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  1. Home
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  3. Unity AI Bridge
Unity AI Bridge logo
Health: ActiveRecent health check succeeded.Last checked 9/9/2026, 2:16:58 PM

Unity AI Bridge

User RatingsBe the first to rate and review this MCP server!
View Repository20 GitHub StarsTotal stargazers on GitHub for the source repository (20 stars).Visit Website
unitygamingdeveloper-toolstestingmcp

Remote-controls Unity Editor through file-based IPC with 65 tools for scenes, assets, runtime testing, profiling, and more.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

One-click editor setup isn’t available for this listing yet — we don’t have a confirmed install command, and we’d rather show nothing than point your editor at the wrong package or host. Follow the project’s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON ▾
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself — its README, its docs, or a verified owner. We haven’t found those for butterlatte-zhang/unity-ai-bridge, and we’d rather show nothing than a guess you’d paste into your client. Follow the project’s own setup instructions for the current steps.
Install Directory Badge Claim listing Alternatives🎮 More in Gaming

Overview

The butterlatte-zhang/unity-ai-bridge MCP server exposes Unity Editor operations to AI development clients through a Python MCP server and a Unity package. It uses request and response files for IPC rather than network sockets, while the Unity plugin polls those files and executes registered tools. Reach for it when an agent needs to inspect or modify Unity scenes and assets, control Play Mode, run tests, inspect console output, capture screenshots, or query runtime state.

Use cases

•Modify Unity scenes and GameObjects from an AI coding client
•Run closed-loop Unity playtests with runtime queries and screenshots
•Inspect console logs and profiler data during development
•Manage assets, prefabs, packages, and light probes through agent tools

Key features

•65 Unity Editor tools across 15 categories
•File-based request and response IPC
•Scene, GameObject, asset, prefab, and script operations
•Runtime queries, method invocation, and screenshots
•Profiler, light probe, package, and test tools
•Custom tool discovery with the BridgeTool attribute

Capabilities & Tool Schemas

Inspect callable tools, capabilities, and parameters exposed to AI agents by Unity AI Bridge.

Extracted Tool Capabilities
65 Unity Editor tools across 15 categories
File-based request and response IPC
Scene, GameObject, asset, prefab, and script operations
Runtime queries, method invocation, and screenshots
Profiler, light probe, package, and test tools
Custom tool discovery with the BridgeTool attribute

How Unity AI Bridge works

What butterlatte-zhang/unity-ai-bridge MCP server does

The butterlatte-zhang/unity-ai-bridge MCP server connects an AI coding environment to the Unity Editor. Its tool set covers editor workflows that are not available through ordinary file editing, including scene management, GameObject and component changes, asset operations, prefabs, scripts, selection state, reflection calls, screenshots, runtime queries, console logs, profiling, package management, light probes, and test execution.

The repository describes 65 tools in 15 categories. This includes seven scene tools, eleven each for GameObjects and assets, five prefab tools, four script tools, and smaller groups for editor state, runtime access, profiling, packages, light probes, and tests. The tool names and categories indicate that the bridge can support both content editing and iterative validation inside a Unity project.

How it works

The integration has two client-facing paths: Skill mode for direct CLI use and MCP mode for protocol-based clients. Both use the same Unity plugin and the same file-based request/response channel. A Python component writes requests to disk, the Unity package polls for them, runs the corresponding registered method, and writes a response back.

This design avoids open ports, firewall configuration, and socket-specific connection handling. The README states that file polling is intended to remain reliable during Unity domain reloads, Play Mode transitions, recompilation, and Editor restarts. The stated polling interval is approximately 100 milliseconds.

A typical testing loop can combine script updates with compilation-log inspection, Play Mode control, runtime method calls, runtime state queries, and screenshots. The repository describes this as an act, wait, observe, judge, and repeat workflow for automated playtesting.

Setup and configuration

The Unity side is installed from the repository through Unity Package Manager using this Git URL:

https://github.com/butterlatte-zhang/unity-ai-bridge.git?path=Packages/com.aibridge.unity

The alternative is to copy Packages/com.aibridge.unity into the Unity project's Packages/ directory. IDE integration requires copying the repository's .claude/ directory to the project root and then following the setup guide for the selected client. The repository points to docs/SETUP.md for the client-specific configuration steps.

Supported integrations listed in the material are Claude Code in Skill mode, Cursor, GitHub Copilot, Windsurf, and Claude Desktop in MCP mode. The project targets Unity 2022.3 LTS or newer.

Tools and capabilities

The butterlatte-zhang/unity-ai-bridge MCP server includes tools for:

  • Opening, creating, saving, listing, activating, and unloading scenes.
  • Finding, creating, modifying, duplicating, parenting, and destroying GameObjects and components.
  • Finding, reading, changing, moving, copying, deleting, and creating asset content.
  • Creating, opening, saving, closing, and instantiating prefabs.
  • Reading, creating, updating, deleting, and executing scripts.
  • Reading console logs, taking screenshots, and controlling editor selection or application state.
  • Calling reflected methods and querying or invoking runtime behavior.
  • Capturing profiler snapshots, streams, frame hierarchies, hot paths, and garbage-collection allocations.
  • Listing, searching, adding, and removing Unity packages.
  • Generating, analyzing, baking, clearing, and configuring light probes.
  • Running Unity tests.

Custom tools can be added with the repository's BridgeTool attribute; the README says these methods are discovered, serialized, and documented automatically.

Limitations and notes

The bridge requires a Unity project and the Unity Editor package; it is not a standalone way to control arbitrary applications. File polling introduces roughly 100 ms of IPC latency. The repository describes the implementation as a self-contained Python standard-library CLI/MCP server plus a C# Unity package, with no external Python, Node.js, or npm dependencies. No environment variables or API credentials are specified in the provided material.

Read the full README →View source on GitHub →

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
20
Stargazers on the source repository.
Last commit
5mo ago
Most recent push to the default branch.
Directory activity
4 views
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet — be the first to share how this listing worked for you.

Frequently Asked Questions about Unity AI Bridge

Add https://github.com/butterlatte-zhang/unity-ai-bridge.git?path=Packages/com.aibridge.unity through Unity Package Manager, or copy Packages/com.aibridge.unity into the project's Packages directory. Then copy .claude/ to the project root and follow docs/SETUP.md for client configuration.

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Technical Specs & Signals

Category🎮Gaming
PricingFree
More technical detailsExpand ▾
AuthNo auth required
LicenseApache-2.0
ClientsClaude Desktop, Cursor, Windsurf
Last updatedSep 4, 2026
10/10 checks healthy over the last 34d
Views4
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars20
GitHub Star CountTotal stargazers on GitHub representing community popularity (20 stars).
Last commit5mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Mar 25, 2026
44Quality signal: Fair · 44/100How this signal is calculated ▾
Server availabilityNot measured

Not scored for repo-hosted servers — we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools19/30
Adoption & activity3/15
Community engagement1/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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