godot MCP has a quality signal of 67/100 (Great) with 10 views, 0 installs and 6,210 GitHub stars. Doom MCP has 51/100 (Good) with 1 views, 0 installs and 13 GitHub stars.