Doom MCP vs Weppy Roblox MCP

A side-by-side look at the Doom MCP and Weppy Roblox MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Doom MCP logoDoom MCPGaming · Local subprocess (stdio)Play DOOM via MCP - works with Claude Code, Cursor, and any MCP client51GoodAuth: not declaredWeppy Roblox MCP logoWeppy Roblox MCPGaming · Local subprocess (stdio)MCP server and plugin that lets AI agents (Claude Code, Cursor, Codex, Gemini) directly control a live Roblox Studio session — create scripts, instances, terrain, lighting, and assets via natural language. 21 tools, 140+ actions, bidirectional sync, and automated playtest.69GreatAuth: no auth required

Verdict: choose Doom MCP for gaming work as a local process; choose Weppy Roblox MCP for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Doom MCP logoChoose Doom MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: DOOM_WAD_PATH, DOOM_MCP_DEBUG.
  • You want tools like fire, use.
Explore Doom MCP

Weppy Roblox MCP logoChoose Weppy Roblox MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
  • You want tools like query_instances, mutate_instances, manage_properties.
Explore Weppy Roblox MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecDoom MCP logoDoom MCPWeppy Roblox MCP logoWeppy Roblox MCP
CategoryGamingGaming
Quality signal51/100 · Good69/100 · Great
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNot declaredNo auth required
PricingNot declaredFree
Required env varsDOOM_WAD_PATHDOOM_MCP_DEBUGNone listed
Verified ownerCommunity listingCommunity listing
GitHub stars1368
Directory activity 1 views 0 installs 0 upvotes 4 views 0 installs 0 upvotes
Tools225

Tools & capabilities

Doom MCP tools 2

  • fire
  • use

Weppy Roblox MCP tools 25

  • query_instancesQuery Roblox instances: get, children, find child/descendant, wait for child, class info, search by name/class. [PRO] file_tree, project_structure, descendants, ancestors, search by property/tag.
  • mutate_instancesCreate, delete, clone, move, rename, or pivot instances. [PRO] create_tree, mass_create, mass_delete, mass_duplicate, smart_duplicate, scatter.
  • manage_propertiesGet/set properties, attributes, and tags on instances. [PRO] set_calculated, set_relative, mass_set, mass_get, modify_children.
  • manage_scriptsManage script source code: read, write, create, delete, edit lines, search, and validate Luau syntax. [PRO] replace across scripts.
  • manage_uiCreate / update / verify Roblox in-game UI (ScreenGui / Frame / TextLabel / …). Always start with `design_brief`. For ambiguous input, it inspects Studio context and returns candidate brief patches; Do not dump enum lists at the user. An empty StarterGui does not prove runtime UI absence: for an existing-UI review, follow `runtime_review_required`, collect a structured Play Client PlayerGui snapshot, and pass its saved `runtimeEvidenceRef`. Pass relevant repository evidence in `projectContext`; explicit screen job, visual thesis, forbidden defaults, tokens, and approved assets determine the direction without a built-in subject preset. `design_brief` returns a primary-view-first Design Contract and an advisory Layout Plan with neutral regions, AnchorPoint strategy, and responsive behavior; it is not a hard tree preset or style quota. A calling agent may declare provider-neutral image generation capability through `agentCapabilities`; missing or unavailable capability must use the explicit existing, user-provided, Creator Store, or assetless fallback. Keep the returned `brief_id`, `design_contract`, and `layout_plan` through creation, update, preview, and check. The asset recommendation gate considers user references, project assets, existing UI, and user-approved `manage_assets.search` intent; do not use a recommendation until the user accepts it. After each meaningful create or update, preview the representative primary view and submit a calling-agent critic verdict (`recompose`, `refine`, or `approved`) with `visualReview`. Read `primary_visual_verdict`, `functional_safe`, `responsive_requirement`, `responsive_ready`, `required_dimensions`, and `readiness` separately from mutation success. Responsive evidence blocks readiness only when the Design Contract marks it required. Read `weppy://ui-studio/guide` for the authoring workflow, `weppy://ui-studio/tokens` for optional visual examples, and `weppy://ui-studio/functional-rules` for machine-readable advisory evidence rules. Design Check permits `priority_high` only for observed functional visual failures such as meaningful overlap, unreadable content, invalid geometry, or primary-view occlusion; style-only findings remain medium or low.
  • manage_lighting[PRO] Configure environment: lighting, atmosphere, sky, terrain properties, time of day.
  • manage_selectionGet, set, or clear selection. [PRO] context, details, add/remove items, watch changes.
  • manage_cameraCamera operations: get info, focus on instance/position, suggest view, capture Edit-mode viewport screenshot (Edit mode only; not usable during playtest).
  • manage_tween[PRO] Tween service: create, play, pause, cancel tweens for smooth animations.
  • manage_audio[PRO] Audio management: play, stop, pause, resume sounds. Set audio listener.
  • manage_animation[PRO] Animation: load, play, stop animations. Get animation tracks from humanoid/controller.
  • manage_physics[PRO] Physics collision groups: register, set collidable between groups, list groups.
  • +13 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Doom MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "doom-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "doom-mcp"
      ],
      "env": {
        "DOOM_WAD_PATH": "YOUR_DOOM_WAD_PATH_HERE",
        "DOOM_MCP_DEBUG": "YOUR_DOOM_MCP_DEBUG_HERE"
      }
    }
  }
}

Weppy Roblox MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "hope1026-weppy-roblox-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@weppy/roblox-mcp@latest"
      ]
    }
  }
}

Frequently asked questions

Doom MCP is categorized under Gaming and uses a local stdio subprocess. Weppy Roblox MCP belongs to Gaming and uses a local stdio subprocess. Pick Doom MCP for gaming work and Weppy Roblox MCP for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Doom MCP has no declared pricing — check the project's own site. Weppy Roblox MCP is listed as free. Auth: no auth required. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add doom-mcp and hope1026-weppy-roblox-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Doom MCP has a quality signal of 51/100 (Good) with 1 views, 0 installs and 13 GitHub stars. Weppy Roblox MCP has 69/100 (Great) with 4 views, 0 installs and 68 GitHub stars.