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  3. Warcraft III Map Tools
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Health: ActiveRecent health check succeeded.Last checked 10/14/2026, 3:15:45 PM

Warcraft III Map Tools

UnverifiedWe have not yet confirmed this server installs or runs. User RatingsBe the first to rate and review this MCP server!
View Repository2 GitHub StarsTotal stargazers on GitHub for the source repository (2 stars).
warcraft-iiimap-toolsgame-moddingdeveloper-tools

Reads, audits, and edits Warcraft III .w3x and .w3m maps while preserving bytes in untouched files.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β€” or use 1-click editor setup below.

One-click editor setup isn’t available for this listing yet β€” we don’t have a confirmed install command, and we’d rather show nothing than point your editor at the wrong package or host. Follow the project’s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON β–Ύ
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself β€” its README, its docs, or a verified owner. We haven’t found those for Warcraft III Map Tools, and we’d rather show nothing than a guess you’d paste into your client. Follow the project’s own setup instructions for the current steps.
Install Tool Schemas (80) Directory Badge Claim listing AlternativesπŸ’» More in Developer Tools

Overview

Warcraft III Map Tools MCP server reads, audits, compares, and edits Warcraft III .w3x and .w3m maps through MCP tools. It can inspect archive files, object data, scripts, heroes, cameras, forces, imports, and Reforged compatibility, while write operations save edited maps to a specified output path. Untouched files retain their original bytes. It runs as a standard stdio server on 64-bit Windows; Warcraft III Reforged is only needed for tools that read base-game data.

Use cases

β€’Audit hero ability wiring and runtime readiness
β€’Compare two Warcraft III maps and their internal files
β€’Inspect imported assets and protected archive entries
β€’Install hero definitions into a map copy
β€’Repair maps for Warcraft III Reforged 3.0

Key features

β€’Byte-preserving map archive edits
β€’Hero, ability, object, and map audits
β€’Camera, force, file, and hero editing
β€’Map comparison and protected-file inspection
β€’Reforged 3.0 compatibility checks and repair
β€’Asset, import, archive, and catalog inspection

Capabilities & Tool Schemas (80) ~2.1k tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server β€” may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Warcraft III Map Tools.

asset_list

List the asset paths an icon or model object field can actually be set to, from the map's own imported files and from the base game.

audit_ability

Tells you, per ability, PASS or the exact broken link across a placed hero's whole runtime chain, far deeper than audit_hero, which only proves a cast...

audit_fidelity

Tells you whether a ported object's data came across faithfully, by comparing it and its whole custom-object dependency closure between the SOURCE map it...

audit_hero

Tells you whether a placed hero's abilities are actually wired up in the map's script, not merely present as object data.

audit_map

Behavioural audit of a map's object data, read-only.

audit_readiness

Tells you whether a placed hero's script would actually RUN correctly, not just fire, the gap audit_hero cannot see since it only proves a cast reaches a...

How Warcraft III Map Tools works

What Warcraft III Map Tools does

The Warcraft III Map Tools MCP server gives AI applications structured access to Warcraft III map archives in .w3x and .w3m formats. It supports read-only inspection, behavioral audits, comparisons, and selected edits. The implementation is designed to preserve the bytes of files that are not changed.

Use it to inspect internal archive entries, read text files, check import-table consistency, list forces and cameras, examine hero registrations, and review World Editor catalog data. Audit tools cover map object data, hero ability wiring, deeper ability runtime chains, readiness, and fidelity of ported objects. Other tools compare maps, recover names from protected archives, and report differences between map versions.

Write operations can add, remove, or update cameras; change force flags; install hero definitions; replace an internal file from disk; and save the result to a separate output path. Reforged doctor tools inspect compatibility and can repair a copy of a map for Reforged 3.0.

How it works

The Warcraft III Map Tools MCP server runs as a standard stdio MCP process. An MCP client starts wc3-mcp.exe without arguments and sends tool calls over the MCP connection. Each map-editing operation takes an input map and an out_path for the edited result where applicable, rather than requiring an in-place modification.

The server is based on the wc3ctl project and exposes the same MCP server available through wc3ctl mcp serve. Its release includes the required .NET runtime. Base-game asset and catalog operations can use Warcraft III Reforged data; ordinary map operations do not require the game to be installed.

Setup and configuration

The supported runtime is 64-bit Windows. The installer can download the latest release, verify its SHA-256 checksum, place it under %LOCALAPPDATA%\Programs\wc3-mcp, add the directory to the user PATH, and configure supported AI applications. A manual ZIP installation can be completed with wc3-mcp.exe install --all. The same commands can update or remove the setup.

The Warcraft III directory is searched automatically through the Windows registry and several standard installation paths. Set WC3_GAME_DIR during client setup when the game is installed elsewhere, or pass game_dir to an individual tool call. A per-call game_dir takes precedence over the environment setting and automatic detection.

Claude Desktop users can install the Windows .mcpb package. Other supported setup commands configure Claude Code, Cursor, VS Code, Windsurf, Gemini CLI, Codex CLI, Cline, LM Studio, and Zed. Other MCP applications can start the executable directly as a stdio server.

Tools and capabilities

The available tools include:

  • Inspecting archive entries, internal text files, imports, forces, cameras, hero rosters, and World Editor catalogs.
  • Listing valid icon and model asset paths from imported map files and base-game data.
  • Auditing object data, hero wiring, ability chains, runtime readiness, and port fidelity.
  • Comparing maps or map versions, including added, removed, and changed internal files.
  • Listing or bundling unit dependencies for porting work.
  • Adding, removing, or modifying cameras and force alliance or sharing flags.
  • Installing and linting hero definitions.
  • Replacing internal file bytes and repairing a copy for Reforged 3.0.

Limitations and notes

The Warcraft III Map Tools MCP server requires 64-bit Windows because its game-data reader uses a Windows library. Reforged is required for operations that read base-game data, such as some asset or catalog lookups; map tools can run without it.

The supplied material describes 105 tools, but the available listing excerpt does not show every tool. Write tools should be directed to an output path or a copy when preserving the source map matters. Source builds require the .NET 8 SDK, and CascLib.dll must remain beside the executable.

Read the full README β†’View source on GitHub β†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks β€” not a rating.

GitHub stars
2
Stargazers on the source repository.
Last commit
Today
Most recent push to the default branch.
Tools exposed
80
Callable tools this server registers over MCP.

Reviews

No reviews yet β€” be the first to share how this listing worked for you.

Frequently Asked Questions about Warcraft III Map Tools

Warcraft III Map Tools is an MCP server that connects AI applications to Warcraft III .w3x and .w3m maps. Its main tools inspect archives, audit heroes and object data, compare maps, edit cameras and forces, install heroes, replace files, and check or repair Reforged 3.0 compatibility.

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Technical Specs & Signals

CategoryπŸ’»Developer Tools
More technical detailsExpand β–Ύ
ClientsClaude Desktop, Cursor, Cline / VS Code, Windsurf, Claude Code, VS Code (GitHub Copilot), Zed, OpenAI Codex CLI, Gemini CLI, JetBrains AI Assistant, Roo Code, Continue, LM Studio
Last updatedOct 14, 2026
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Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars2
GitHub Star CountTotal stargazers on GitHub representing community popularity (2 stars).
Last commitToday
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Oct 14, 2026
45Quality signal: Fair Β· 45/100How this signal is calculated β–Ύ
Server availabilityNot measured

Not scored for repo-hosted servers β€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools19/30
Adoption & activity5/15
Community engagement0/10

A guidance signal from public completeness & health data β€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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