AI-powered MCP server integrating Unity Editor and runtime for AI-assisted game development and in-game AI interaction.
Key Features: Supports AI agents from Anthropic, OpenAI, Microsoft, and others Includes default MCP tools tailored for Unity Editor operations Generates AI skills based on OS, Unity version, and installed plugins Control Unreal Engine 5.7 editor remotely via MCP over local TCP with 151 native C++ and Python bridge tools.
Key Features: 151 total editor automation tools (72 native C++, 33 Python bridge) Low-latency local TCP socket communication (~50ms round-trip) Supports asset inspection and authoring including Blueprints and Niagara FX MCP server enabling AI agents to interact with Unity Editor for game development tasks.
Key Features: Automatic integration with VSCode-like IDEs for Unity package code intelligence Manipulate Unity GameObjects and components via MCP commands Manage Unity Package Manager packages MCP server to control Godot engine projects: launch editor, run/debug projects, manage scenes, and capture output.
Key Features: Launch Godot editor for specified projects Run projects in debug mode and control execution Capture console output and error messages Control Unreal Engine to browse assets, import content, and manage levels and sequences. Automate…
MCP server to run and inspect Pyxel retro game scripts with screenshots, sprites, audio, and state capture.
Key Features: Headless execution of Pyxel scripts with frame control Structured output of game state, screen images, and video Tools for reading palettes, images, tilemaps, and audio Composite MCP server offering 17 tools for AI-assisted Godot 4.x game development and scene control.
Key Features: 17 composite mega-tools for Godot project components Direct .tscn file manipulation without Godot runtime GDScript create, read, update, delete in a single call Expose PPSSPP PSP emulator debugger via WebSocket for memory, input, CPU control, and screenshots.
Key Features: Memory read/write (u8, u16, u32, ranges, UTF-8 strings) Persistent and frame-limited button input Analog stick position control MCP server to design, manage, and price tabletop games via The Game Crafter API using AI assistants.
Key Features: Authenticate with TGC using API key and credentials Browse and retrieve detailed game component info Create, update, and delete game projects Configure and manage Specter game backends via AI with tools for players, economy, progression, leaderboards, and multiplayer.
Key Features: Smoke-test project authentication, currencies, events, and tasks Read and mutate player state including wallets and inventories Create custom events, tasks, matches, and liveops schedules MCP server to control Dolphin emulator (GameCube/Wii) memory, input, savestates, reset, and frame advance via MCP clients.
Key Features: Read/write 8/16/32/64-bit PowerPC memory in MEM1 and MEM2 Send GameCube digital/analog controller inputs Send Wii Remote buttons, IR pointer, accelerometer, and MotionPlus data MCP server to control RetroArch via its Network Control Interface for memory, state, screenshot, pause, reset, and messages.
Key Features: Memory read/write via system memory map or CHEEVOS fallback Save/load states with current or explicit slots Screenshot saving to RetroArch's configured directory